Nintendo Magazine WildFire article: Yojiro Interview
- big_smile
- Drano Master
- Posts: 1176
- Joined: Sat May 22, 2004 3:27 am
- Location: UK
Nintendo Magazine WildFire article: Yojiro Interview
The latest issue of UK publication Nintendo Official Magazine includes a 6 page feature on Sonic Wildfire.
Despite being billed as an ‘exclusive preview’, few new details are revealed in the article. It does however contain an interview with director Ogawa Yojiro and a small selection of new screenshots.
Yojiro, who previously worked on Gems Collection and Kimishine mostly regurgitates the contents of previous press releases in the interview. He does, however, reveal that he is planning a new Wii game which will take “full advantage of the… controllerâ€￾. Suggesting that new game may not be connected to Sonic, he describes it as “whole new title that no one has ever seenâ€￾. He hopes to start working on the mysterious project after completing WildFire.
Moving back to the present, Yojiro states that the story of WildFire will be different from existing games. Amusingly, he then hints that Eggman may not be the villain, which has been a trend in recent games.
The article details the new control system. Those worried that the title may be too linear will be pleased learn that Sonic is able to backtrack.
Cover
Page 1
Page 2 (contains image from cover)
Page 3
Page 4
Page 5
Page 6
Despite being billed as an ‘exclusive preview’, few new details are revealed in the article. It does however contain an interview with director Ogawa Yojiro and a small selection of new screenshots.
Yojiro, who previously worked on Gems Collection and Kimishine mostly regurgitates the contents of previous press releases in the interview. He does, however, reveal that he is planning a new Wii game which will take “full advantage of the… controllerâ€￾. Suggesting that new game may not be connected to Sonic, he describes it as “whole new title that no one has ever seenâ€￾. He hopes to start working on the mysterious project after completing WildFire.
Moving back to the present, Yojiro states that the story of WildFire will be different from existing games. Amusingly, he then hints that Eggman may not be the villain, which has been a trend in recent games.
The article details the new control system. Those worried that the title may be too linear will be pleased learn that Sonic is able to backtrack.
Cover
Page 1
Page 2 (contains image from cover)
Page 3
Page 4
Page 5
Page 6
- James McGeachie
- Posts: 589
- Joined: Tue Oct 18, 2005 11:09 am
- Location: Scotland
- Contact:
- BlazeHedgehog
- Posts: 671
- Joined: Thu May 27, 2004 9:11 am
- Location: Colorado
- Contact:
- James McGeachie
- Posts: 589
- Joined: Tue Oct 18, 2005 11:09 am
- Location: Scotland
- Contact:
This pretty clearly IS the E3 build, it's the exact same segments and looks identical, it's clear they've only played through the E3 demo as well. They just obviously used good shots of the game which look significantly better when shrunk down into small magazine images.BlazeHedgehog wrote:This DOES look a lot prettier than the E3 build did. Not quite a Sonic 2k6 level of detail, but far and away much, much better than any Sonic game from the GC/PS2/Xbox generation.
I think I might actually be getting kind of excited.
- b_boult
- Posts: 75
- Joined: Fri May 05, 2006 10:41 am
This game does look really pretty in some areas, especially the water areas with its greenery and lighting. I'm still a little concerned about the method of control though.
During E3 I saw numerous videos and although you could say its because the player wasnt used to the method of control, there were many instances where Sonic moved to the left or right in an exaggerated fashion. I didn't think a lot of it really until I saw a video last night when Sonic had to navigate his way across a narrow bridge and the guy couldnt do it and fell into the water because he jerked to the right. Judging from this you must have to hold the controller incredibly still with really subtle movements to achieve a successful run and I don't like the rigidness of that at all.
During E3 I saw numerous videos and although you could say its because the player wasnt used to the method of control, there were many instances where Sonic moved to the left or right in an exaggerated fashion. I didn't think a lot of it really until I saw a video last night when Sonic had to navigate his way across a narrow bridge and the guy couldnt do it and fell into the water because he jerked to the right. Judging from this you must have to hold the controller incredibly still with really subtle movements to achieve a successful run and I don't like the rigidness of that at all.
- BlazeHedgehog
- Posts: 671
- Joined: Thu May 27, 2004 9:11 am
- Location: Colorado
- Contact:
The segments look the same, but the graphics look better, somehow. More polished. Sonic looks smoother.James McGeachie wrote:This pretty clearly IS the E3 build, it's the exact same segments and looks identical, it's clear they've only played through the E3 demo as well. They just obviously used good shots of the game which look significantly better when shrunk down into small magazine images.BlazeHedgehog wrote:This DOES look a lot prettier than the E3 build did. Not quite a Sonic 2k6 level of detail, but far and away much, much better than any Sonic game from the GC/PS2/Xbox generation.
I think I might actually be getting kind of excited.
- Delphine
- Horrid, Pmpous Wench
- Posts: 4720
- Joined: Fri May 21, 2004 1:05 pm
- Location: Los Angeles, CA
- Contact:
- BlazeHedgehog
- Posts: 671
- Joined: Thu May 27, 2004 9:11 am
- Location: Colorado
- Contact:
- Frieza2000
- Posts: 1338
- Joined: Sun Jan 23, 2005 9:09 am
- Location: confirmed. Sending supplies.
It's pretty much the same kind of games we have now but with the unnecessary freedom stripped away. Heroes is pretty much on rails. All that the ability to easily stop and look around gives you is a look at the narrow platform around you. There's nothing to <i>do</i> with that freedom of movement. Wildfire just appears to be a streamlined version of the obstacle course style gameplay we've had since SA2.
- Forza Johnman
- Posts: 175
- Joined: Mon Jun 05, 2006 12:07 pm
- Location: East Sussex, UK
- Contact:
- G.Silver
- Drano Master
- Posts: 2750
- Joined: Sat May 22, 2004 12:58 am
- Location: warshington
- Contact:
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
- Shadow Hog
- Posts: 1776
- Joined: Wed Jun 21, 2006 8:21 am
- Location: Location: Location:
Damn straight. Portal (see <a href="http://www.xboxyde.com/news_3186_en.html">trailer</a>) looks awesome, no more, no less. Much cooler than that Narbacular Drop thing it's a pseudo-sequel to, mostly because, in that program, there's a rendering error with the portals on my computer, making objects further away from me get drawn last - or in front of what should be in front, making things look VERY weird.
I wonder if the name of that gun has any particular meaning. I mean, it's the Aperture Science Handheld Portal Device... ASHPD... A. SHPD...
Maybe it's just a passing HL:Op4 reference, I dunno.
I wonder if the name of that gun has any particular meaning. I mean, it's the Aperture Science Handheld Portal Device... ASHPD... A. SHPD...
Maybe it's just a passing HL:Op4 reference, I dunno.
- G.Silver
- Drano Master
- Posts: 2750
- Joined: Sat May 22, 2004 12:58 am
- Location: warshington
- Contact:
- Green Gibbon!
- BUTT CHEESE
- Posts: 4648
- Joined: Fri May 21, 2004 11:39 am
- Location: A far eastern land across the sea
- Contact:
- Gaz
- Posts: 426
- Joined: Sun Apr 03, 2005 1:01 pm
- Location: UK
I still think Wild Fire looks better than the 360/PS3 Sonic game but I can't see it being anything more than a fun but shallow arcade-style game. That said I don't really think there's anything wrong with that. I recently bought Outrun 2006: Coast 2 Coast and it's one of the most fun games I've played in ages yet when it comes down to it it's a fairly shallow game. If done right I can see Wild Fire working in a similar way.
- Popcorn
- The Peanut Gallery
- Posts: 1669
- Joined: Fri May 21, 2004 5:25 pm
- Location: UK
Portal really does look strikingly good. Valve are rivalled only by the Ico guys in the 'best developer currently operating' stakes, I think.Light Speed wrote:In other news, that new Portal gun looks pretty badass. It's like it took Prey's clever idea and shit all over it with goodness. Also I'm quite excited that all the HL2's are coming to the 360. Now I won't really have an excuse not to play it.
- Green Gibbon!
- BUTT CHEESE
- Posts: 4648
- Joined: Fri May 21, 2004 11:39 am
- Location: A far eastern land across the sea
- Contact:
It's not even really the simplicity of Wild Fire that bothers me, I just think it's a half-baked idea. Maneuvering a character through a fixed platformer obstacle course by wiggling the controller around does not sound like fun to me, at least not once the initial novelty wears off (and it may not even have that unless it happens to be the very first Wii game you play).
There's quite a bit on the Wii that's caught my eye but Sonic isn't among them.
There's quite a bit on the Wii that's caught my eye but Sonic isn't among them.
- Tsuyoshi-kun
- Posts: 946
- Joined: Tue Sep 07, 2004 11:33 am
- Location: Philadelphia, PA, U.S.A.