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Sonic Rivals: Concept art and gameplay information
Posted: Wed Jun 07, 2006 2:19 am
by big_smile
IGN have updated their
Sonic Rivals gallery with several new images including these items of concept art:
IGN have also released new details about the combat system. Players have access to two key forms of attack:
IGN wrote:The first one lets you jump ahead of characters without harming them. The second lets you slap them, causing them to slowdown and trip. You also get a bunch of power-ups throughout the race. Interestingly, each one does something different depending on your position: second or first.
More information, including character profiles for Sonic, Shadow and Knuckles, can be found at
IGN.
Posted: Wed Jun 07, 2006 4:39 am
by Ngangbius
The concept art looks gorgeous. It's too bad the the game looks dull as heck.
Posted: Wed Jun 07, 2006 10:33 am
by Crazy Penguin
That is some lovely concept art. It's a shame that it will probably go to waste.
Posted: Wed Jun 07, 2006 6:23 pm
by Green Gibbon!
I don't even think the concept art is good. It's not bad from a strictly technical standpoint, but it's extremely generic and non-Sonicy.
Posted: Wed Jun 07, 2006 6:25 pm
by Tsuyoshi-kun
It looks kind of like Rayman art, especially Rayman 2. Not Sonic-like at all.
Posted: Wed Jun 07, 2006 6:52 pm
by Ngangbius
How is it not Sonic-y? It's has checkered grounds and grass. It's feels more Sonic-y than SA2 and Sonic 2K6 so far.
Posted: Wed Jun 07, 2006 7:04 pm
by Crazy Penguin
I like the coloured mushrooms. It's very rare that serene and tranquil settings are used in Sonic levels, which is probably for the best, but they are a nice change of pace and make a wonderful contrast to Sonic himself.
Posted: Wed Jun 07, 2006 7:04 pm
by Green Gibbon!
It's just extremely generic. You could drop any furry creature into that sterile scene. I don't even think Rayman would be much at home in there.
Posted: Wed Jun 07, 2006 7:12 pm
by G.Silver
I get the Rayman vibe myself. But that's because <small>I think lowly of Rayman.</small>
Posted: Thu Jun 08, 2006 1:58 pm
by Tsuyoshi-kun
The only Rayman game I ever bothered to play was the 2nd one, which was probably the best third-party N64 platform I played, along with the two Goemon games. The original Banjo is still my favorite N64 platformer, though.
Posted: Thu Jun 08, 2006 11:52 pm
by BlazeHedgehog
G.Silver wrote:I get the Rayman vibe myself. But that's because <small>I think lowly of Rayman.</small>
Whore. Rayman 2 is in my top 10 favorite platformers ever.
Posted: Fri Jun 09, 2006 12:38 am
by Tsuyoshi-kun
It would probably be my favorite platformer ever if it wasn't so damn hard and the music was better.
Posted: Fri Jun 09, 2006 12:54 am
by BlazeHedgehog
See, I like that it was hard. But it wasn't so hard that I couldn't beat it.
And I LOVED the music. I even ripped a few of my favorites.
Posted: Fri Jun 09, 2006 7:58 am
by Zarathustra
He, don't know about the 2nd, but I simply couldn't beat the original PC Rayman (yeah, with this and Dynamite Headdy I pretty much showed all my lameliness... THAT FUCKING ART WORLD BOSS!!). It also had great music, particularly the cave levels' theme.
As for the art, pretty and utterly generic (even to the point of saying the second one reminds me of the Tales of Phantasia title screen), at least the first "course"; and the gameplay sounds like it only needs the shoulder buttons or two of the action buttons of the PSP, and nothing more. Great.
Posted: Sun Jun 11, 2006 7:36 pm
by OSM
Beautiful art, lets hope the game is good as well.