Sonic the Hedgehog demo on XBL Marketplace
- Plorpus III
- Posts: 186
- Joined: Thu Aug 04, 2005 2:10 am
^ Then your GC must be fucked up. I actually don't remember any glitches in Shadow, but that doesn't make it a good game.
So yeah, like flash said, I played the PS3 and 360 versions of this game at TGS. PS3 version was basically unplayable for Sonic, and Shadow was glitchier but could escape from bottomless pits. Silver was fine, but h doesn't play much like Sonic at all.
I only played Sonic's game on the 360 version right before I left. It looked exactly the same as the current level, but I had fun playing it. It may be the same and I just didn't run into any glitches, or maybe it was just farther along. Playing the demo now, it feels very unfinished but nowhere near as crappy as the PS3 version.
I enjoyed parts of Shadow and Riders, though, so take it as you will.
So yeah, like flash said, I played the PS3 and 360 versions of this game at TGS. PS3 version was basically unplayable for Sonic, and Shadow was glitchier but could escape from bottomless pits. Silver was fine, but h doesn't play much like Sonic at all.
I only played Sonic's game on the 360 version right before I left. It looked exactly the same as the current level, but I had fun playing it. It may be the same and I just didn't run into any glitches, or maybe it was just farther along. Playing the demo now, it feels very unfinished but nowhere near as crappy as the PS3 version.
I enjoyed parts of Shadow and Riders, though, so take it as you will.
- Frieza2000
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So how was the 360 TGS demo compared to the 360 XBL demo? Better? Worse? The same?Plorpus III wrote:So yeah, like flash said, I played the PS3 and 360 versions of this game at TGS...I only played Sonic's game on the 360 version right before I left. It looked exactly the same as the current level, but I had fun playing it. It may be the same and I just didn't run into any glitches, or maybe it was just farther along. Playing the demo now, it feels very unfinished but nowhere near as crappy as the PS3 version.
- MiraiTails
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- SegaSonic
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Translated version of Tails' bio, as posted by somebody from GameFAQs:
Miles 'Tails' Prower:
Very nifty, very nifty indeed! I knew Sonic Team wasnt gonna get rid of that feature in 3D!
Oh! and the Cult has hacked the demo.
SPOILERS BELOW!!!

Seem everyone will have their life icon? a very good sign ^_^. good to see Blaze up there, cant wait to play as them all.

Items, what could they be?
Some guy found this aswell!
sound/title_loop.xma
sound/menu.xma
sound/select.xma
sound/extra.xma
sound/theme_sonic.xma
sound/theme_elise.xma
sound/theme_shadow.xma
sound/theme_silver.xma
sound/stg_twn_a.xma
sound/stg_twn_b.xma
sound/stg_twn_c.xma
sound/stg_twn_shop.xma
sound/twn_mission_slow.xma
sound/twn_mission_fast.xma
sound/twn_mission_comical.xma
sound/roundclear.xma
sound/boss_iblis.xma
sound/boss_iblis3.xma
sound/boss_mefires1.xma
sound/boss_mefires3.xma
sound/boss_character.xma
sound/boss_cerberus.xma
sound/boss_wyvern.xma
sound/boss_solaris1.xma
sound/boss_solaris2.xma
sound/stg_wvo_a.xma
sound/stg_wvo_b.xma
sound/stg_dtd_a.xma
sound/stg_dtd_b.xma
sound/stg_wap_a.xma
sound/stg_wap_b.xma
sound/stg_csc_a.xma
sound/stg_csc_b.xma
sound/stg_csc_e.xma
sound/stg_csc_f.xma
sound/stg_flc_a.xma
sound/stg_rct_a.xma
sound/stg_rct_b.xma
sound/stg_tpj_a.xma
sound/stg_tpj_b.xma
sound/stg_tpj_c.xma
sound/stg_kdv_a.xma
sound/stg_kdv_b.xma
sound/stg_kdv_c.xma
sound/stg_kdv_d.xma
sound/stg_aqa_a.xma
sound/stg_aqa_b.xma
sound/stg_end_a.xma
sound/stg_end_b.xma
sound/stg_end_c.xma
sound/stg_end_d.xma
sound/stg_end_e.xma
sound/stg_end_f.xma
sound/stg_end_g.xma
sound/twn_clear.xma
sound/twn_accordion.xma
sound/speed_up.xma
sound/result.xma
sound/battle_roundclear
sound/invincible
Also....
state_module_sonic......state_module_venice......state_module_shadow.........@
.....state_module_debug.........@.....state_module_snow_board.........@.....state_module_fast.........
@.....state_module_easy.........@.....state_module_omega.........@.....state_module_amy........ @.....state_module_blaze........"@.....state_module_knuckles........$@.....state_module_rouge........&@
.....state_module_tails........(@.....state_module_supersonic........*@.....state_module_supershadow........,
@.....state_module_supersilver.........@.....state_module_princess........0@
.....state_module_boss_silver........1@.....state_module_boss_sonic........2@
.....state_module_boss_shadow........3@.....state_module_title........4@.....model_system_standard......
model_system_psi......model_system_easy......model_system_princess......model_system_sonic......
model_module_sonic_new......model_module_sonic_fast......model_module_sonic_easy......
model_module_snowboard......posture_control_normal......
END SPOILERS
Miles 'Tails' Prower:
If this feature can be done by 2 players, then I'd buy a 360 or PS3 just for this game.This time Tails supports Sonic's activities in the role of Amigo Character. Admiring Sonic, Tails is always tagging along behind him. From Sonic's point of view, he's a cute little brother; Tails himself wishes to be seen as the one Sonic can rely on. Amigo Characters give strong support!
Tails has merely to make his two tails spin to be able to fly through the air for a set time. If the stage calls for flying through the air and reaching high switches to open doors, it is the Amigo Character's turn. The player, switching to Tails to be able to operate the character, is able to have Tails support Sonic by using him to reach high places and push switches.
Very nifty, very nifty indeed! I knew Sonic Team wasnt gonna get rid of that feature in 3D!
Oh! and the Cult has hacked the demo.
SPOILERS BELOW!!!

Seem everyone will have their life icon? a very good sign ^_^. good to see Blaze up there, cant wait to play as them all.

Items, what could they be?
Some guy found this aswell!
sound/title_loop.xma
sound/menu.xma
sound/select.xma
sound/extra.xma
sound/theme_sonic.xma
sound/theme_elise.xma
sound/theme_shadow.xma
sound/theme_silver.xma
sound/stg_twn_a.xma
sound/stg_twn_b.xma
sound/stg_twn_c.xma
sound/stg_twn_shop.xma
sound/twn_mission_slow.xma
sound/twn_mission_fast.xma
sound/twn_mission_comical.xma
sound/roundclear.xma
sound/boss_iblis.xma
sound/boss_iblis3.xma
sound/boss_mefires1.xma
sound/boss_mefires3.xma
sound/boss_character.xma
sound/boss_cerberus.xma
sound/boss_wyvern.xma
sound/boss_solaris1.xma
sound/boss_solaris2.xma
sound/stg_wvo_a.xma
sound/stg_wvo_b.xma
sound/stg_dtd_a.xma
sound/stg_dtd_b.xma
sound/stg_wap_a.xma
sound/stg_wap_b.xma
sound/stg_csc_a.xma
sound/stg_csc_b.xma
sound/stg_csc_e.xma
sound/stg_csc_f.xma
sound/stg_flc_a.xma
sound/stg_rct_a.xma
sound/stg_rct_b.xma
sound/stg_tpj_a.xma
sound/stg_tpj_b.xma
sound/stg_tpj_c.xma
sound/stg_kdv_a.xma
sound/stg_kdv_b.xma
sound/stg_kdv_c.xma
sound/stg_kdv_d.xma
sound/stg_aqa_a.xma
sound/stg_aqa_b.xma
sound/stg_end_a.xma
sound/stg_end_b.xma
sound/stg_end_c.xma
sound/stg_end_d.xma
sound/stg_end_e.xma
sound/stg_end_f.xma
sound/stg_end_g.xma
sound/twn_clear.xma
sound/twn_accordion.xma
sound/speed_up.xma
sound/result.xma
sound/battle_roundclear
sound/invincible
Also....
state_module_sonic......state_module_venice......state_module_shadow.........@
.....state_module_debug.........@.....state_module_snow_board.........@.....state_module_fast.........
@.....state_module_easy.........@.....state_module_omega.........@.....state_module_amy........ @.....state_module_blaze........"@.....state_module_knuckles........$@.....state_module_rouge........&@
.....state_module_tails........(@.....state_module_supersonic........*@.....state_module_supershadow........,
@.....state_module_supersilver.........@.....state_module_princess........0@
.....state_module_boss_silver........1@.....state_module_boss_sonic........2@
.....state_module_boss_shadow........3@.....state_module_title........4@.....model_system_standard......
model_system_psi......model_system_easy......model_system_princess......model_system_sonic......
model_module_sonic_new......model_module_sonic_fast......model_module_sonic_easy......
model_module_snowboard......posture_control_normal......
END SPOILERS
- Forza Johnman
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- Rlan
- News Guy
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Incidentily, if you want to curl up into a fetal position, download the Sonic videos from the TGS showfloor here:
http://www.xboxyde.com/leech_3091_en.html
http://www.xboxyde.com/leech_3092_en.html
It's like if nothing works AT ALL. Silvers telekenisis seems to have just no aim at all, gravity for.. everything seems really off, how horribly boring are those auto-AIR SKIDS, Shadow just.. fucking everything really.
It's like everything that looks rediculously early from the very first showing of the game is still in there. I absolutely hate those rope jumps and air-rides.
I need Sonic Rush 2 to bring my love for Sonic back.
http://www.xboxyde.com/leech_3091_en.html
http://www.xboxyde.com/leech_3092_en.html
It's like if nothing works AT ALL. Silvers telekenisis seems to have just no aim at all, gravity for.. everything seems really off, how horribly boring are those auto-AIR SKIDS, Shadow just.. fucking everything really.
It's like everything that looks rediculously early from the very first showing of the game is still in there. I absolutely hate those rope jumps and air-rides.
I need Sonic Rush 2 to bring my love for Sonic back.
- BlazeHedgehog
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Well, sometimes you can't remove that stuff without breaking the game. And really, textures like that? They're maybe... 100kb? Everything else was no doubt references found by hex-editing the executable file for the demo; they aren't included in the game, but they're referenced by the game engine.Forza Johnman wrote:Wasn't it confirmed there was Co-Op mode for 2 players a while back?
Lots of stuff to collect.
I find it a bit wierd seeing as Sega wanted to keep the demo size small they would have all of this extra stuff added in. I'm not developer but it doesn't make sense to me.
If you ever downloaded the SADX PC demo, it's the same way. The entire game - all the text for cutscenes - is included in the EXE, but the game never accesses that stuff.
- Plorpus III
- Posts: 186
- Joined: Thu Aug 04, 2005 2:10 am
that looks like the horrid PS3 version I played. Though to be onest, the guy in front of me in the XBOX line glitched through walls and stuff as Shadow, but not as much as usual.Rlan wrote:Incidentily, if you want to curl up into a fetal position, download the Sonic videos from the TGS showfloor here:
http://www.xboxyde.com/leech_3091_en.html
http://www.xboxyde.com/leech_3092_en.html
It's like if nothing works AT ALL. Silvers telekenisis seems to have just no aim at all, gravity for.. everything seems really off, how horribly boring are those auto-AIR SKIDS, Shadow just.. fucking everything really.
Well, like I said, I played through once and didn't have any problems, but otherwise it was exactly the same looking. It seemed better to me but I may just have been lucky.(...) wrote:So how was the 360 TGS demo compared to the 360 XBL demo? Better? Worse? The same?Plorpus III wrote:So yeah, like flash said, I played the PS3 and 360 versions of this game at TGS...I only played Sonic's game on the 360 version right before I left. It looked exactly the same as the current level, but I had fun playing it. It may be the same and I just didn't run into any glitches, or maybe it was just farther along. Playing the demo now, it feels very unfinished but nowhere near as crappy as the PS3 version.
- MiraiTails
- Posts: 250
- Joined: Wed Mar 09, 2005 8:26 pm
- Location: New York City
Wow. This game doesn't look like it'll be ready to release in a year - let alone a month and a half. That's so sad. I especially like the way the camera guy kept switching between the Sonic and Shadow screens depending on who had just died/gotten stuck.Rlan wrote:Incidentily, if you want to curl up into a fetal position, download the Sonic videos from the TGS showfloor here:
[links]
It's like if nothing works AT ALL. ...
I believe GG said it best:
By all logic, it should've been at least as good as Sonic Adventure 1 ... It defies logic. You're not supposed to get worse with experience.
- SegaSonic
- Posts: 868
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SonicTeam only cares about PSU now, they've grown tired of Sonic.
Naka has grown tired of Sonic, why? because Oshima was the only one pulling the team together.
But he left aswell, Something goes on in SEGA that screws everything up.
I think in SEGA everyone has divided opinions therefore work never gets done.
They managed to pull it off in the past because the Team was small, they had more control, but now the whole team is gone and all we have now is losers, much like myself, who dont know squat about Sonic.
Naka has grown tired of Sonic, why? because Oshima was the only one pulling the team together.
But he left aswell, Something goes on in SEGA that screws everything up.
I think in SEGA everyone has divided opinions therefore work never gets done.
They managed to pull it off in the past because the Team was small, they had more control, but now the whole team is gone and all we have now is losers, much like myself, who dont know squat about Sonic.
- M.C.Dillinger
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- SegaSonic
- Posts: 868
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- Location: Inside a book
Well, Someone has gotten an S rank already...No one knows what happens when you fill the gauge below.
http://img381.imageshack.us/my.php?imag ... 099uy2.jpg
EDIT: heh, Typo.
http://img381.imageshack.us/my.php?imag ... 099uy2.jpg
EDIT: heh, Typo.
Last edited by SegaSonic on Sat Sep 30, 2006 5:17 pm, edited 3 times in total.
- WW
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- Green Gibbon!
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- Horrid, Pmpous Wench
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- OSM
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You think it's possible for Sega to fix the bugs this late in development? Probably not. I'll buy this game anyway, I'll always be a supporter for Sonic, whether the games suck ass or not. I'm only dedicated to Sonic because the old genesis games were really fucking good.
As incredibly moronic that sounds.
As incredibly moronic that sounds.