Super Sonic Galaxy

Recent happenings of pertinence to Sonic fans.
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Radrappy
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Re: Super Sonic Galaxy

Post by Radrappy »

Kogen wrote:Oh, so you like it, eh? How about some of this as a reminder of what developer you are dealing with?

http://www.youtube.com/watch?v=4QziqlPRAwc
Actually that was a functionally solid (if aesthetically bizarre) final boss fight. I think you could have cited far worse material to make your point.

That planet wisp stage for some reason seems a lot like Nights to me. It looks a little like Stick Canyon and sounds like a Nights game to boot. Level design looks. . . forgiving.

Edgerock
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Re: Super Sonic Galaxy

Post by Edgerock »

http://www.youtube.com/watch?v=1y7sz2zcKYw

The special stages for Sonic Colors (DS). Taking stuff from Sonic Rush and Sonic 3&K...

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Arcade
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Re: Super Sonic Galaxy

Post by Arcade »

So I guess everyone is just goona stick to the DS version then?

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Radrappy
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Re: Super Sonic Galaxy

Post by Radrappy »

Arcade wrote:So I guess everyone is just goona stick to the DS version then?
what, where did you get that idea?

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FlashTHD
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Re: Super Sonic Galaxy

Post by FlashTHD »

Edgerock wrote:Taking stuff from Sonic Rush
Taking, hell, the animations and camera angles are exactly the same. Hope that was an old build.

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Re: Super Sonic Galaxy

Post by Wombatwarlord777 »

I'll give Dimps credit for sticking with one of the best special stage set-ups in the entire franchise.

I just wish the game as a whole didn't seem so aesthetically bland. They seem to be slapping together a perfectly serviceable tie-in game and just stopping there.

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Kogen
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Re: Super Sonic Galaxy

Post by Kogen »

The special stage seems functionally solid, but also boring. At least it is not frustrating looking.

As for the last boss in Unleashed Wii, that is some of the worst crap I ever forced myself through, and I have walked through a field of cows.

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Re: Super Sonic Galaxy

Post by Radrappy »

Image

fucking hell what is this

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Kogen
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Re: Super Sonic Galaxy

Post by Kogen »

It is the evil Sonic from Sonic Eraser and this time He Means Business.

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Segaholic2
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Re: Super Sonic Galaxy

Post by Segaholic2 »

AMY'S NAKED

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Kogen
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Re: Super Sonic Galaxy

Post by Kogen »

Sonic Colours? More like Sonic No Colours!

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Dr. BUGMAN
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Re: Super Sonic Galaxy

Post by Dr. BUGMAN »

He's sporting bracelets and anklets like his alt-skins from Brawl. I can be asked to see if it matches, though.

We're kinda feeling the effects of anti-ancillary character backlash that Sega apparently took to the logical extreme.

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Re: Super Sonic Galaxy

Post by Wombatwarlord777 »

"Okay guys, we need some gimmicks for our newest Sonic game. Any ideas?"
"...How about giving it a science-fiction theme? People seem to like levels set in space."
"...In ...space. Okay, what else?"
"Maybe we could have power-ups of some kind. You know, expand how Sonic moves throughout stages."
"Good, good. Anythi-"
"HAVE EGGMAN CLONE SONIC! MAKE THE CLONE RED! GIVE THEM BOTH RADIO ANTENNAS! THEY'LL BE PSYCHICALLY-CONNECTED HEDGEHOG BROTHERS!"
"...I thought we let that guy go after the backlash from Unleashed."
"We did. He was begging for change outside the office a minute ago."
"I DEMAND IT! I DEMAND HEDGEHOG BROTHERS WITH A PSYCHIC RADIO BOND!"
"Somebody give him a bagel and get him out of here."
"No, wait... That idea's so crazy, that it just might work..."
"..."
"..."
"..."
"YAY! BAGELS!"

So, I think it's multiplayer of some kind, but why isn't there a split-screen?

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Dr. BUGMAN
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Re: Super Sonic Galaxy

Post by Dr. BUGMAN »

I'm thinking it's more of a Purple Comet-esque deal. Better than a ball of light, I suppose.

(A role better suited for Metal or a hoverbike-riding Fang)

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Re: Super Sonic Galaxy

Post by Wombatwarlord777 »

But why would they even bother with a score input for the red hedgehog?

I was thinking it was a co-operative multiplayer, but given the speeds at which this game takes place, that's probably an impractical supposition.

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Dr. BUGMAN
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Re: Super Sonic Galaxy

Post by Dr. BUGMAN »

I didn't see that; the image is cropped on my computer. Maybe you have to beat its ring score in addition to racing it?

EDIT: Maybe it's a time attack mode, and Red's the ghost.

Ahh, ahh, I've put way too much thought into this.
Last edited by Dr. BUGMAN on Tue Aug 24, 2010 8:22 pm, edited 1 time in total.

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Wombatwarlord777
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Re: Super Sonic Galaxy

Post by Wombatwarlord777 »

I meant ring and lives display, my bad. They're visible in the entire, uncropped screenshot.

Image
Last edited by Wombatwarlord777 on Tue Aug 24, 2010 8:25 pm, edited 1 time in total.

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Senbei
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Post by Senbei »

Probably just online versus.

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Kogen
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Re: Super Sonic Galaxy

Post by Kogen »

Did anyone think about why the level is pure grey and only squares?

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Re: Super Sonic Galaxy

Post by Tsuyoshi-kun »

No. I'm pretty sure the level is not finished yet. Weren't there screen shots of Sonic Unleashed similar to this before it came out?

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Radrappy
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Re: Super Sonic Galaxy

Post by Radrappy »

It could be that it's a simple racing track ala Let's Tap or something. Either that or a training stage. I dont think it's meant to be an actual stage. This close to release, I don't think an unfinished screen would pop up on Amazon (source).

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Yami CJMErl
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Re: Super Sonic Galaxy

Post by Yami CJMErl »

Well, if it IS online co-op, the stage might have been made purposefully simple to try and...preserve bandwith or something? *shrug*

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Dr. BUGMAN
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Re: Super Sonic Galaxy

Post by Dr. BUGMAN »

I think the sterile look is a perfectly acceptable design choice if handled right.

Image

Whether you feel it works for Sonic to any degree, though...

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Crisis
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Re: Super Sonic Galaxy

Post by Crisis »

I don't see why Greyscale Level is any less interesting than Food Level. If anything, the former interests me more (although my expectations are still fairly low).

Multiplayer could be fun though!

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Radrappy
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Re: Super Sonic Galaxy

Post by Radrappy »

Crisis wrote:I don't see why Greyscale Level is any less interesting than Food Level.
What is this, flame bait? I thought we were above that.

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