Sonic Riders: Zero Gravity Confirmed.
Those graphics looks pretty poor but then I'm sure the first Riders didn't look that good in early screenshots. It will probably look better in motion but I'm certainly not expecting it to be a huge improvement.
Last edited by Gaz on Wed Aug 22, 2007 4:07 am, edited 1 time in total.
Why, because they look like complete, non-anti-aliased low-res crap? Then probably yes.Opa-Opa wrote:What is this? PS2?
And it's even uglier than the first Riders, I'm almost amazed that SEGA's actually up to the challenge of getting even lower with every new endeavour.
Last edited by Isuka on Wed Aug 22, 2007 7:01 am, edited 1 time in total.
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Oh, yay. CG. That totally hasn't been done before. That totally isn't getting old at all. That's totally better than the unique art style the first game had. I am extremely enthusiastic that all console <i>Sonic</i> games must have CG artwork and never, ever anything hand-drawn ever again. CG forever. Yay.Adamis wrote:[image]
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Unique? Sure. Good? Not really, no. I never understood the widespread fascination with Rider's art style- it's the usual Uekawa tripe with monotone hatch shading. It's a faux take at a stylistic approach, yet it comes across as a really cheap method of cutting corners.Shadow Hog wrote:Oh, yay. CG. That totally hasn't been done before. That totally isn't getting old at all. That's totally better than the unique art style the first game had.
Not only that, but this looks more like cover art than anything else. The original Riders' cover art was rendered as well, so this doesn't necessarily mean that the drawn stuff is completely gone. Besides, when was the last time you saw a game with illustrated cover art? For me, it was Shadowrun, and believe me, it would've been better off without.
EDIT: Just saw the trailer. The tracks do look better in motion, but that doesn't really change the fact that we're essentially getting the same exact locales as the last game. But wait, plot twist: that gravity controlling gimmick looks slick. Seriously; changing your horizontal orientation on the fly? Using a gravity blast thing to derail a train, then changing your horizontal orientation on the fly to surf on it's side while it's floating around? Jesus Christ.
Not that I'm getting my hopes up or anything!
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Besides, when was the last time you saw a game with illustrated cover art?
Now that is one hell of a damned good cover!
This game looks pretty promising from the trailer. I only briefly played a demo of the first game but it seemed slightly fun if not a little frustrating. The "gravity controlling" aspect of this game really does look like a nice innovation though, as long as it's really more useful than just a cheap gimmick.
I think they keep him 3D on the console game boxes to make him match how he looks in those games' cut scenes, which themselves are in 3D to be harmonious (relatively speaking) with the 3D game graphics.
Since Heroes, it seems like they've tried to keep Sonic CG on the 3D games' boxes, and 2D on the 2D games' boxes.
Since Heroes, it seems like they've tried to keep Sonic CG on the 3D games' boxes, and 2D on the 2D games' boxes.