Sonic Unleashed?

Recent happenings of pertinence to Sonic fans.
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Radrappy
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Re: Sonic Unleashed?

Post by Radrappy »

P.P.A, I agree with you but do you think you could stop making posts like this? A cohesive paragraph of your thoughts is just fine.

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Re: Sonic Unleashed?

Post by P.P.A. »

Okay, err sorry. :(
Let me summarize it as "Oh god it seems they took Rush and mixed it what made the 3D Sonics bad." then.

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Re: Sonic Unleashed?

Post by FlashTHD »

P.P.A. wrote:I at least hope they kept the jumping controls from Sonic 06, I always was astounded how precisely those worked. Often I faces platforms floating over endless falls, always thinking "oshit". But I almost always landed exactly where I predicted. It was great.
...before I try hard to slap you through the internet, tell me you're not serious.

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Re: Sonic Unleashed?

Post by G.Silver »

I picked up the recent Play with the Sonic Unleashed interview in it, and it's like they somehow dragged the press release into five pages of question-and-answer. I don't get why they keep saying "There's going to be an amazing new gameplay element never seen before" when everybody and their mom knows what it is because they have the picture of the werewolf on the cover of the magazine!

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Re: Sonic Unleashed?

Post by RocketPunch »

Well, it was fun while it lasted. NEXT.

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Re: Sonic Unleashed?

Post by P.P.A. »

FlashTHD wrote:
P.P.A. wrote:I at least hope they kept the jumping controls from Sonic 06, I always was astounded how precisely those worked. Often I faces platforms floating over endless falls, always thinking "oshit". But I almost always landed exactly where I predicted. It was great.
...before I try hard to slap you through the internet, tell me you're not serious.
I am serious. The on-foot controls were pretty bad (but still a little better than in Heroes) and the less said about the vehicle/snowboard/mach-speed ones the better, but those were the finest mid-air controls I have ever seen in any 3D Sonic or Mario game. I almost never missed a jump (unless the camera suddenly decides to make nonsensical and hectic movements).

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Re: Sonic Unleashed?

Post by Opa-Opa »

DackAttac wrote:Dude, that is a distorted guitar
LALALA I CAN'T HEAR YOU

I didn't get to play Sonic '06 as much as any of you, probably, but I had no problems with the controls. Yet. The mach speed sessions suck as hell, but right now my main problem is those stupid useless and too long loading screens. Seriously, what's up with that?

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Re: Sonic Unleashed?

Post by P.P.A. »

Opa-Opa wrote:
DackAttac wrote:Dude, that is a distorted guitar
LALALA I CAN'T HEAR YOU

I didn't get to play Sonic '06 as much as any of you, probably, but I had no problems with the controls. Yet. The mach speed sessions suck as hell, but right now my main problem is those stupid useless and too long loading screens. Seriously, what's up with that?
Those are awful, I know. They get less annoying though once you've finished the story and can choose the levels directly without the need of going to the adventure fields. The mach speed sections are hell the first time, but by now I figured out how to overcome the bizarre physics and now they're actually quite fun.

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Re: Sonic Unleashed?

Post by Locit »

P.P.A., that's called Stockholm Syndrome. You need to put the controller down and step away from the shitty game.

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Re: Sonic Unleashed?

Post by Owen Axel »

it was really easy for me to mis-time a jump or fall off the path to my doom.
Fuck, fuck fuck FUCK fuck!!

Expletive, noun, adjective, verb, and preposition in order. Sonic CD and Sonic 3, what have they got in common? Bottomless pits appear once only in only one level of each game (though there might be some hidden ones in the future/past segments of CD, but I digress). Why the FUCK is it so god damned impossible to create the same quality of 2D level design today that we had a decade and a half ago? A bottomless pit is not a fucking obstacle. It's a chunk of blank space where you were supposed to be making more actual playable level.

If the player misses a jump, then the player should indeed be punished, not by suffering instant death and forced to replay the exact same segment like some retarded hamster, but by landing in a lower area with maybe more enemies and less bonuses to collect.


Oh, and a quick question. what's the point of having an in-game score if it's reset to zero every time you lose a fucking life? I'm just asking. I have no illusions that that "feature" will be removed in this game, but honestly, do these people WANT the players to notice the frustratingly piss-poor level design by having every poorly placed hazard equal a complete replay if the sucker had the nerve to want a finishing rank that didn't label them a high school reject?

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Re: Sonic Unleashed?

Post by FlashTHD »

edit: nvm

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Re: Sonic Unleashed?

Post by Shadow Hog »

Juicy details from a Play Magazine interview...
SonicV2 wrote:Info from the Play Magazine interview:

~This game (Wii version) won't use the hedgehog engine for the wii version, say engine will only be for the high end console.

~Designers are working as hard as the can to make the wii version identical to the Xbox/version Graphicaly.

~The wii version isn't the main version but it isn't a port eather. (<----- WTF?)

~The wii version isn't been developed by the same people as the xbox version, it is developed by Dimps ( I mean just the stage design, the team is working together)

~ This game will have town levels, you will be able to talk to people. (<---YAYZ)

~Upgrades are get by getting items in the action stages like in sonic adventure 2, includes Wall jumping etc..

~The music is been developed by the Same music director as the one in Sonic rush.

~The music change when you are using the Sonic boost.

~ The development thing is completely different than the one they have been using in, its full of Young gifted people with a passion and lot to prove. (<---- In other words, new meat. Let's see if they know what to do)

~ The wii stages will be completely different than the xbox/ps3 stages. they will have the same themes but will be differently because of the lack of a huge Hard drive on the wii. So even if you have both version you will enjoy something different. (<---- Finally. Buying the same game on two different consoles won't be considered weird )

~To keep the action flowing, you can play as much as you want the actions stages, after you complete them the first time, they won't be any more requirements.

~They will try to use the hedgehog engine to good use, and keep the loading times to a absolute minimum, if any loading at all.


~There's a twist involving eggman en which he will do something so evil, nobody would see it coming, the he will then meet something he fear more than life itself and that will control him, his mother. (<---- This one was considered a joke though. Damnit, I wanna see the woman who gave birth to him!)

~2 new levels were show.

1- was a Paris-like city full of stores and looking lively.

2- Was a concept are of a antique Japanese village, with Dojos and Cascades.

~The story completely revolts about sonic.

~The Lead designer things it will be a cool idea to Release Sonic 06 with just action levels for less loading at a budget price. (<---- In other words, Sonic 06 without the beastality story)
I'll just highlight one detail for you.
SonicV2 wrote:~ The wii stages will be completely different than the xbox/ps3 stages. they will have the same themes but will be differently because of the lack of a huge Hard drive on the wii. So even if you have both version you will enjoy something different. (<---- Finally. Buying the same game on two different consoles won't be considered weird )
What

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Re: Sonic Unleashed?

Post by Majestic Joey »

The music changes when you boost. I don't know why but that sounds really cool to me.

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Re: Sonic Unleashed?

Post by DackAttac »

Glorious. Nintendo puts Sonic in Brawl, and how does Sonic Team repay them? By treating the Wii like a fucking Game Gear.

The fact they're striving to reach equal footing on graphics and tossed the damned engine by the wayside shows very poorly of their priorities.

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Re: Sonic Unleashed?

Post by FlashTHD »

DackAttac wrote:Glorious. Nintendo puts Sonic in Brawl, and how does Sonic Team repay them? By treating the Wii like a fucking Game Gear.

The fact they're striving to reach equal footing on graphics and tossed the damned engine by the wayside shows very poorly of their priorities.
Here's the (leeched) actual scans if you want the original context and Dave Halverson's shitty journalism in full glory, as that synopsis is slightly iffy.

http://i187.photobucket.com/albums/x19/ ... play01.jpg
http://i187.photobucket.com/albums/x19/ ... play02.jpg
http://i187.photobucket.com/albums/x19/ ... play03.jpg
http://i187.photobucket.com/albums/x19/ ... play04.jpg
http://i187.photobucket.com/albums/x19/ ... play05.jpg
http://i187.photobucket.com/albums/x19/ ... play06.jpg
http://i187.photobucket.com/albums/x19/ ... play07.jpg
http://i187.photobucket.com/albums/x19/ ... play08.jpg
http://i187.photobucket.com/albums/x19/ ... play09.jpg
http://i187.photobucket.com/albums/x19/ ... play10.jpg <--- love the blatant sidestep by the SoA producer guy in this one

Not touched on in the synopsis: Hashimoto is the director/lead designer/lead tech director, Akinori Nishiyama is the producer (explains the wretched Rush influence), and Sachio Kawamura (no results on MobyGames...) is heading up the art. Director-man makes the fatal mistake of promising, I quote, "Rest assured that we will bring you an amazing Sonic the Hedgehog game, a Sonic game that won't betray everyone's expectations." My expecatations aren't as pleasant as he'd like but anyway, like Shun Nakamura did before him, now his credibility's on the guillotine if he fouls this up.

Through those 10 pages they talk a real tempting game, but they presume my first instinct isn't to still be cynical and distrustful of anything they say. I think i've been lied to from them more than enough.

Amidst the other questionable crap, this gave me much haws: "Not only does Dr. Eggman appear in Sonic Unleashed, but you will see him commit a heinous act worse than anything he's ever done before." Wow! Rehashing the exact same plot device as Sonic Advance 3 (breaking the world apart), you bet it's heinous!

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Post by Isuka »

But the last time he tried it Sonic didn't have that expression on his face, this time it must be totally... "eviller".
So yeah, I'm with Flash; I've been lied to by this guys and been let down more than enough, Halverson is a sad excuse of a journalist, and Sonic Team will have to fight against the current to earn the benefit of the doubt.

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Re: Sonic Unleashed?

Post by K2J »

I'm confused. Is the Wii version going to be PS2-quality or not?

After reading that interview, I now fully understand why nobody respects play. It reads like a fanzine, with the interviewer not afraid to inject his "Holy crap I LOVED Silver and Sonic 360 was GREAT except for the loading times!!" opinion into the questions. I realize we got a good bit of info, but I'd rather get it by more objective means.

You know, if the level designs in the Wii version are by Dimps, I'm not too sure I'd say Nintendo got the short end of the stick...

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Re: Sonic Unleashed?

Post by Zeta »

You know, if the level designs in the Wii version are by Dimps, I'm not too sure I'd say Nintendo got the short end of the stick...
So very true.

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Re: Sonic Unleashed?

Post by Esrever »

I think it's great that the Wii version and the PS3/360 version are going to be different. That gives them twice as many chances to make a game that doesn't blow.

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Re: Sonic Unleashed?

Post by Locit »

Didn't Play give Sonic 06 a 9.5? I can't think of a more justified media leak if it meant spoiling an exclusive story for a publication that loathsome.

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Re: Sonic Unleashed?

Post by Green Gibbon! »

and Sachio Kawamura (no results on MobyGames...) is heading up the art.
If I'm not mistaken, Kawamura was the head Chao artist for both Sonic Adventure games and was on the design team of the Sonic Advance games and probably Sonic Rush.

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Re: Sonic Unleashed?

Post by P.P.A. »

Shadow Hog wrote: ~The Lead designer things it will be a cool idea to Release Sonic 06 with just action levels for less loading at a budget price.
*SPLURT*
EDIT: Ah, so I'm reading the whole thing and that seems to have been only speculative. :(
However I was glad to hear that there will be slower platforming levels. Now let's just hope it's nothing like Rush in the speed based ones and this might actually turn out good... (Eh, same composer? Crap.)
EDIT2: Six miles per level sometimes? I don't know how much that is in metres/kilometres, but it sounds long. Please no S3K or Heroes. D:
EDIT3: What does the SoA guy say? TWO animated TV series? I count four.

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Re: Sonic Unleashed?

Post by Wooduck51 »

It sounds like SA2, which is a really good thing in my mind (being of course the pinnacle of 3-D Sonic to date, and the best Sonic game behind 1,2,3 and CD) and there is hope for me that Shadow will appear in some capacity, which is also exciting.

Eggman will unleash the Tails doll, that is the most heinous thing I can think of.

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Re: Sonic Unleashed?

Post by Dash »

Six miles per level sometimes? I don't know how much that is in metres/kilometres, but it sounds long. Please no S3K or Heroes. D:
Hey! Epic levels are just fine so long as they are like S3K and have lots of great gameplay to go with it. Heroes was cheaply lengthened by having to stop and destroy robots and other such stuff with no way around it.

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Came through for the NP again!

Post by K2J »

NP Scan
Close-Up

Unlike for Chronicles, it's just a single-page blurb. I haven't seen that render at the top anywhere else; is it new?

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