Sonic Riders!
- James McGeachie
- Posts: 589
- Joined: Tue Oct 18, 2005 11:09 am
- Location: Scotland
- Contact:
I think they were talking to you, since what you quoted was discussed only a few posts above yours. On the other hand, I've read pretty much every post in this thread.
edit: Okay that's the last time I reply to someone without using the quote button. I guess I should limit my laziness.
edit: Okay that's the last time I reply to someone without using the quote button. I guess I should limit my laziness.
Last edited by James McGeachie on Tue Feb 21, 2006 7:31 pm, edited 1 time in total.
- Baba O'Reily
- ABBA BANNED
- Posts: 3339
- Joined: Wed Sep 15, 2004 8:26 pm
- Location: http://zenixstudios.com/files/ 554SpaceIsThePlace.Mp3
- Contact:
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
- Brazillian Cara
- Posts: 1729
- Joined: Sat Aug 07, 2004 5:30 pm
- Location: On a never-ending quest to change my avatar.
- One Classy Bloke
- Posts: 526
- Joined: Wed May 26, 2004 11:23 am
- Location: Patent Office, breaking copyrights
- James McGeachie
- Posts: 589
- Joined: Tue Oct 18, 2005 11:09 am
- Location: Scotland
- Contact:
One Classy Bloke wrote:Okay, i lied!
About the character list...? Then...Nack/Fang...could be... Oh my...
Come to think of it, I'm surprised there's anything mysterious/secret about this game just now though, I only just noticed now the US release date is like, today (well, my time anyway, assuming it did actually ship on the 21st). Usually everything has been leaked to shit by this point, although then again I haven't been spending as much time on the places that crap usually happens recently.
- Tsuyoshi-kun
- Posts: 946
- Joined: Tue Sep 07, 2004 11:33 am
- Location: Philadelphia, PA, U.S.A.
- j-man
- All-Time Everything GHZ Award Winner
- Posts: 3227
- Joined: Thu Jun 03, 2004 3:07 pm
- Location: Entirely Unmoving
- Contact:
- Segaholic2
- Forum God
- Posts: 3516
- Joined: Fri May 21, 2004 11:28 am
- DackAttac
- Posts: 886
- Joined: Thu Dec 01, 2005 7:37 am
- Location: Albany, NY / Boston, MA
- Contact:
You don't have to be a genius (but it helps to)
That's one nice thing about only having one console; not making such conflicting decisions.
Still waiting for a review to dock. I'd like to hear something positive from someone other than IGN, who pretty much hands out free handjobs to any Sonic title.
Still waiting for a review to dock. I'd like to hear something positive from someone other than IGN, who pretty much hands out free handjobs to any Sonic title.
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
- Segaholic2
- Forum God
- Posts: 3516
- Joined: Fri May 21, 2004 11:28 am
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
- Frieza2000
- Posts: 1338
- Joined: Sun Jan 23, 2005 9:09 am
- Location: confirmed. Sending supplies.
Sonic Torrent has the music, movies, iso, and voices up.
- Dash
- Posts: 417
- Joined: Sat May 29, 2004 2:01 am
- Location: Somewhere between "here" and "there"
- Contact:
-
- Posts: 507
- Joined: Thu Mar 24, 2005 2:18 pm
I finished the game.
I am surprised. SONICTEAM... Released a game... That is better than the last? How in the Hell is this? We all very well know that prior to Sonic Adventure 2, the console Sonic games have been a bigger letdown than the last. Not Riders however.
The tracks are well designed. You are given different alternate routes depending on the character type you select. For instance, speed characters can grind rails, giving them access to hidden shortcuts that fly and power characters cannot access. Makes you remember back in the days of Sonic 3 & Knuckles, where each character had their own predetermined path to take. Alas, the tracks at first are very confusing. You might find yourself bumping into walls or falling off ledges at first, but that can be fixed once you get to know your turns. Much like Sonic Rush, one would say it takes a bit of memorization getting to know your surroundings.
The feeling of the game is much like F-Zero GX, blended in with the Ratchet and Clank hoverboarding. The controls, naturally, also take some studying to. No surpise here. It is a racer after all.
The story, thankfully, has no angst and only small hints of faggotory (Taking into consideration that this is a Sonic game). Have no fear, the game's story has no connection to Shadow and the ARK. In fact, Shadow is nowhere in the story. The story is a simplistic tale of Sonic, Eggman, and a race of thieves called the Babylon Rouges. There is also a new floating island, possibly a rival civilization to Angel Island, akin to a Paleozoic Newtrogic High.
Oh, yeah, and the graphics. They look way better than they do in the screenshots. The blur effects blends the textures together giving them a cool oil paint effect, and the characters models are smoother looking than ever. No Heroes models. All new, less shinier character models. A very nice looking game, given that it is cross platform.
Overall, the game is surprisingly decent. I much like Sonic Riders, and I am proud of Yuda for it. Yuda man, Yuda. Following Sonic Rush, I am happy to see the Sonic series finally back on track. Now, a moment of silence... For the next-gen Sonic the Hedgehog.
I am surprised. SONICTEAM... Released a game... That is better than the last? How in the Hell is this? We all very well know that prior to Sonic Adventure 2, the console Sonic games have been a bigger letdown than the last. Not Riders however.
The tracks are well designed. You are given different alternate routes depending on the character type you select. For instance, speed characters can grind rails, giving them access to hidden shortcuts that fly and power characters cannot access. Makes you remember back in the days of Sonic 3 & Knuckles, where each character had their own predetermined path to take. Alas, the tracks at first are very confusing. You might find yourself bumping into walls or falling off ledges at first, but that can be fixed once you get to know your turns. Much like Sonic Rush, one would say it takes a bit of memorization getting to know your surroundings.
The feeling of the game is much like F-Zero GX, blended in with the Ratchet and Clank hoverboarding. The controls, naturally, also take some studying to. No surpise here. It is a racer after all.
The story, thankfully, has no angst and only small hints of faggotory (Taking into consideration that this is a Sonic game). Have no fear, the game's story has no connection to Shadow and the ARK. In fact, Shadow is nowhere in the story. The story is a simplistic tale of Sonic, Eggman, and a race of thieves called the Babylon Rouges. There is also a new floating island, possibly a rival civilization to Angel Island, akin to a Paleozoic Newtrogic High.
Oh, yeah, and the graphics. They look way better than they do in the screenshots. The blur effects blends the textures together giving them a cool oil paint effect, and the characters models are smoother looking than ever. No Heroes models. All new, less shinier character models. A very nice looking game, given that it is cross platform.
Overall, the game is surprisingly decent. I much like Sonic Riders, and I am proud of Yuda for it. Yuda man, Yuda. Following Sonic Rush, I am happy to see the Sonic series finally back on track. Now, a moment of silence... For the next-gen Sonic the Hedgehog.
Last edited by Professor Machenstein on Fri Feb 24, 2006 1:24 pm, edited 1 time in total.
- Segaholic2
- Forum God
- Posts: 3516
- Joined: Fri May 21, 2004 11:28 am
-
- Posts: 507
- Joined: Thu Mar 24, 2005 2:18 pm
Around fifteen or seventeen from what I recall.Segaholic2 wrote:How many tracks?
So far, I have unlocked Cream, Rouge and Shadow. Nobody else right now.Segaholic2 wrote:Who are the hidden characters?
Normal. There is a boost button though.Segaholic2 wrote:How does no accelerate button feel?
Not to my knowledge. I only have the Gamecube version.Segaholic2 wrote:Do the PS2 or Xbox versions have online modes?
Of course.Segaholic2 wrote:Does the game give an adequate sense of speed?
That depends on the different kinds of gear you are using. Generally, the characters are balanced, but adding different gear to the mix makes you either faster, go higher, or turn sharper.Segaholic2 wrote:How's the balance between characters?
Not bad. I see no particular problem with it.Segaholic2 wrote:AI?
- One Classy Bloke
- Posts: 526
- Joined: Wed May 26, 2004 11:23 am
- Location: Patent Office, breaking copyrights
- j-man
- All-Time Everything GHZ Award Winner
- Posts: 3227
- Joined: Thu Jun 03, 2004 3:07 pm
- Location: Entirely Unmoving
- Contact:
- One Classy Bloke
- Posts: 526
- Joined: Wed May 26, 2004 11:23 am
- Location: Patent Office, breaking copyrights
That doesn't matter, i'm all lonely and shit. And i wasn't sure what people wanted to know.
I also found that PSU is only for the early shift, so i'm kinda pissed about that.
Also, there are no Sonic design documents on the network. I've had a pretty solid look around, and all i've found are bug reports from SA2. Example, did you know Rouge's voice sounded husky when she kicked or jumped?
I also found that PSU is only for the early shift, so i'm kinda pissed about that.
Also, there are no Sonic design documents on the network. I've had a pretty solid look around, and all i've found are bug reports from SA2. Example, did you know Rouge's voice sounded husky when she kicked or jumped?
- James McGeachie
- Posts: 589
- Joined: Tue Oct 18, 2005 11:09 am
- Location: Scotland
- Contact:
-
- Posts: 507
- Joined: Thu Mar 24, 2005 2:18 pm
What the hell? Fuck you, Casamassina. To combat everything you say, I have SEGA Bastard and the reasons why we should not listen to you. Why can't we have someone else to review the Sonic games, like Craig Harris.
I swear, Sonic Riders is pretty good, especially as far as racers go. Okay, so the controls are a bit convoluted to first comers and some race tracks do get a bit fustrating, but there is nothing completely atrocious about the game. If anyone of you are unsure, you can rent it, since rental copies just came in yesterday. Just... Don't listen to Casamassina. I expected the game to get at least a seven or eight, but a six...?
EDIT: Whoops, I almost forgot. I just discovered that you can turn off the announcer in the "Set Rules" menu. Kthnx
I swear, Sonic Riders is pretty good, especially as far as racers go. Okay, so the controls are a bit convoluted to first comers and some race tracks do get a bit fustrating, but there is nothing completely atrocious about the game. If anyone of you are unsure, you can rent it, since rental copies just came in yesterday. Just... Don't listen to Casamassina. I expected the game to get at least a seven or eight, but a six...?
EDIT: Whoops, I almost forgot. I just discovered that you can turn off the announcer in the "Set Rules" menu. Kthnx