Sonic Riders!

Recent happenings of pertinence to Sonic fans.
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Dash
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Post by Dash »

*ignores Segasonic*

Meh, I was mostly joking about Big. I like him but I realize he wouldn't fit in as a playable here. Might be nice to see him in the stands though.

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Neo Yi
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Post by Neo Yi »

I don't care, I still want Big the Cat.
~Neo

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Omni Hunter
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Post by Omni Hunter »

Maybe he should have his own fishing game or something, or sumo.

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Gaz
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Post by Gaz »

New Sonic Riders video here. It's the PS2 version of the game and it's in French. Shows 2 single player races and a 2 player race being played.

EDIT: IGN have posted a new preview as well now along with a new trailer. The latest trailer shows a mix of gameplay and CG cutscenes.

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James McGeachie
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Post by James McGeachie »

Wait, this preview says there's not even an accelerate button? Does this mean you just automatically go forward and all you control is the directions and turbo? That seems pretty shitty.

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SegaSonic
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Post by SegaSonic »

*ignores Dash*

Maybe you press foward instead of an accelerate button.
Last edited by SegaSonic on Sat Jan 14, 2006 1:30 pm, edited 1 time in total.

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Plorpus III
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Post by Plorpus III »

It's sort of like kirby's air ride, if I remember correctly. (Which was a kick-ass game.)

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Segaholic2
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Post by Segaholic2 »

James McGeachie wrote:Wait, this preview says there's not even an accelerate button? Does this mean you just automatically go forward and all you control is the directions and turbo? That seems pretty shitty.
GAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYY
Plorpus III wrote:It's sort of like kirby's air ride, if I remember correctly. (Which was a kick-ass game.)
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

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One Classy Bloke
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Post by One Classy Bloke »

Well, it's not like we have gas pedals for skateboards. But they do just roll forward automatically. The controls are still tight. Much better than Sonic R.
Last edited by One Classy Bloke on Sat Jan 14, 2006 5:33 am, edited 1 time in total.

Professor Machenstein
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Post by Professor Machenstein »

Hold up, the hoverboarding sections in Ratchet and Clank were pretty cool, and they did not have an accelerate button. Neither did the boarding sections in Sonic Adventure and Sonic Adventure 2, which is what I reckon Riders is suppose to emphasize on.

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Esrever
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Post by Esrever »

I can see a racing game with no accelerate button that still has control depth... as long as it has a break of some kind.

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SegaSonic
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Post by SegaSonic »

So its sorta like the street Boarding on SA2?

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Locit
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Post by Locit »

Esrever wrote:I can see a racing game with no accelerate button that still has control depth... as long as it has a break of some kind.

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DackAttac
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Like a sex machine! Get on up!

Post by DackAttac »

A racing game with no acceleration button may seem a little unorthodox, but I fail to see how it's a shortcoming. In every single racing game I've played, everyone just holds down the accelerate button and doesn't let go. Maybe braking for turns/traps, but that's braking and it's different. Now, anyone can hold down a button for the duration of the race. What makes racing games interesting are what else you can do to either boost your own speed or slow other racers down. Since Sonic Riders has a turbulence system that's built up on tricks, it would seem tricks are necessary to win. And I'm going to guess right now that tricks are better without your thumb planted in the same place for an entire level.

Plus I'd have to agree with OCB. Mario Kart has an accelerate button because cars have pedals. Boards don't.

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Double-S-
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Re: Like a sex machine! Get on up!

Post by Double-S- »

DackAttac wrote:In every single racing game I've played, everyone just holds down the accelerate button and doesn't let go. Maybe braking for turns/traps, but that's braking and it's different. Now, anyone can hold down a button for the duration of the race. What makes racing games interesting are what else you can do to either boost your own speed or slow other racers down.
Unless you're playing, you know, an actual racing game. Where holding down the accelerate button for the duration of the race would result in a whole lot of time flying off turns and planting into a wall.

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muke
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Post by muke »

I agree with S, racing is all about technique. the acceleration button can make or break a race much more than a turbulence (sp?) move could.

Oh, and here's what I think the roster should look like:

Sonic
Tails
Knuckles
Jet
Wave
Storm
NiGHTS
Rouge
Robotnik (no "Eggman" bullshit, we've had this conv. before)
Tiara (that's right, I think it would give us a break from Amy for awhile)
Nack/Fang
Tails Doll
Nekkid Boobies
Ray
Cream
Blaze (her character type would fit this game well)
and of course... Speedy da Radhog


What!? You want Shadow? He's too busy being emo to race, sorry!

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Dash
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Post by Dash »

I'm going to guess that you hold the control stick back to stop/slow down if need be, but that's only cause I'm thinking logically.


*shrug* It works well in the Tony Hawk games.

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Brazillian Cara
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Post by Brazillian Cara »

muke wrote: What!? You want Shadow? He's too busy being emo to race, sorry!
You really didn't liked the game, did'ja?
That's ok, me neither (nor anybody else).

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j-man
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Post by j-man »

I liked Shadow. Fuck off.

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SegaSonic
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Post by SegaSonic »

I liked the Vaccum Egg!

All Hail the Vaccum Egg!!

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One Classy Bloke
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Post by One Classy Bloke »

Dash wrote:I'm going to guess that you hold the control stick back to stop/slow down if need be, but that's only cause I'm thinking logically.


*shrug* It works well in the Tony Hawk games.
Sadly not the case. It seems you have no brakes in this game. But the controls are tight enough, so you don't really need them.

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Crazy Penguin
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Post by Crazy Penguin »

So what can you do?

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j-man
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Post by j-man »

Totally rad trix while you catch killer air off sick jumps.

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Zeta
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Post by Zeta »

From the sound of it? Hit a button on ramp to do a random trick and bump into other people to attack them.

The fun never stops.

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j-man
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Post by j-man »

INNOVATION!

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