All-new 2D Sonic rolling out in 2010

Recent happenings of pertinence to Sonic fans.
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Dash
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Re: All-new 2D Sonic rolling out in 2010

Post by Dash »

None of the spin-dashes in that vid seem fully charged, however when he uses that one to get up the hill it seems significantly faster than his running/ walking speed. They may have gotten it right! Probably not. Looks pretty good though=)

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Re: All-new 2D Sonic rolling out in 2010

Post by Ritz »

He certainly seems a lot heavier, though that could very well be the placebo effect at work. Giving them the benefit of the doubt, even though they're on the right track, the level designs obviously haven't been modified any to accommodate the improved physics, which is a problem when the level design is what counts most. Strip the fucking boosters already!

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Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

Well this game is not a 'real game', anyway. It is just old rehashes of stuff for a trial run to see what everyone hates.

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Re: All-new 2D Sonic rolling out in 2010

Post by P.P.A. »

This bootlegged Chinese Sonic the movie DVD I own has the English subs call him "KNUCKLUS" (yes, in caps). Clearly this is a more great name than Nickles and Nackles combined.

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Re: All-new 2D Sonic rolling out in 2010

Post by Crazy Penguin »

The video looks pretty good, in a Sonic 2 kind of way. The homing attack is still killing any (misplaced) enthusiasm I might have though, it's too much like having a win button.

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Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

I'll just throw this out there: the biggest gripe I have with this game (and Rush's) engine is the lack of "air inertia". You know, where you hold right for a while, let go but Sonic keeps moving to the right for a while, because there's no friction making him slow down. In this game you let go of the control stick/d-pad and he just drops like an anvil. This is visible at 0:16 and 1:03 in the aforementioned video, where the player just "stops" in mid-air. It's really jarring and really kills the experience.

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Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

This bootlegged Chinese Sonic the movie DVD I own has the English subs call him "KNUCKLUS" (yes, in caps). Clearly this is a more great name than Nickles and Nackles combined.
His real name is K.T.E anyway. Stands for Kick Teh Ess, I suspect.

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Re: All-new 2D Sonic rolling out in 2010

Post by Dr. BUGMAN »

I thought it stood for K-T event.

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Re: All-new 2D Sonic rolling out in 2010

Post by G.Silver »

Neo wrote:I'll just throw this out there: the biggest gripe I have with this game (and Rush's) engine is the lack of "air inertia". You know, where you hold right for a while, let go but Sonic keeps moving to the right for a while, because there's no friction making him slow down. In this game you let go of the control stick/d-pad and he just drops like an anvil. This is visible at 0:16 and 1:03 in the aforementioned video, where the player just "stops" in mid-air. It's really jarring and really kills the experience.
How do you know the player isn't pushing against the inertia and killing it manually? Especially at 1:03, where it would strongly be to the player's advantage to slow down to get the power ups below him.

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Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

G.Silver wrote:How do you know the player isn't pushing against the inertia and killing it manually? Especially at 1:03, where it would strongly be to the player's advantage to slow down to get the power ups below him.
Because he isn't slowing down or changing directions. He comes to a complete horizontal stop. Trust me, it happens in Rush and it will happen here and probably in Colors DS too.

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Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

That is because the game is still too floaty. When they get the pinball physics down, then the engine will magically transform into something "built from the ground up" instead of a Rush engine edit.

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Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

...pinball? ...you mean those large vintage boxes from the late 20th century..?

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Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

(No Imagination) wrote:...pinball? ...you mean those large vintage boxes from the late 20th century..?
Sorry, I forgot I was on a Sonic site.

Spinball.

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Re: All-new 2D Sonic rolling out in 2010

Post by Frieza2000 »

Neo wrote:I'll just throw this out there: the biggest gripe I have with this game (and Rush's) engine is the lack of "air inertia". You know, where you hold right for a while, let go but Sonic keeps moving to the right for a while, because there's no friction making him slow down. In this game you let go of the control stick/d-pad and he just drops like an anvil.
This took me a while to get used to, but I too don't like it. My brother just dropped the game after a few levels because of it. Where Dimps is concerned, we seem to be stuck with it.

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Re: All-new 2D Sonic rolling out in 2010

Post by Locit »

G.Silver wrote:It does not look bad in this video.
I think we can safely say this, yes.

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Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

I watched a video of it on IGN. Sonic spun down a curved ledge while using speed shoes. He slowly went down the wall and gained no speed at all - passing entirely by it. It was mostly a direct drop down.

lololol

Also the music restarts whenever he gets speed shoes, plus it still sucks (and the vines look too short [plus the rocket enemies look stupid]).

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Re: All-new 2D Sonic rolling out in 2010

Post by j-man »

http://www.gametrailers.com/game/sonic- ... de-1/12007
All 3 acts in glorious HD (one is offscreen, whatev). The little sunflowers spin when you run past them! :3

It does look different compared to what I saw before, but not different enough I guess. Or too different. Whatever it is people are complaining about. It seems you have a bit of control over your momentum while airborne, which is not pinball physics but it is markedly less annoying than having to retrace your steps uphill because you hit the wrong spring or whatever. Swings and roundabouts, etc. The game still looks pretty solid, if you're into that sort of thing.

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Re: All-new 2D Sonic rolling out in 2010

Post by Malchik »

Looking a lot better. I hope they iron out a few more collision detection issues. He's still standing on invisable ledges every one in a while. The auto targeting just makes this game look like it's on cruise control. Sonic should not have this in 2D. The music is still a little cheesy.

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Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

I guess I never noticed this before, but the bosses have their own act? Seems kind of needless and probably ruins the flow.

For example, I assume this removes any chance of Robotnik doing stuff in the levels as in Sonic 3/K.

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Re: All-new 2D Sonic rolling out in 2010

Post by Emperor Omochao »

Hmm, the critisms are starting to become more and more worthy of harsher critisms.

The game does look pretty solid and does seem to show they do know how to make a Sonic game have a classic feel. The game itself may be Sonic 1 version 2, which itself will be a lot of fun for people. However, if they expanded on this and came up with more fresh levels and greater complexity and creativity, then together with the classic feel, even better Sonic games could be on the horizon. A Sonic CD version 2 lol.

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Re: All-new 2D Sonic rolling out in 2010

Post by Rob-Bert »

Emperor Omochao wrote:Hmm, the critisms are starting to become more and more worthy of harsher critisms.
What the hell does that even mean!?

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Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

j-man wrote:http://www.gametrailers.com/game/sonic- ... de-1/12007
All 3 acts in glorious HD (one is offscreen, whatev). The little sunflowers spin when you run past them! :3

It does look different compared to what I saw before, but not different enough I guess. Or too different. Whatever it is people are complaining about. It seems you have a bit of control over your momentum while airborne, which is not pinball physics but it is markedly less annoying than having to retrace your steps uphill because you hit the wrong spring or whatever. Swings and roundabouts, etc. The game still looks pretty solid, if you're into that sort of thing.
I dunno, man. I'm looking at it and wishing it was Sonic CD instead.

I think I don't like any new Sonic games any more.

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Re: All-new 2D Sonic rolling out in 2010

Post by Crazy Penguin »

I hate how Sonic seems to unroll in the air at the end of a sloped ramp. Why would they do that? It just forces you to use the ill-conceived homing attack.

Also the high number of spikeless Bubbles badniks that float in a stationary position and do nothing. What the hell guys?

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Re: All-new 2D Sonic rolling out in 2010

Post by Shadow Hog »

Yeah, between unrolling after a ramp (seriously, why), incredibly slow acceleration (something the Advance games often had problems with - no, having higher acceleration with more rings is not a good idea) and quirky jumping physics (apparently if you let go of the stick while you were jumping forward, you'd slow to a stop in mid-air as if you'd let go of the stick on the ground), they've got quite a bit of things to tweak before this really feels "right".

Level design looks kind of decent (abuse of speed pads aside), but yeah, I don't recall the Bubbles popping their spikes out at any point, or moving around in circles like Bubbles should.

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Re: All-new 2D Sonic rolling out in 2010

Post by Emperor Omochao »

Rob-Bert wrote:
Emperor Omochao wrote:Hmm, the critisms are starting to become more and more worthy of harsher critisms.
What the hell does that even mean!?
LOL. Basically, I'd be more willing to critise the almost obsessive nit picking with the game over the game itself. Fair enough it's been ages since a half decent Sonic game, but this game seems pretty good. Maybe its due to being over-sentimental.. I think Sonic Rush 2 was better than Sonic 2, I can imagine many here would disagree with that. I don't think this modern Sonic 1 is going to be absolutely amazing, but it is a giant step in the right direction.

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