![USA :FUS:](./images/smilies/flag_usa.gif)
Sonic Team seem to be conducting interviews on a monthly basis, yet interviewers rarely use the opportunity to ask interesting questions. Gamespy, however, clearly have their ear close to the Sonic community, as their recent interview with Yuji Naka finally clears up some of the biggest Sonic mysteries.
Naka-san talks at great length about the Hidden Palace Zone that was cut from Sonic 2. He confirms that Sonic Team have been unable to include the zone in recent Sonic collections, as the source code for the level was lost quite some time ago. The stage was supposed to show the origins of the Chaos Emeralds and would be where Sonic would receive his Super abilities.
He was surprised to learn that a beta version of Sonic 2 exists on the internet and suspects it may have been dumped from a pre-release copy of the game that was stolen from a 1992 toy show in New York.
Whilst on the topic of deleted ideas, Naka also discusses some of the elements that were cut from the original Sonic game, including the rabbit enemy and Sonic Band intro.
The rest of the five page interview focuses on variety of games, both old and new including Sonic the Hedgehog, Sonic Rush, Sega Sonic Aracde and Sonic the Fighters. Read the full text here.
Akadoko Interview
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Dengeki recently conducted an interview with Takumi Yoshinaga and Masahiro Him the creators of forthcoming Sonic Team title Akadoko (Where do Babies Come From?).
The duo confirm that the characters in the game are not the same as those that appeared in Kimishine, which is one of the reasons why the game hasn’t be called ‘Kimishine 2’.
The interview also discusses the new multiplayer modes, package designs and soundtracks.
![Image](http://www.dengekionline.com/soft/recommend/akadoko/pk2.jpg)
^ Takumi Yoshinaga and Masahiro Him
Hi-Res Hedgehog
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Although it isn’t really an interview, Kikizo have posted hi-res videos of Yuji Naka demonstrating Sonic the Hedgehog at TGS and the official Sonic the Hedgehog trailer.