All-new 2D Sonic rolling out in 2010

Recent happenings of pertinence to Sonic fans.
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j-man
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Re: All-new 2D Sonic rolling out in 2010

Post by j-man »

Give it a rest. The guy's already got a hard enough job as it is.

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Re: All-new 2D Sonic rolling out in 2010

Post by Malchik »

j-man wrote:Give it a rest. The guy's already got a hard enough job as it is.
I guess it would be hard making statements, only to be falsified by speedy booster-balls himself Iizuka.

I sleep a little better thinking the fan's pleading lead to the re-tooling of the mine carts. Sad thing is, they were probably too broken to function off the iPhone.

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Re: All-new 2D Sonic rolling out in 2010

Post by Segaholic2 »

Interestingly, all levels in a zone are available for play upon unlocking the zone. Balough insists this will eliminate the arbitrary difficulty curve that has marred previous instalments by allowing you to select the levels you want to play, perhaps even avoiding ones that you have trouble completing.
hahaha fucking hell

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Re: All-new 2D Sonic rolling out in 2010

Post by j-man »

Hold the phone; there's a world map.

Poor old Ken. He's basically an inelegant dustpan and brush, and the dev team just keep smashing crockery. I'd hate to have to come up with reasoning, probably on the spot, for the off-the-wall shit they keep pulling.

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Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

A world map resulting in getting deeper into a section of a zone? I guess we are playing Mario 3 with unlimited clouds.

But really, how will this work at connected points? Such as Scrap Brain Zone in Sonic 1. Or how about story progression (I assume we have none now )? By this I mean the short animations between zones in Sonic 3/K that I fully expect in the sequel in order for it to be called a sequel.

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Re: All-new 2D Sonic rolling out in 2010

Post by Arcade »

You mean Mario Bross 3 with the chest trick, right?

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Re: All-new 2D Sonic rolling out in 2010

Post by j-man »

I like map screens. I like maps! Choosing stages from a world map gives them context, much like level transitions. I'd say they're roughly analogous.

Some good news about level progression; the map screen is optional. At the end of a stage you can choose to go back to the map, or you can continue on your adventure in the linear zone-to-zone fashion we all know and love. I think that's a nice little addition, and it can please everyone without detracting from the overall experience. Shame old Ken didn't know about that one, eh?

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Re: All-new 2D Sonic rolling out in 2010

Post by Malchik »

I don't really see a point in having a map screen for a game no longer then thirty minutes. Mario needed this element because each world consisted of many, many maps.

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Re: All-new 2D Sonic rolling out in 2010

Post by j-man »

Just a bit of visual fluff, I suppose. Like I said, I have a boner for world maps so I'm far too happy about this news.

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Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

Segaholic2 wrote:
Interestingly, all levels in a zone are available for play upon unlocking the zone. Balough insists this will eliminate the arbitrary difficulty curve that has marred previous instalments by allowing you to select the levels you want to play, perhaps even avoiding ones that you have trouble completing.
hahaha fucking hell
...marred?

fucking hell indeed

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Re: All-new 2D Sonic rolling out in 2010

Post by G.Silver »

Is marred the new flawed?

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Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

I suspect he'd never want to call the 16-bit games "flawed" at risk of fan uproar ("Asshole! Seven of 9 used that word; we know what it means!"), though he'd probably get away by calling those games "marred" in a sophisticated attempt to water down their impact and significance, yet providing excuse for S4's poor design choices at the same time. Besides, his chosen word sounds much better PR than saying any of the following:
Balough insists this will eliminate the arbitrary difficulty curve that has inflicted disfiguring damage to previous instalments
or
Balough insists this will eliminate the arbitrary difficulty curve that has impaired the perfection of previous instalments
or
Balough insists this will eliminate the arbitrary difficulty curve that had spoiled previous instalments
LOL Balough sucks @ 2D Sonic

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Re: All-new 2D Sonic rolling out in 2010

Post by K2J »

I love justifying bad choices by showing how you could make even worse choices.

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Re: All-new 2D Sonic rolling out in 2010

Post by gr4yJ4Y »

"Why did you shove the puppy in front of a moving car?"
"It could have been worse. I could have jumped in front of a moving car."
"I'm not sure if that's worse or not..."

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Re: All-new 2D Sonic rolling out in 2010

Post by Malchik »

http://www.ustream.tv/recorded/9675277

The latest build was used for this publicity stunt, or so I hear. Uncurling and homing are mandatory if true.

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Re: All-new 2D Sonic rolling out in 2010

Post by Malchik »

http://www.youtube.com/watch?v=OkocJI1K ... r_embedded#

Boy-toy Aaron (aka RubyEclipse) playing the final demo of Sonic 4.

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Re: All-new 2D Sonic rolling out in 2010

Post by P.P.A. »

Who are these people and why are the applauding and cheering to the most mundane of things, like the breaking of a monitor? ಠ_ರೃ

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Re: All-new 2D Sonic rolling out in 2010

Post by Alexrd »

Who cares? They are having a good time, that's all that matters...

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Re: All-new 2D Sonic rolling out in 2010

Post by gr4yJ4Y »

...which means we'll have a good time when we get our hands on it.

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Re: All-new 2D Sonic rolling out in 2010

Post by FlashTHD »

gr4yJ4Y wrote:...which means we'll have a good time when we get our hands on it.
So...then, the game comes with a shipment of weed?

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Re: All-new 2D Sonic rolling out in 2010

Post by j-man »

I sure hope so!

Casino Street(s) Zone trailer. Looks pretty chill.

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Re: All-new 2D Sonic rolling out in 2010

Post by M.C.Dillinger »

I think I've seen this place before...
In 1992 maybe?

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Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

... it sent chills down my spine, it did.

Can't wait for an official office run of this - the aahs and oohs of the audience are bound to make that screen burst.

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Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

M.C.Dillinger wrote:I think I've seen this place before...
In 1992 maybe?
Back in May, I think! You know, when we saw the entire game already.

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Re: All-new 2D Sonic rolling out in 2010

Post by Blount »

The actual game music sounds much worse than in that trailer, which is kind of sad.

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