Sonic CD opinions
- smiths32
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Sonic CD opinions
Hi! It's been a little while since I last started a topic, you see, I've been busy playing Sonic CD, the newest addition to my shitty collection. I owned the game on PC before, but that only seems to work on Windows 95, and, well, my computer has kinda evolved since I first got it. So, decided to buy it to replay it. However, I got a nice suprise when I first played the game: the music was different. I know all the bullshit about how the American version has different music from the JAP and Euro versions, but I never figured that all the PC versions had the American soundtrack.
Graphically, it's definately one of Sonic's best (before his Dreamcast games), the graphics are incredibly lush and bright. And the anime-espue FMV was just sweet.
Musically, this is also one of Sonic's best efforts. I have to say I prefer the Original soundtrack as opposed to the recomposed one that was in the American version: "Sonic you can do anything" is WAY better than "Sonic Boom" in my opinion; not to mention that I fealt that the music was more athmospheric in this version; and, the first time, they actually bothered with a final boss song. The Sonic series has always has always had good music, but this is definately one of (if not) the best attempts.
I also really liked going back, and forward in time: it was kewl seeing the different backgrounds and different music, it's nothing much, but it certainly adds more replay value. Also, I fealt that I was encouraged to explore in this game, unlike most of the pre 128bit games.
The special stages were radical (had to think of a word to substitute kewl with), the difficulty increased, and, though the emphasis isn't on speed, Sonic Team succeded in making a special stage that was fast and furious, without adding in shitty power boosts or anything (Sonic 3's also achieved this).
So there's my crappy review on Sonic CD, I've completed it once, and I'm now trying to get the good ending. I believe that Sonic Team need to start considering remaking this lil' gem. What do you think?
Graphically, it's definately one of Sonic's best (before his Dreamcast games), the graphics are incredibly lush and bright. And the anime-espue FMV was just sweet.
Musically, this is also one of Sonic's best efforts. I have to say I prefer the Original soundtrack as opposed to the recomposed one that was in the American version: "Sonic you can do anything" is WAY better than "Sonic Boom" in my opinion; not to mention that I fealt that the music was more athmospheric in this version; and, the first time, they actually bothered with a final boss song. The Sonic series has always has always had good music, but this is definately one of (if not) the best attempts.
I also really liked going back, and forward in time: it was kewl seeing the different backgrounds and different music, it's nothing much, but it certainly adds more replay value. Also, I fealt that I was encouraged to explore in this game, unlike most of the pre 128bit games.
The special stages were radical (had to think of a word to substitute kewl with), the difficulty increased, and, though the emphasis isn't on speed, Sonic Team succeded in making a special stage that was fast and furious, without adding in shitty power boosts or anything (Sonic 3's also achieved this).
So there's my crappy review on Sonic CD, I've completed it once, and I'm now trying to get the good ending. I believe that Sonic Team need to start considering remaking this lil' gem. What do you think?
- Green Gibbon!
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There was a time I remember enjoying the Sonic CD Special Stages, and I know I mastered them at a couple of points. But now when I go back and play it again, the primitive scrolling effects strike me as disorientating. It gives no sense of depth perception whatsoever, and Sonic's "no brakes race car" feel doesn't aid the situation.
In short, I can't quite remember why I ever liked those Special Stages. They're fucking horrible.
In short, I can't quite remember why I ever liked those Special Stages. They're fucking horrible.
- Esrever
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- Esrever
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- Owen Axel
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I like how the second-to-last boss is harder, more exciting, and far more intimidating than the real final boss.
Died five times to beat Metal Sonic the first time. Died zero times to beat that ridiculous windmill-looking contraption the first time.
Wait, did I say "like"?
And it is possible to beat it without getting hit. I used to dump my rings before fighting it because it felt so damn anticlimactic to fight a boss that was less of a threat than the bottomless pit preceeding it.
Died five times to beat Metal Sonic the first time. Died zero times to beat that ridiculous windmill-looking contraption the first time.
Wait, did I say "like"?
And it is possible to beat it without getting hit. I used to dump my rings before fighting it because it felt so damn anticlimactic to fight a boss that was less of a threat than the bottomless pit preceeding it.
- Dunjohn
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Damn, I can't even remember the final boss you're all talking about. Now that I think about it, I can't remember a lot about the game...
...other than that I thought it was alright. It seemed to be stuck firmly in Sonic 1 territory, content enough to use the extra space on the CD without really pushing the series on. I swear, those blade sprites were ripped straight from Scrap Brain.
The time-travel aspect was neat though, cramming four levels into each one, though whatever path&texture-changing way they did it left ring sprites in the ground and other unreachable places.
It had some funky music, and the animation in the FMVs was pretty cool, and it introduced METAL SONIC. I should dig it up.
...other than that I thought it was alright. It seemed to be stuck firmly in Sonic 1 territory, content enough to use the extra space on the CD without really pushing the series on. I swear, those blade sprites were ripped straight from Scrap Brain.
The time-travel aspect was neat though, cramming four levels into each one, though whatever path&texture-changing way they did it left ring sprites in the ground and other unreachable places.
It had some funky music, and the animation in the FMVs was pretty cool, and it introduced METAL SONIC. I should dig it up.
- SegaSonic
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- Spazz
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Funny this was brought up. Just this past Friday I got both Sega CD models (along with another 32X and Model 2 Genesis and 17 games) and I felt it was about time I open my sealed copy of Sonic CD that's just been sitting on the shelf for who knows how long. It was a slightly painful process opening it, but games are meant to be played, right? Anyways, I beat it in one day and only got one timestone. It was a <i>helluva lot</i> easier to beat it with a controller than with a keyboard. It took me awhile to beat Metal Sonic on the PC, but I beat 'em in a single try on the console. And when I saw the final boss, I thought "You've GOT to be kidding, right? This is IT?" I never got to that playing on the PC, so I've gotta say, It's <B>WAY</B> better playing it on the console. (Duh!)
Oh, and I got Sonic CD PC working on XP. If anyone wants the fix, I'll letcha' have it if I can find it. >_^
Oh, and I got Sonic CD PC working on XP. If anyone wants the fix, I'll letcha' have it if I can find it. >_^
- j-man
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- WhoopA
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- SegaSonic
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- Crazy Penguin
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The European/UK Sonic CD has the same music as the Japanese version.SegaSonic wrote:(Hmm..Tha thing is that I need a Japanese Mega CD, the English ver has cheap music *no offense to those who like that one better*)
I have the PC version of Sonic CD, but I'll be damned if I'm patching it when I have an ISO and Gens (with the original music to boot).
- WhoopA
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Hey, doesn't Gens let you use 32X roms? How come neither NTSC or PAL Chaotix roms don't work? I've tried setting it to the right country and everything, all it says is "DEVELOPED FOR USE ONLY WITH SUPER32X SYSTEMS." Ehh.. I'm not really good at this technical crap, so I don't know what's wrong. Anybody care to help?
- SegaSonic
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Yes, I care.
you need to get the three 32X Bios, and place them at the Misc/Bios section in Options.
in there, place them in the 32x bios blanks.
remember, there are 3 bio files.
and you need to place the Slave 32x file to the slave file blank the master to the master Ect..
Im not good at explaining, if you need more help you can PM me if you want.
hope that helps.
you need to get the three 32X Bios, and place them at the Misc/Bios section in Options.
in there, place them in the 32x bios blanks.
remember, there are 3 bio files.
and you need to place the Slave 32x file to the slave file blank the master to the master Ect..
Im not good at explaining, if you need more help you can PM me if you want.
hope that helps.
Last edited by SegaSonic on Tue Sep 07, 2004 7:36 pm, edited 1 time in total.
- Spazz
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The final boss is one of the few bosses in sonic history to actually attack in a pattern. Unfortuantly, once you memorize the pattern, the boss is a cinche to beat.
I could see what they were trying to do with it, but it wasn't implemented right. They should of designed it so the blades where longer so that when he rolled over you, you'd have to position yourself between the blades and duck. Oh and they should of had the baldes rain directly on you when eggman fired them off, other than the pre-determined positions they take in the actual game. I could stand still sometimes and none of the blades would hit me!
However the rest of the bosses in the game where excellent, and where much more intersesting to fight than Sonic's Genesis encounters. The metal sonic race was genius!
I could see what they were trying to do with it, but it wasn't implemented right. They should of designed it so the blades where longer so that when he rolled over you, you'd have to position yourself between the blades and duck. Oh and they should of had the baldes rain directly on you when eggman fired them off, other than the pre-determined positions they take in the actual game. I could stand still sometimes and none of the blades would hit me!
However the rest of the bosses in the game where excellent, and where much more intersesting to fight than Sonic's Genesis encounters. The metal sonic race was genius!
- Dache
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- SegaSonic
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