What do we want for 'Sonic Mania 2'?
Posted: Mon Jan 29, 2018 7:55 pm
I'm not entirely sure how financially successful Sonic Mania was but I am fairly certain that the sequel is already in the works. My question is where does Sonic go from here without getting too repetitive?
Essentially I want a game that builds from Sonic Mania, keeping its core but adding a few extras:
1. More zones. Extra zones, unlockable zones, secret zones. I was a little surprised how short Sonic Mania was, considering it was released on PS4 etc. Why not 20 zones? Is it too hard to develop? Is there really a downside towards having an even more epic 2D adventure?
2. Better story line. Not sure if I'm in the minority, but I really love going into the mythology of Sonic's world whether its Angel Island or the Little Planet. It could be because I read the comic tie-ins and played the genesis games in tandem. Sonic Mania's plot was pretty unclear and superficial, especially going back and forth between Angel Island and Little Planet. Why was this necessary? What was being built on the Little Planet?
3. Better zone transitions. I feel S3&K did this the best; there should be zone transitions between every zone (I don't think a late reordering of zones is a good excuse not to have this) and there should be more dynamic between the backgrounds of zones and what will occur next. Seeing the Death Egg rise behind Sky Sanctuary is a good example. When Sonic left Flying Battery, there was no reason why they couldn't show Tails rescuing Sonic on his biplane and taking off to the desert for the next level.
4. Freshness. Have we had enough of Tails and Knuckles for now? I like having only 3 very different playable characters. Sonic, Espio and Rouge could be interesting as long as they keep it simple and unique. We already know Espio can walk on walls and Rouge can dig; it could be fun. A parallel to S3&K. Possibly involving rescuing Mighty on a different part of Sonic's world with its own myths and legends.This ties in to story line.
5. Unlockables. I'm finding myself replaying Sonic Mania but with nothing to look for. I'd like extra missions with a decent reward (e.g. level concept art or more in depth story chapters relating to the plot). I don't mind looking for red rings throughout zones etc.
6. Diverse gameplay. Can we imagine the use of wisps on a traditional sonic game (i.e. without boost)? Why not take the most commendable aspect of modern Sonic and put them to even better use. I also liked Sonic & Tails (&2) having Sonic hop on a spring, use booster jets etc. as special items. I also really loved Sonic Rush 2's sea faring mini-levels. Those could be fun.
In short, I think Sonic Mania was an excellent proof of concept; it is possible to recapture the magic of old Sonic. Without veering into a repetition of the Advance/Rush series, is it possible to have a traditional Sonic game that is also infused with fresh concepts?
Essentially I want a game that builds from Sonic Mania, keeping its core but adding a few extras:
1. More zones. Extra zones, unlockable zones, secret zones. I was a little surprised how short Sonic Mania was, considering it was released on PS4 etc. Why not 20 zones? Is it too hard to develop? Is there really a downside towards having an even more epic 2D adventure?
2. Better story line. Not sure if I'm in the minority, but I really love going into the mythology of Sonic's world whether its Angel Island or the Little Planet. It could be because I read the comic tie-ins and played the genesis games in tandem. Sonic Mania's plot was pretty unclear and superficial, especially going back and forth between Angel Island and Little Planet. Why was this necessary? What was being built on the Little Planet?
3. Better zone transitions. I feel S3&K did this the best; there should be zone transitions between every zone (I don't think a late reordering of zones is a good excuse not to have this) and there should be more dynamic between the backgrounds of zones and what will occur next. Seeing the Death Egg rise behind Sky Sanctuary is a good example. When Sonic left Flying Battery, there was no reason why they couldn't show Tails rescuing Sonic on his biplane and taking off to the desert for the next level.
4. Freshness. Have we had enough of Tails and Knuckles for now? I like having only 3 very different playable characters. Sonic, Espio and Rouge could be interesting as long as they keep it simple and unique. We already know Espio can walk on walls and Rouge can dig; it could be fun. A parallel to S3&K. Possibly involving rescuing Mighty on a different part of Sonic's world with its own myths and legends.This ties in to story line.
5. Unlockables. I'm finding myself replaying Sonic Mania but with nothing to look for. I'd like extra missions with a decent reward (e.g. level concept art or more in depth story chapters relating to the plot). I don't mind looking for red rings throughout zones etc.
6. Diverse gameplay. Can we imagine the use of wisps on a traditional sonic game (i.e. without boost)? Why not take the most commendable aspect of modern Sonic and put them to even better use. I also liked Sonic & Tails (&2) having Sonic hop on a spring, use booster jets etc. as special items. I also really loved Sonic Rush 2's sea faring mini-levels. Those could be fun.
In short, I think Sonic Mania was an excellent proof of concept; it is possible to recapture the magic of old Sonic. Without veering into a repetition of the Advance/Rush series, is it possible to have a traditional Sonic game that is also infused with fresh concepts?