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Otaku dream match has a better grip of Sonic's aesthetics...

Posted: Tue Mar 04, 2014 9:11 am
by Isuka
... than Sonic Team/ Sega/ BRB Entertainment: http://climax.sega.jp/

Image
http://dengekionline.com/elem/000/000/795/795915/

Deal with it.

Also blue arms are fucking stupid and wrong and I don't understand why we are discussing them at all.

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Tue Mar 04, 2014 11:04 am
by G.Silver
I don't think it counts when all they've done is ripped a bunch of assets out of Sonic Generations.

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Tue Mar 04, 2014 4:14 pm
by Yami CJMErl
G.Silver wrote:I don't think it counts when all they've done is ripped a bunch of assets out of Sonic Generations.
Yeah...I was kind of thinking the same thing. :confused:

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Tue Mar 04, 2014 5:17 pm
by Dr. BUGMAN
guys you are missing the forest for the trees.

clearly what sonic needs is souless dead-eyed moe.

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Tue Mar 04, 2014 6:38 pm
by Dr. BUGMAN
ANWAY, during one of my browsing sessions I came across this piece by Tadami Yamada from a collections of '70s-'80s era Japanese futurism: Image

The brown-tan checkerboard landscape, plus the prominent egg and predominatly blue figure reminded me of the obvious, and I can't shake the feeling that it might have been inspirational to Sonic Team.

Also by Yamada:
Image
Image

influential to the series or not, they feel more in spirit to the games aesthetic than rehashing GHZ verbatim (was the OP critical of Windy Hill Zone for that very reason?).

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Tue Mar 04, 2014 7:32 pm
by Wombatwarlord777
Okay, that second picture reminds me of Sonic 3's special stage, with the blue spheres and celestial background and all.

But the third picture... Uh, I suppose it's an early Metropolis Zone boss from the Simon Wai prototype or something.

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Tue Mar 04, 2014 8:44 pm
by chriscaffee
To be fair, SEGA hasn't had a grip on Sonic's aesthetics for about seventeen years.

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Wed Mar 05, 2014 4:35 pm
by Dr. BUGMAN
Wombatwarlord777 wrote:But the third picture... Uh, I suppose it's an early Metropolis Zone boss from the Simon Wai prototype or something.
I was merely giving a sense of Yamada's style (he likes eggs, man!) rather than suggesting they are Sonic influencing. They're ones I found in a cursory search. here's a blog of more of his work.

Image
Image

(the first reminds me of Space Harrier. Hmmm...)

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Tue Mar 11, 2014 12:19 pm
by Majestic Joey
It looks like this artwork inspired a lot of sega's games.

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Thu Mar 13, 2014 4:12 pm
by Dr. BUGMAN
So I had a "duh" moment and ran his blog through Google translator (sidebar: some of his exhibits are very NSFW, and I apologize if anyone got in trouble for it). I've noticed the copyright date, but I think that's just when he got around to uploading them; the description below says he made 'em in the summer of '78 for an expo in Tehran(!?). The Sonic 3 Special Stage-esque one is from 1981, a German commision.

What's more pertinent here, though, is he himself was inspired by Western artistist and themes (the eggs symbolize, among other things, Leda and the Swan). Whether or not the man had inspired Sega, he invokes a halcyon Sega: Western themes through Japanese sensibilities.

To wit: Makoto Nakamura was heavily influenced by M.C. Escher:
Image

Not evocative of anything Sonic per se, but not at all unfitting for a Zone theme.

And I think this highlights the problem inherent with the aesthetics of video games in general. Older games drew inspiration from art, perhaps 'cause there weren't enough games to define what constitutes "video gamey". Sonic himself set right off as being "not Mario" so there was added inpetus to think outside the mentality of Mario-inspired followers. Of course there came Sonic me-toos, and the whole thing became entrenched and incestuous.
Majestic Joey wrote:It looks like this artwork inspired a lot of sega's games.
Any in particular that strike you?

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Thu Mar 13, 2014 6:16 pm
by G.Silver
Dr. BUGMAN wrote:To wit: Makoto Nakamura was heavily influenced by M.C. Escher:
Image
Not evocative of anything Sonic per se, but not at all unfitting for a Zone theme
Or is it? Sonic 1's Special Stage has that Escher-esque bird-to-fish animation going on in the background. There was never any doubt in my mind that the creators were familiar with his work, or (in this case?) at least someone else who was also very familiar with it.

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Fri Mar 14, 2014 1:04 pm
by Dr. BUGMAN
Poor phrasing on my part (gasp!). I mean not directly, since I think he does some interesting things with Escher's theme. I found Nakamura from an Escher book, which I picked up because I remember thinking of S1 SS (which is less distinct, if not anymore blatant) during high school art class.

Re: Otaku dream match has a better grip of Sonic's aesthetic

Posted: Sun Mar 16, 2014 12:11 am
by Majestic Joey
seriously though, all this art is really cool. I'm going to have to research these artists more.