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16 bit animation

Posted: Tue Apr 26, 2011 11:55 am
by Opa-Opa
After 2 months of hard work and pizza, me and 5 other friends managed to finish this video here.

We did it to promote a national design event for students and professionals, happening here in Rio de Janeiro this year. Of course, that was just an excuse to make a highly Paul Robertson influenced animation.

There's a lot of inside jokes there but I hope that won't take away most of the fun.

Re: 16 bit animation

Posted: Tue Apr 26, 2011 1:32 pm
by Dr. BUGMAN
So it's Woodstock for nerds. I think I resent you now.

:chu:

Re: 16 bit animation

Posted: Tue Apr 26, 2011 6:00 pm
by G.Silver
Cool work! I like the little details like the reflections in the mirrors. How do you go about making something like this?

I find it hard for me to consider something Paul Robertson-influenced these days without that certain disturbing element in it, though I bet the guys in charge of your event might have appreciated that less.

Re: 16 bit animation

Posted: Tue Apr 26, 2011 9:31 pm
by Opa-Opa
Hahahah, well, Woodstock for designers, but with less drugs.

We were heavily inspired by that old "Syke drink commercial" video he did a long time ago, with the many videogame references.

Re: 16 bit animation

Posted: Wed Apr 27, 2011 9:07 am
by Crowbar
That's definitely my favourite visual metaphor for sex ever. I'm guessing this was done in After Effects? There was one part where the character's sprite looked like it was 1/2 a pixel off from being perfeclty aligned a became a bit blurry, which is something that can happen when you're doing this kind of thing in AE. It was still great though!

Re: 16 bit animation

Posted: Wed Apr 27, 2011 10:40 am
by Arcade
16 bit animation is hard, its amazing what you did guys, and you also did hand draw stuff... and to think it takes me two hours just to get a single 16 bit sprite done-_-

Ok, I was just toying with gimp a lot... but still two hours are two hours!

Re: 16 bit animation

Posted: Wed Apr 27, 2011 2:02 pm
by gr4yJ4Y
That was pretty cool! It was like watching gameplay footage from something by the folks responsible for the Scott Pilgrim game, but I also got a good sense of what this event is about.

Re: 16 bit animation

Posted: Thu Apr 28, 2011 2:22 am
by Arcade
It kind of reminded me of Homestuck, if Homestuck was set in 16 bits... ok, it kind of reminded me of Bob and George the few times they actually did good animation...

Re: 16 bit animation

Posted: Thu Apr 28, 2011 4:48 am
by Dr. BUGMAN
Yah it reminds me of Sherlock Holmes, except that he's not a detective and is now in a video game. Or Don Quixote but with pixels instead of windmills.

:grin:

Re: 16 bit animation

Posted: Sat May 07, 2011 8:04 pm
by Brazillian Cara
Man, this is some awesome stuff! The little gaming details were pretty cool.

Posted: Thu May 19, 2011 3:34 pm
by Isuka
Pretty damn late, but yeah... Awesome job, Opa!