This awesome thing is obviously not Sega's

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Opa-Opa
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This awesome thing is obviously not Sega's

Post by Opa-Opa »

http://www.youtube.com/watch?v=ZxXycBv3Rlk

Is it really hard to realize that this is how it should be done? I don't think it is. Too bad this is just a video to showcase a 3D animator`s skills, and not an engine or fangame of sorts. The physics are SPOT ON.

This looks a lot better than Sonic 4. Man I miss those power-up monitors.

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Crowbar
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Re: This awesome thing is obviously not Sega's

Post by Crowbar »

I don't quite see what the fuss is about this.

I'd bet the physics are perfect because he recorded some footage of the game and animated directly over that (sort of like rotoscoping).

It looks better than Sonic 4 but it's too cluttered and fuzzy and shiney (a different sort of "shiney" to Sonic 4). A good demo for CG know-how but I don't know if I'd want to have a play a game that looked like that. The main synth for the music also sounds sort of like bees playing a trumpet.

What do you mean when you say that "this is how it should be done"? That they should release the same games we've been playing for decades with new graphics? I don't want that, nor should anyone sane.

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Post by Isuka »

At first I thought it was just a LittleBigPlanet thing. It's totally sweet. This is how Sonic's Ultimate Genesis Collection should have been done (and additionally giving the option to switch back to the originals, see Monkey Island: Special Edition). Everyone knows Sonic 4 should have been done with either hand-drawn graphics or high-def pixel sprites with silky smooth animation. Not to mention the whole mechanics thang.

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Re: This awesome thing is obviously not Sega's

Post by Kogen »

Crowbar, you played a game made in 1994 decades ago? Amazing!

The point people are making about this is that someone with some side hobby project made a game that looks nicer than Sonic 4 overall. Yes this has its flaws, but compare it to what the real game (made supposedly by professional, senior video game developers) looks like. As for the physics, people have done that on their own too - try the Retro Sonic tech demo, it has near perfect Genesis style physics.

As for Isuka: when did anyone expect SEGA to remake 50 games in high quality 3D for a 30 dollar collection? That is a retarded statement. No one expected that except you - if you actually did. Monkey Island Special Edition also looks rather ugly, it only has better sound.

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Isuka
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Post by Isuka »

Rebuying 50 10+ years-old games with exactly the same technical quality, if not worse, for anything more than five bucks, is a really retarded concept, if you ask me. I'm just having some standards.

But yeah, lolSega.

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Re: This awesome thing is obviously not Sega's

Post by Crisis »

It's a really nice demo for an up-and-coming animator. It really isn't the direction SEGA should be taking.

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Re: This awesome thing is obviously not Sega's

Post by Malchik »

Crisis wrote:It's a really nice demo for an up-and-coming animator. It really isn't the direction SEGA should be taking.
WHY!? Give me one reason Sega should not peruse a smooth, detailed, and practical game. This asshole(s) just spent his/her spare time on something, has marveled me more then Sega's crack team has done for Sonic 4. I don't care if there is no game engine behind this. By now the engine should be cookie-cutter for a side scrolled. The thing Sega has lacked with its late games is love. Everything in Sonic 4 looks quickly done. The model animations, the art, the poor level design, and oh, let's not forget the music and collision detection, doesn't look nearly as polished for the team that delayed a finished game just to tweak and perfect it.

Again, WHY should a gaming company with a pop culture icon, should not be making a game that doesn't look like it was made by people only in it for a paycheck.

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Re: This awesome thing is obviously not Sega's

Post by Radrappy »

This video makes me pine after that old school level design more than anything else. Ultimately that matters a hundred times more than the visuals they choose.

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Re: This awesome thing is obviously not Sega's

Post by Malchik »

Radrappy wrote:This video makes me pine after that old school level design more than anything else. Ultimately that matters a hundred times more than the visuals they choose.
Pfft, that's old hat. Now we blast through at SONIC SPEEDS!

I think the people at Sega have nightmares that their lovable blue hedgehog might have to stop for a second. Oh, well, as long as the pre-rendered cut scenes are ok...

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Re: This awesome thing is obviously not Sega's

Post by Rob-Bert »

Sometimes I wonder if these fan-created things are what prevents SEGA from actually giving the fans what they want in the first place.

Either that or they actively avoid doing so out of spite or self-righteousness.

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Re: This awesome thing is obviously not Sega's

Post by FlashTHD »

Rob-Bert wrote:Sometimes I wonder if these fan-created things are what prevents SEGA from actually giving the fans what they want in the first place.

Either that or they actively avoid doing so out of spite or self-righteousness.
As if "giving the fans what they want" isn't an ambiguous, self-righteous bullshit motivation enough.

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Re: This awesome thing is obviously not Sega's

Post by Soul »

Ah yes, this lovely display of animation/modeling goodness - I'm still wondering who is the person that actually took the time to put this together and what kind of project they are working on. Because if they can make this, I can only imagine what they can do with an original IP of their own.

Of course, all the dumb fanfags on YouTube won't even think about this - they just want "moar".

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Re: This awesome thing is obviously not Sega's

Post by Crisis »

Malchik wrote:WHY!?
Because it's just a remake of an existing game. Sure, there are things about it I like (the best thing SEGA could draw from it being the attention to detail), but SEGA might as well be looking at the original S3&K (which, incidentally, I think looked better than the animation).

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Re: This awesome thing is obviously not Sega's

Post by Vortex Drone »

The reason Sonic the Hedgehog 4 is so low budget and awkward is because Sonic Team obviously prefers making the 3D games with story and more characters. They could have done something like this a long time ago - and the requests have certainly been there - but have not because they think what they are doing is better.

But this is pretty neat and shows off how retarded they are, yes.

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Re: This awesome thing is obviously not Sega's

Post by Opa-Opa »

Crisis wrote:Because it's just a remake of an existing game.
Let's all agree that we do not want remakes.

With that in mind, it looks and feels much better than anything we played in the last 9 years. If you want to nitpick, sure, the guy could've used a different font than the obvious NiseSonic for the HUD, the Life icon didn't need to be a chromed Sonic Team logo, the music isn't PERFECT (but it's still a good rendition, at first I thought it was actually the original Mega Drive playing), Sonic doesn't turn into a blue ball for one frame during his spin, his "taking damage" animation kinda sucks but, dammit, sometimes I feel some of you guys just love ripping anything good apart. I say that this is how I wish Sega made a next-gen Sonic game and I have no idea why one would say the opposite.

It's been a long while since I was impressed with Sonic footage and I really don't care that this is only a pre-rendered animation. There's an attention to detail here that I haven't seen since Sonic Adventure. Man, I can't stop watching that video, thing is I watch it and I just get angry.


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Re: This awesome thing is obviously not Sega's

Post by Dash »

Thanks for posting that CP. I was actually waiting for a good excuse to post it here myself. Really sweet stuff. Great attention to detail. Gotta love the soft "Emerald Get" sound effect used whenever the emeralds are floating around.=D



Forgot to make Super Sonic's eyes red though!

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Re: This awesome thing is obviously not Sega's

Post by Soul »

Dash wrote:Forgot to make Super Sonic's eyes red though!
I think this guy was trying to aim more for the original look of Sonic - his eyes does turn green for some odd reason in S3&K. If anything, the one thing the animator did that was inaccurate was the fact that you can only get the Doomsday boss as Hyper Sonic, which equaled seizure-enduing color changing pallets.

The again, how much of a bitch would that be to make a model's pallet change constantly AND animate at the same time?

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Re: This awesome thing is obviously not Sega's

Post by Radrappy »

guys that was totally gay. On so many levels.

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Re: This awesome thing is obviously not Sega's

Post by Rob-Bert »

Who cares about that video's sexual preference?
his eyes does turn green for some odd reason in S3&K.
His eyes turn green because Goku's eyes turn green upon going Super Saiyan.

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Re: This awesome thing is obviously not Sega's

Post by Opa-Opa »

Soul wrote:you can only get the Doomsday boss as Hyper Sonic
Not on Sonic & Knuckles. All you need is 7 emeralds.

Pretty sweet video. The sounds are awesome. The animation per se isn't all that great but I'd love to get me some hi-res renders of those Robotnik machines. Kinda sad that he used a Sonic model that looks more like his SA/Heroes/2006 years, I really wish he went towards the classic, but I guess those stubby legs and arms must be a bit difficult to animate in 3D.

Where's part 2?

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Re: This awesome thing is obviously not Sega's

Post by Dr. BUGMAN »

Pretty sure it's his model from Brawl. They have a homebrew thing for that, I believe. Saw one of the admins of the Metroid Database stick Samus in a thong via those means; stopped visiting thereafter.

The vid itself was far too long. At some point suspense stops and boredom sets in.

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Re: This awesome thing is obviously not Sega's

Post by Kogen »

Radrappy wrote:guys that was totally gay. On so many levels.
It's a happy tell your mother kind of day.

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Re: This awesome thing is obviously not Sega's

Post by Sniffnoy »

Opa-Opa wrote:
Soul wrote:you can only get the Doomsday boss as Hyper Sonic
Not on Sonic & Knuckles. All you need is 7 emeralds.
I don't think that's even true in the combined game, is it? Pretty sure I've done it before...

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Re: This awesome thing is obviously not Sega's

Post by Dash »

Ah, forgot about the old eyes being green. Still strange after getting used to the new thing. Oh and yeah, it really is a bit long, but it's still neat anyway. Bet ya he just wanted to use as much of that awesome Doomday Zone remix in the vid as possible. I wouldn't blame him.

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