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Master System animation
Posted: Thu Nov 19, 2009 8:26 pm
by Opa-Opa
I've been fiddling around with game design, pixel art and animation lately, and came up with an intro for a non-existant Master System game named "Take me to your leader". The concept is that it is like a reverse Space Invaders, where you are the ship destroying the buildings. Kinda like Rampage but flying.
Corny text and mistranslations galore. The music is a bit off in the end though.
Anyway,
here it is. I think it's pretty good, but I'm a bit biased. Enjoy.
Re: Master System animation
Posted: Fri Nov 20, 2009 12:22 am
by CM August
That is amazing.
Re: Master System animation
Posted: Fri Nov 20, 2009 12:38 am
by Xyton
Very nice! Looks mighty legit! :)
Re: Master System animation
Posted: Fri Nov 20, 2009 9:36 am
by Crowbar
I'd play that.
You've also reminded me how lovely the Master System/Game Gear bleeps and boops sound to my nostalgia-clogged ears.
Re: Master System animation
Posted: Fri Nov 20, 2009 1:34 pm
by Opa-Opa
Yes. I know what you mean. I'd take the Master System soundchip over the NES' any day.
Re: Master System animation
Posted: Fri Nov 20, 2009 2:43 pm
by Blount
You really nailed the SMS feel with this. It's a bit of a tease because now I want to play it.
And yes, the console had an awesome sound chip. I wouldn't mind knowing how to compose those chiptunes.
Re: Master System animation
Posted: Fri Nov 20, 2009 3:32 pm
by The Turtle Guy
It sounds quite a bit like a Game Boy Color game to me, but that's probably my nostalgia talking. Looks really nice. =D I wonder if you could find an interested party with SMS hacking skills to make a game out of it. :\
Re: Master System animation
Posted: Fri Nov 20, 2009 6:32 pm
by Green Gibbon!
The dialogue is too grammatically correct. If you'd make it look like a bad translation with only two lines of text instead of four, it'd really look genuine.
Re: Master System animation
Posted: Mon Nov 23, 2009 10:24 pm
by Opa-Opa
Yeaaah... I was kinda counting on my own gramatical mistakes, you know, English not being my mother tongue and all. I did try to use some cheesy sci-fi words like "Intergalactic" and such. Maybe I should simplify the story. I just have no idea how.
Re: Master System animation
Posted: Mon Nov 23, 2009 10:47 pm
by Brazillian Cara
A story in which the pro/antagonistic roles of humans and aliens are switched really is kind of hard to simplify without losing the appeal of the twist... maybe you should just reduce the vocabulary and number of words per phrase.
Great work, by the way!
Posted: Mon Nov 23, 2009 11:56 pm
by Senbei
As far as grammar goes, you could change the possessive in the "world leaders' hearts" line to "world leader's hearts" or "world leaders hearts." Also, mess around with commas, since, the more commas you, have, the more, grammatically correct, you are. You could even go so far as to throw in a semicolon.
Needless to say, it looks great.
Re: Master System animation
Posted: Sun Nov 29, 2009 4:48 pm
by Arcade
Its a 8 bit game for Master system, bad english grammar its part of its charm...
I just love the MS, by the way, There its only one god and its name its Meka!
Re: Master System animation
Posted: Mon Nov 30, 2009 6:58 am
by Blount
Arcade has a point. And by that I mean he should write the introductory text.
Re: Master System animation
Posted: Mon Nov 30, 2009 7:19 am
by P.P.A.
Blount wrote:Arcade has a point. And by that I mean he should write the introductory text.
Re: Master System animation
Posted: Mon Nov 30, 2009 9:45 am
by Shadow Hog
P.P.A. wrote:Blount wrote:Arcade has a point. And by that I mean he should write the introductory text.
Re: Master System animation
Posted: Mon Nov 30, 2009 10:30 am
by Brazillian Cara
Shadow Hog wrote:P.P.A. wrote:Blount wrote:Arcade has a point. And by that I mean he should write the introductory text.
Re: Master System animation
Posted: Mon Nov 30, 2009 11:52 am
by The Turtle Guy
Would doing a combo breaker here just be adding the the "Break Combos with Combo Breaker" combo? What happens if I break that? Some sort of Bayfieldian paradox?
Re: Master System animation
Posted: Mon Nov 30, 2009 1:50 pm
by Brazillian Cara
No, you just ruin the joke.
Re: Master System animation
Posted: Wed Dec 02, 2009 6:47 pm
by gr4yJ4Y
The Turtle Guy wrote:Would doing a combo breaker here just be adding the the "Break Combos with Combo Breaker" combo? What happens if I break that? Some sort of Bayfieldian paradox?
Posted: Wed Dec 02, 2009 8:17 pm
by Isuka
gr4yJ4Y wrote:The Turtle Guy wrote:Would doing a combo breaker here just be adding the the "Break Combos with Combo Breaker" combo? What happens if I break that? Some sort of Bayfieldian paradox?
Also, Opa just kicks them asses too damn much. Amazing work, man!
Re:
Posted: Fri Dec 04, 2009 3:18 pm
by Opa-Opa
Isuka wrote:gr4yJ4Y wrote:The Turtle Guy wrote:Would doing a combo breaker here just be adding the the "Break Combos with Combo Breaker" combo? What happens if I break that? Some sort of Bayfieldian paradox?
Also, Opa just kicks them asses too damn much. Amazing work, man!
Thanks! I'll be posting a new 16-bit intro animation soon. Just doing some finishing touches.
Re: Master System animation
Posted: Fri Dec 04, 2009 7:48 pm
by Shadow Hog
Like having Arcade write the script for you.
Re: Master System animation
Posted: Sun Dec 06, 2009 3:25 pm
by Arcade
Does it involve a Comunist tank destroying the Unites states?
Re: Master System animation
Posted: Sun Dec 06, 2009 3:44 pm
by Shadow Hog
If you want it to, it sure does!