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Breakin' Borders

Posted: Sat Feb 14, 2009 2:00 pm
by Isuka
http://borderbreak.com/

For those not in the know 'bout da moonspeak:
10 VS. 10 HIGH SPEED ROBOT TEAM BATTLE!

"Blast Runners" and stuff.
And it's supposedly developed by AM2.

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Dudes... DUDES!
Am I, like, pumped to death or what?!

Re: Breakin' Borders

Posted: Sat Feb 14, 2009 2:54 pm
by Kogen
We will never play it, anyway.

Re: Breakin' Borders

Posted: Sat Feb 14, 2009 9:45 pm
by Zeta
Arcades are dead in the US, robot games don't sell in the US. Filthy Americans, keep it away from them.

In other words, don't ever expect to see this outside of Asia, so don't get excited.

Re: Breakin' Borders

Posted: Sat Feb 14, 2009 9:47 pm
by Kogen
Yeah, it is only going to be available in Uzbekistan.

Posted: Sun Feb 15, 2009 7:30 am
by Isuka
NOT LISTENING LALALAAAA

Fortunately enough, we can all look to it like yet another unfulfilled dream. Like a real life, true to God Oratorio Tangram tournament.
I just need gameplay vids to wank off to, that's all.

Re: Breakin' Borders

Posted: Mon Feb 16, 2009 3:47 am
by Green Gibbon!
I'll be sure to let you losers know how it is.

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Re: Breakin' Borders

Posted: Mon Feb 16, 2009 9:38 am
by Arcade
They can allways change all the characters for "Transformers" to sell the game in America...

Re: Breakin' Borders

Posted: Mon Feb 16, 2009 10:14 am
by Kogen
Because SEGA owns Transformers.

Re: Breakin' Borders

Posted: Wed Feb 18, 2009 11:58 am
by Radrappy
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I suppose the robot designs could be better.

Re: Breakin' Borders

Posted: Thu Feb 19, 2009 8:05 pm
by gr4yJ4Y
A game emphasizing teamwork coming out of Japan?

Whaaaaaaaaaaaaaaaat?

Posted: Fri Feb 20, 2009 8:01 am
by Isuka
http://game.watch.impress.co.jp/docs/20090220/bb.htm
Resized to SD, for sampling purposes:

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Advertising and gameplay vids: http://www.youtube.com/view_play_list?p ... E0B96D3CAC
It's no Virtual On in terms of speed and sheer madness, but it's still awesome and sweet.

Re: Breakin' Borders

Posted: Fri Feb 20, 2009 7:20 pm
by Green Gibbon!
gr4yJ4Y wrote:A game emphasizing teamwork coming out of Japan?

Whaaaaaaaaaaaaaaaat?
That's pretty much all the kids are playing these days. Monster Hunter is a goddamn phenomenon here.

Re: Breakin' Borders

Posted: Fri Feb 20, 2009 9:53 pm
by Shadow Hog
Team-based gameplay seems to be all the rage these days, anyway. TF2, L4D, RE5, Resistance 2 has 8-player co-op...

Re: Breakin' Borders

Posted: Fri Feb 20, 2009 10:10 pm
by Protodude
I thought I read somewhere this was Sega's answer to that cockpit Gundam game? Here I was expecting it to be spherical but I guess they mean both have co-op aspects to them. Most of the mechs look a little to samey.

I'm not sure how many buttons there are or what all the stuff on the screen means, but it looks simplistic enough to be ported to PS3 and 360.

Re: Breakin' Borders

Posted: Sat Feb 21, 2009 1:43 am
by Majestic Joey
this game looks awesome and it's a original game? From Sega? That pretty much means there's like no chance this game will come out in the US. Weak.

Posted: Sat Feb 21, 2009 1:27 pm
by Isuka
Here are some more screenies and stuff. http://game.watch.impress.co.jp/docs/20 ... segaam.htm
Looks like this was the only interesting thing SEGA had to show at this year's AOU, and it looks like it outclassed all of the other companies' offerings, too.
Protodude wrote:I thought I read somewhere this was Sega's answer to that cockpit Gundam game? Here I was expecting it to be spherical but I guess they mean both have co-op aspects to them. Most of the mechs look a little to samey.

I'm not sure how many buttons there are or what all the stuff on the screen means, but it looks simplistic enough to be ported to PS3 and 360.
Yeah, the customization aspect seems to be absent due to it being an arcade game, and even then the mechanic design is nothing to write home about.
Controls indeed seem rather simplistic.

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Re: Breakin' Borders

Posted: Sat Feb 21, 2009 1:36 pm
by Radrappy
Majestic Joey wrote:this game looks awesome and it's a original game? From Sega? That pretty much means there's like no chance this game will come out in the US. Weak.
Watch a video of it. it gets considerably less awesome in motion.

Re: Breakin' Borders

Posted: Sat Feb 21, 2009 2:36 pm
by Kogen
All the yelling anime faces make it better, though!

Re: Breakin' Borders

Posted: Sat Feb 21, 2009 9:54 pm
by gr4yJ4Y
Green Gibbon! wrote:
gr4yJ4Y wrote:A game emphasizing teamwork coming out of Japan?

Whaaaaaaaaaaaaaaaat?
That's pretty much all the kids are playing these days. Monster Hunter is a goddamn phenomenon here.
I should had put that in all caps to better display my sarcasm. Oops.
Kogen wrote:All the yelling anime faces make it better, though!
I think we need to have a talk.

Re: Breakin' Borders

Posted: Sun Feb 22, 2009 10:41 am
by Kogen
gr4yJ4Y wrote:I think we need to have a talk.
You mean an internet relay chat.

Re: Breakin' Borders

Posted: Wed Feb 25, 2009 12:54 am
by Majestic Joey
speaking of giant robots, virtual on is coming to xbla.

Re: Breakin' Borders

Posted: Wed Feb 25, 2009 10:56 am
by Baba O'Riley
Majestic Joey wrote:speaking of giant robots, virtual on is coming to xbla.
Which one? Operation Moongate, Oratorio Tangram, Force, or Marz?

This, of course, will determine my level of enthusiasm.

And yes, I know Force is unlikely.

Re: Breakin' Borders

Posted: Wed Feb 25, 2009 11:48 am
by Forza Johnman
Oratorio Tangram, Apparently it costs 1200 MS points though.

And here's a Kotaku link: http://kotaku.com/5159889/virtual-on-fo ... 360-its-on

Re: Breakin' Borders

Posted: Wed Feb 25, 2009 12:24 pm
by Kogen
Since when is 1200 a bad price for a DC game? Same price as XBox titles.

Re: Breakin' Borders

Posted: Wed Feb 25, 2009 2:35 pm
by Baba O'Riley
Forza Johnman wrote:Oratorio Tangram, Apparently it costs 1200 MS points though.

And here's a Kotaku link: http://kotaku.com/5159889/virtual-on-fo ... 360-its-on
That is not terrible at all, and I am now quite excited. Granted, it'd be better if I could somehow use the twin sticks, but alas, it is not to be.