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DIZASUTAAAA: Day of Crisis...
Posted: Tue Sep 16, 2008 10:28 pm
by Edgerock
http://d.hatena.ne.jp/video/niconico/sm4652552
http://d.hatena.ne.jp/video/niconico/sm4652605
...So yeah... Monolith Soft's latest effort hits Japan on 9/25. Will this be Nintendo's new IP for the hardcore?
Re: DIZASUTAAAA: Day of Crisis...
Posted: Tue Sep 16, 2008 10:35 pm
by aso
I thought Nintendo's bid for the "hardcore" was going to be MadWorld?
Either way, Disaster: Day of Crisis looks like it'll be one to watch for; much like Disaster Report and Raw Danger, it seems it'll be blending together natural disasters, ridiculous conspiracy-tinged plots, and cheesy voice acting.
A winner, to say the least!
Re: DIZASUTAAAA: Day of Crisis...
Posted: Tue Sep 16, 2008 11:14 pm
by Segaholic2
Looks like a collection of genre cliches mashed into one really boring game.
Re: DIZASUTAAAA: Day of Crisis...
Posted: Wed Sep 17, 2008 12:44 pm
by DackAttac
As generic as it is, I think it could mean good things for the Wii if it's fun. I don't think the console ever quite recovered from Red Steel sucking. Who knows, maybe the Wii'll stop getting family-friendly puzzle/Wii-fit/Brain Age knockoff dumpware and start getting... mainstream dumpware.
Re: DIZASUTAAAA: Day of Crisis...
Posted: Fri Sep 19, 2008 3:37 pm
by gr4yJ4Y
For some reason the setting is really appealing to me. I've never played a game where you go through numerous disasters like this.
Re: DIZASUTAAAA: Day of Crisis...
Posted: Fri Sep 19, 2008 9:50 pm
by DackAttac
The premise is interesting, but the main character looks like Travis Touchdown with all his otaku qualities replaced with actual slickness, he's doing it all to rescue a little girl (aww, even though he's surely rough around the edges and dangerous, this proves he has a sensitive side), and he's fighting terrorism. "Oh, OK. I hate terrorism. Therefore, I must like fighting it in this game."
I really hope that the Wiimote gestures are simple, intuitive, well-executed, and having some repetition instead of coming up with a new gesture for each obstacle, and having it illustrated each time. I feel watching a diagram overlaid on top of the actual action subtracts from the immersion a little bit. Once it's introduced, you show the diagram, have three more in rapid succession without the diagram, bam. The player knows the skill.
Re: DIZASUTAAAA: Day of Crisis...
Posted: Wed Sep 24, 2008 4:25 pm
by Edgerock
Re: DIZASUTAAAA: Day of Crisis...
Posted: Sat Oct 25, 2008 7:08 pm
by Edgerock
Game is now out in Europe. I must say the main theme has to be one of the best from Nintendo as of late...
http://www.youtube.com/watch?v=fib1ICln7Ic