Kicking the Sonic Habit
Posted: Wed Dec 26, 2007 5:01 pm
I don't normally post here, but I lurk a lot. I need some advice on my Sonic habit. Recently I've graduated college and I've been trying to keep up with all the Sonic games I've missed up to this point, as well as a few Sonic Team games here and there. I'm thinking of recent events and terrible scores within the last 10 years of Sega and seeing this horrible new Nights into Dreams, I think I'm going to finally get rid of a lot of Sonic Team games I've been accumulating as I find myself more and more apathetic towards them. It seems like every time I pick up a Sonic game I've missed now I hate it and find it intensely tedious. If I replay the first few Sonic games of his golden era, they are not tedious... so it must not be me, but liking Sonic has become an expensive and disappointing habit I've carried over from my childhood hero.
I'm just wanting to hear the opinions of you guys on which games I should keep based on what I like and what you think. I'm going to cut the fat out of my Sonic habit and go on the theories why some of the early games are good and why some are pisspoor.
So here's my collection so far, some of these I haven't played though:
Sonic Mega Collection Plus (completed)
Sonic Gems (completed)
Knuckles Chaotix (haven't played yet)
Sonic 3D Blast on Saturn (completed)
Sonic Jam (completed or watched everything)
Sonic Adventure DX (completed)
Sonic Adventure 2 Battle (completed)
Sonic Heroes (Tried to play)
Sonic Pocket Adventure (completed)
Sonic Advance 1,2 (completed)
Sonic Advance 3 (tried to play)
Sonic Rush (haven't played yet)
Sonic Battle (haven't played yet)
Billy Hatcher (haven't played yet)
Chu Chu Rocket (completed)
Feel the magic (played somewhat)
Nights (completed)
Burning Rangers (haven't played yet)
Astro Boy (haven't played yet)
Okay so I hope I haven't lost you here, but out of all of those games I really feel like I should only keep the Sonic Mega Collection, Sonic Gems, Sonic 3D Blast, and maybe Knuckles Chaotix.
I keep playing all these Sonic Team games out of compulsion but it's been a long time since I've had pure unadulterated fun with a Sonic Team game. My favorite games of course are Sonic 1,2,3 and Knuckles, and my theory is because of Hirokazu Yasuhara who was the original designer, who is long since gone. I also enjoy Sonic 3d Blast even though I know a lot of people hate it, in which Hirokazu Yasuhara was also involved. I don't mind having Sonic Spinball and Comix Zone around on my Mega Collection either, because those are a few of my favorite Sega America games.
Sonic CD is fun I guess but I mostly only like it because of the movies, the bosses, music, and the graphics. Other than that I don't think Naoto Ohshima is suited for design.I may be in the minority but I think Sonic CD has terrible and confusing level design. There's really no need to ever visit the future, and actually there's no need to ever go to the past if you collect all the time stones. So why make all these versions of the levels? A lot of parts feel broken as well with level design that just sort of goes all over the place and doesn't really lead you anywhere, unlike Sonic 3.
And I know I will be hated for saying this but I find Nights to be somewhat tedious, although fun once you get the hang of it. It starts to show exactly how Sonic Team's 3d game philosophy will play out with grading me on every level and having somewhat overly complicated controls, rules, and scoring schemes for how simple the game really is. I think a lot of this lies in the design direction of Takashi Iizuka.
And Iizuka games are what I really don't like. It seems he's the master of creating tedious and clunky games. I just got fed up with Sonic Heroes heroes after falling into a pit over and over. The bosses really sucked too. I liked Sonic Adventure when I had it for my Dreamcast long ago, but it doesn't age that well and there are far better 3d platforms. Sonic Adventure might be the only 3D Sonic game I really enjoy but I'm not all that attached to it what with the terrible music, plot, and voice acting. I gritted my teeth through getting every achievement in Sonic Adventure 2 and it was okay but I don't want to do an exercise in tedium like that in a video game ever again. There's just no time for silly stuff like that for me in my life anymore. Why is Sonic a huge collectathon and ranking thing these days? I was happy just getting chaos emeralds. I don't even want to worry about Billy Hatcher at this point.
The Dimps games are just bland. I don't know why, but like the level design is boring, the special stages are boring, and possibly only the bosses are good. I really don't care to play as Amy in a 2D game either.
As for Yuji Naka, I somehow don't think he had much to do with the Sonic series as it's made out to be. The hands on sort of stuff. Chu Chu rocket was fun for how short it lasted, but it's also not a game I'm attached to.
I have no interest in playing anything past Sonic Heroes, and I really don't have the time or money to dedicate to games that are have become universally hated and criticized.
I realize games like Burning Rangers, Astro Boy, and Space Channel 5 are supposed to be fun, but aren't they designed by different teams? Should I tackle these games?
Also I liked how funny Feel the Magic was on how far I got, but again this seems to be a different designer and not like most Sonic Team games. Checking Knuckles Chaotix on Mobygames, I see everyone who designed and directed it is not really a Sonic regular. I'd still be willing to try those with encouragement.
Help me pick and choose guys, what games would you ditch? Have any of you ditched the hedgehog? What did you guys finally decide was important?
I'm just wanting to hear the opinions of you guys on which games I should keep based on what I like and what you think. I'm going to cut the fat out of my Sonic habit and go on the theories why some of the early games are good and why some are pisspoor.
So here's my collection so far, some of these I haven't played though:
Sonic Mega Collection Plus (completed)
Sonic Gems (completed)
Knuckles Chaotix (haven't played yet)
Sonic 3D Blast on Saturn (completed)
Sonic Jam (completed or watched everything)
Sonic Adventure DX (completed)
Sonic Adventure 2 Battle (completed)
Sonic Heroes (Tried to play)
Sonic Pocket Adventure (completed)
Sonic Advance 1,2 (completed)
Sonic Advance 3 (tried to play)
Sonic Rush (haven't played yet)
Sonic Battle (haven't played yet)
Billy Hatcher (haven't played yet)
Chu Chu Rocket (completed)
Feel the magic (played somewhat)
Nights (completed)
Burning Rangers (haven't played yet)
Astro Boy (haven't played yet)
Okay so I hope I haven't lost you here, but out of all of those games I really feel like I should only keep the Sonic Mega Collection, Sonic Gems, Sonic 3D Blast, and maybe Knuckles Chaotix.
I keep playing all these Sonic Team games out of compulsion but it's been a long time since I've had pure unadulterated fun with a Sonic Team game. My favorite games of course are Sonic 1,2,3 and Knuckles, and my theory is because of Hirokazu Yasuhara who was the original designer, who is long since gone. I also enjoy Sonic 3d Blast even though I know a lot of people hate it, in which Hirokazu Yasuhara was also involved. I don't mind having Sonic Spinball and Comix Zone around on my Mega Collection either, because those are a few of my favorite Sega America games.
Sonic CD is fun I guess but I mostly only like it because of the movies, the bosses, music, and the graphics. Other than that I don't think Naoto Ohshima is suited for design.I may be in the minority but I think Sonic CD has terrible and confusing level design. There's really no need to ever visit the future, and actually there's no need to ever go to the past if you collect all the time stones. So why make all these versions of the levels? A lot of parts feel broken as well with level design that just sort of goes all over the place and doesn't really lead you anywhere, unlike Sonic 3.
And I know I will be hated for saying this but I find Nights to be somewhat tedious, although fun once you get the hang of it. It starts to show exactly how Sonic Team's 3d game philosophy will play out with grading me on every level and having somewhat overly complicated controls, rules, and scoring schemes for how simple the game really is. I think a lot of this lies in the design direction of Takashi Iizuka.
And Iizuka games are what I really don't like. It seems he's the master of creating tedious and clunky games. I just got fed up with Sonic Heroes heroes after falling into a pit over and over. The bosses really sucked too. I liked Sonic Adventure when I had it for my Dreamcast long ago, but it doesn't age that well and there are far better 3d platforms. Sonic Adventure might be the only 3D Sonic game I really enjoy but I'm not all that attached to it what with the terrible music, plot, and voice acting. I gritted my teeth through getting every achievement in Sonic Adventure 2 and it was okay but I don't want to do an exercise in tedium like that in a video game ever again. There's just no time for silly stuff like that for me in my life anymore. Why is Sonic a huge collectathon and ranking thing these days? I was happy just getting chaos emeralds. I don't even want to worry about Billy Hatcher at this point.
The Dimps games are just bland. I don't know why, but like the level design is boring, the special stages are boring, and possibly only the bosses are good. I really don't care to play as Amy in a 2D game either.
As for Yuji Naka, I somehow don't think he had much to do with the Sonic series as it's made out to be. The hands on sort of stuff. Chu Chu rocket was fun for how short it lasted, but it's also not a game I'm attached to.
I have no interest in playing anything past Sonic Heroes, and I really don't have the time or money to dedicate to games that are have become universally hated and criticized.
I realize games like Burning Rangers, Astro Boy, and Space Channel 5 are supposed to be fun, but aren't they designed by different teams? Should I tackle these games?
Also I liked how funny Feel the Magic was on how far I got, but again this seems to be a different designer and not like most Sonic Team games. Checking Knuckles Chaotix on Mobygames, I see everyone who designed and directed it is not really a Sonic regular. I'd still be willing to try those with encouragement.
Help me pick and choose guys, what games would you ditch? Have any of you ditched the hedgehog? What did you guys finally decide was important?