Some games I have been playing recently
Posted: Tue Jul 20, 2004 6:39 pm
I've been playing some games recently, as I often do. None are particularly red-hot off the shelves, as I tend to have to get round to things these days-- it's strange how less pressing the 'next best thing' seems to be in your life when you suddenly have all the money and time in the world to spend investigating it-- but it's reached the point of my playing them where I've felt it necessary to write some things about 'em.
The first one is Ninja Gaiden. It came out a couple of months ago over here. Obviously there were good reviews. I did have my doubts. I'm not an enormous fan of DOA, not being a fighting man (although not being a gay man either, so the series still holds some appeal for me) and Xtreme Beach Volleyball being little more than of passingly erotic intrigue to my tastes. The first few levels of Gaiden were pretty much what I'd been expecting: pretty well-made, kind of repetitive and ultimately shallow. At some point that all changed-- I think around the time I learnt to block properly-- and I finally completed the damn thing only a week or so ago (with a 'Master Ninja' rating, no fucking less). With perserverence, the subtle nuances of Ninja Gaiden begin to unearth themselves. This is frankly the best fighting engine I've ever played with-- never have I had so much fun juggling the multiple tasks of blocking, rolling and general hack-and-slashery as I have in Ninja Gaiden, but this only occurred to me a few chapters into this overly meaty meal of a video game. This is a game that's immediately and quite startlingly difficult, but its rules are made clear from the beginning and death is never anything but your own damned fault because you fucking suck. Unlike most games of current times, your abilities don't grow with the game's demands-- they're always lagging quite some distance behind, and every new challenge requires several different takes before you see any kind of success, and even then it's always tempting to re-load a previous save just to conserve precious Elixirs. The first boss took me many attempts to defeat, but upon finishing the final chapter, I reloaded the first just for old time's sake and found it the easiest thing in the world. There's a certain symbiosis of game and player involved here. By the end of the game you really do feel as skilled in the art of the ninja as you're supposed to.
It's got problems. I mean, it really is too hard, ultimately. Certain points are just outright unfair, and wimps like Dach won't be able to cope, as he's whingingly demonstrated. The game's appalling plotting and dialogue, so typical of its medium, are ripe examples of precisely what we don't need to help pull the video game industry into the realm of the artistically accepted. Ultimately though, he said, dismissing these, you just gotta dig it. Next is Transformers.
Transformers used to be part of the holy trinity of childhood figures in my short life along with the Ninja Turtles and, particularly, Sonic the Hedgehog. The Transformers game for PS2 isn't based on the characters I used to know. It's based on the recent Transformers Armada line, and that, frankly, means nothing to me. Hence a lot of the potential nostalgia value is lost, which is a shame considering the license-- I may get to play as Optimus Prime, but he's not the Prime I used to know. This one's got a different voice, and he hasn't got a trailer. The other two characters are new altogether, and the environments I'm stomping through certainly aren't ones I associate with big automotive robots-- these are jungles and tundra, not modern-day city highways. As far as I'm concerned, the only thing actually linking the game to its namesake is the ability to turn into a truck and drive about a bit.
It's a good game, I guess. Considering the scope of its wide environments, the freedom of movement and its graphical competency, this is excellent use of the PS2's ageing hardware-- but I can't help feeling it should've been on Xbox. You spend most of your time stomping about circle-strafing enemies whilst holding various fire buttons, and occasionally turning into a car for a few moments while you traverse the intersections between firefights. You get some different guns and stuff. You fight some bosses, and usually win. This game doesn't really do anything new, but it does it with solidity and confidence, and most of the time you're having too much of a vague kind of fun to stop and notice the relative blandness of most of what's going on. By license game standards, this is golden material-- by standard standards, it's merely pretty good. I guess I recommend it if you just want to pretend to be a distant relative of the original Optimus Prime-- as I do-- but I can't help but long for a 'truer' application of the franchise.
Also: Time Crisis 3. I don't really have much to say about that, except that it's a fine port and something to keep you faintly mentally active in the evenings... and that its two-player mode really sucks. I understand that the nature of the series requires two different screens, and they account for this by using split-screen (which is a good idea)-- but the screens are displayed with massive borders. What you actually end up looking at is a pair of tiny square boxes each about 1/6th the size of your TV display. I do not know why they did that. Does anyone else? I hear they're porting Crisis Zone too, so that's something to look forward to, but I won't be happy until Virtua Cop 3 happens in my bedroom.
Oh, and-- Beyond Good and Evil. This was another game that had completely slipped under my radar until you guys started discussing it. Upon examing the box in the shop I work at, it didn't look much more than a really generic third-person action game with boring art direction or something, but I guess either I or the marketing guys really suck ass because I'm two hours in and it's fucking lovely: effortlessly clever, unique, pretty, upatronising and seamlessly imaginative. Does it stay this good? What was that bug thing about again?
The first one is Ninja Gaiden. It came out a couple of months ago over here. Obviously there were good reviews. I did have my doubts. I'm not an enormous fan of DOA, not being a fighting man (although not being a gay man either, so the series still holds some appeal for me) and Xtreme Beach Volleyball being little more than of passingly erotic intrigue to my tastes. The first few levels of Gaiden were pretty much what I'd been expecting: pretty well-made, kind of repetitive and ultimately shallow. At some point that all changed-- I think around the time I learnt to block properly-- and I finally completed the damn thing only a week or so ago (with a 'Master Ninja' rating, no fucking less). With perserverence, the subtle nuances of Ninja Gaiden begin to unearth themselves. This is frankly the best fighting engine I've ever played with-- never have I had so much fun juggling the multiple tasks of blocking, rolling and general hack-and-slashery as I have in Ninja Gaiden, but this only occurred to me a few chapters into this overly meaty meal of a video game. This is a game that's immediately and quite startlingly difficult, but its rules are made clear from the beginning and death is never anything but your own damned fault because you fucking suck. Unlike most games of current times, your abilities don't grow with the game's demands-- they're always lagging quite some distance behind, and every new challenge requires several different takes before you see any kind of success, and even then it's always tempting to re-load a previous save just to conserve precious Elixirs. The first boss took me many attempts to defeat, but upon finishing the final chapter, I reloaded the first just for old time's sake and found it the easiest thing in the world. There's a certain symbiosis of game and player involved here. By the end of the game you really do feel as skilled in the art of the ninja as you're supposed to.
It's got problems. I mean, it really is too hard, ultimately. Certain points are just outright unfair, and wimps like Dach won't be able to cope, as he's whingingly demonstrated. The game's appalling plotting and dialogue, so typical of its medium, are ripe examples of precisely what we don't need to help pull the video game industry into the realm of the artistically accepted. Ultimately though, he said, dismissing these, you just gotta dig it. Next is Transformers.
Transformers used to be part of the holy trinity of childhood figures in my short life along with the Ninja Turtles and, particularly, Sonic the Hedgehog. The Transformers game for PS2 isn't based on the characters I used to know. It's based on the recent Transformers Armada line, and that, frankly, means nothing to me. Hence a lot of the potential nostalgia value is lost, which is a shame considering the license-- I may get to play as Optimus Prime, but he's not the Prime I used to know. This one's got a different voice, and he hasn't got a trailer. The other two characters are new altogether, and the environments I'm stomping through certainly aren't ones I associate with big automotive robots-- these are jungles and tundra, not modern-day city highways. As far as I'm concerned, the only thing actually linking the game to its namesake is the ability to turn into a truck and drive about a bit.
It's a good game, I guess. Considering the scope of its wide environments, the freedom of movement and its graphical competency, this is excellent use of the PS2's ageing hardware-- but I can't help feeling it should've been on Xbox. You spend most of your time stomping about circle-strafing enemies whilst holding various fire buttons, and occasionally turning into a car for a few moments while you traverse the intersections between firefights. You get some different guns and stuff. You fight some bosses, and usually win. This game doesn't really do anything new, but it does it with solidity and confidence, and most of the time you're having too much of a vague kind of fun to stop and notice the relative blandness of most of what's going on. By license game standards, this is golden material-- by standard standards, it's merely pretty good. I guess I recommend it if you just want to pretend to be a distant relative of the original Optimus Prime-- as I do-- but I can't help but long for a 'truer' application of the franchise.
Also: Time Crisis 3. I don't really have much to say about that, except that it's a fine port and something to keep you faintly mentally active in the evenings... and that its two-player mode really sucks. I understand that the nature of the series requires two different screens, and they account for this by using split-screen (which is a good idea)-- but the screens are displayed with massive borders. What you actually end up looking at is a pair of tiny square boxes each about 1/6th the size of your TV display. I do not know why they did that. Does anyone else? I hear they're porting Crisis Zone too, so that's something to look forward to, but I won't be happy until Virtua Cop 3 happens in my bedroom.
Oh, and-- Beyond Good and Evil. This was another game that had completely slipped under my radar until you guys started discussing it. Upon examing the box in the shop I work at, it didn't look much more than a really generic third-person action game with boring art direction or something, but I guess either I or the marketing guys really suck ass because I'm two hours in and it's fucking lovely: effortlessly clever, unique, pretty, upatronising and seamlessly imaginative. Does it stay this good? What was that bug thing about again?