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A new (good) reason to get a wii

Posted: Sun Sep 09, 2007 11:49 am
by Majestic Joey
Vanillaware, creators of odin sphere and grim grimoire are making a new 2d action game for the wii.

http://www.n4g.com/wii/News-65476.aspx

Apparently it is set in feudal Japan has a girl main character and still has amazing art. Hopefully it comes out for other systems or I will definately have to get a Wii.

Posted: Sun Sep 09, 2007 12:56 pm
by Isuka
Classic controller support or GTFO.

Posted: Sun Sep 09, 2007 12:59 pm
by Delphine
I wouldn't call that a "good" reason -- maybe a "slightly above average" reason. No More Heroes and Shiren the Wanderer 3 may be good reasons.
Isuka wrote:Classic controller support or GTFO.
I think there's been a miscommunication somewhere.

Posted: Sun Sep 09, 2007 1:17 pm
by Isuka
I'm evidently talking to an imaginary Vanillaware employee who's reading this topic. It's a legitimate form of getting things done the right way.

Posted: Sun Sep 09, 2007 2:09 pm
by Delphine
I meant that you misunderstand that the point of making a game on the Wii is -- should be -- to use the wiimote. If they can't make the game work with the 'mote then they shouldn't be making it for the Wii. I hear the Xbox 360 is pretty popular.

Posted: Sun Sep 09, 2007 2:19 pm
by Majestic Joey
I think it uses the wii mote and also you can use a normal controller also, which I would probabbly do. I hate flinging around the wii mote.

Posted: Sun Sep 09, 2007 2:21 pm
by FlashTHD
Delphine wrote:I meant that you misunderstand that the point of making a game on the Wii is -- should be -- to use the wiimote. If they can't make the game work with the 'mote then they shouldn't be making it for the Wii. I hear the Xbox 360 is pretty popular.
If they can't make it work with the remote then it's the damn controller's problem, not the whole system. But no, let's see Nintendo mandate this logic, and watch the system get mowed down by the competition in, how long? Couple years tops?

Posted: Sun Sep 09, 2007 2:47 pm
by Delphine
Majestic Joey wrote:I hate flinging around the wii mote.
THEN DON'T BUY A WII. God, this is not rocket science. If you don't like something, don't buy it.
FlashTHD wrote:Couple years tops?
In a couple years they're going to duct tape a couple of Wii's together and sandwich some HD in there, so it's a moot point anyhow.

Posted: Sun Sep 09, 2007 2:59 pm
by Majestic Joey
I don't want to buy a wii but if this game only comes out for the wii then I'm going to be pissed off.

Posted: Sun Sep 09, 2007 3:49 pm
by Ritz
The rate at which Vanillaware churns out these games is astounding. The fact that the game takes place in feudal Japan turned me off for a second, up until I saw the screenshots. It seems a bit more action-oriented than Odin Sphere, which is certainly a good thing. Yes, this post reads more like a bullet list than anything, but that's only because I'm too busy watching Doctor Strange to care about prose. Why do all of Vanillaware's male leads suffer from some form of amnesia?

Posted: Sun Sep 09, 2007 4:59 pm
by Majestic Joey
Amnesia is awesome. when the character wakes up and says "where am I? who am I? I must find out more about my past." it adds suspence and depth to the story. maybe.

Posted: Sun Sep 09, 2007 5:14 pm
by Segaholic2
Delphine wrote:I meant that you misunderstand that the point of making a game on the Wii is -- should be -- to use the wiimote. If they can't make the game work with the 'mote then they shouldn't be making it for the Wii. I hear the Xbox 360 is pretty popular.
Yeah, because all of the DS's best games require the touch screen and microphone. :roll:

Posted: Sun Sep 09, 2007 5:27 pm
by Delphine
Oh, okay, I see what you're saying. The best PS2 games only used the X button!

Posted: Sun Sep 09, 2007 7:44 pm
by Opa-Opa
Well, most of them didn't require ALL of its buttons. Heck, some of them didn't even require analog.

So, basically, in a couple of years we'll be seeing the Wii in life support, just as we saw the Mega Drive with all it's upgrades? That should be interesting...

Posted: Sun Sep 09, 2007 9:20 pm
by Isuka
The difference being, the MD could stand pretty well on it's own and it's standard controller didn't represent an obstacle, while the Wii remote makes several games more difficult and uncomfortable to play.

Posted: Mon Sep 10, 2007 7:32 am
by Yami CJMErl

Posted: Mon Sep 10, 2007 4:09 pm
by Esrever
It's real: http://kotaku.com/gaming/breaking/ninte ... 298328.php

I've got to say, despite my cautious enthusiasm for the games it "supports", I can't for the life of me figure out what the point of the Zapper shell is. I mean, it doesn't seem to add any additional buttons or functionality whatsoever. How is it any different than just using the remote and nunchuk on their own, aside from forcing you to hold them in a particular postion? Couldn't you just play Umbrella Chronicles just as effectively (and probably more comfortably) without the shell?

Posted: Mon Sep 10, 2007 4:15 pm
by Yami CJMErl
I see it as a delayed excuse to release Duck Hunt onto Virtual Console--but that's just my opinion.

http://www.nintendowiifanboy.com/2007/0 ... -our-eyes/
^ new screenshots for the Vanillaware Wii game

Posted: Tue Sep 11, 2007 12:23 pm
by Majestic Joey
I hope this game will be in HD.

Posted: Tue Sep 11, 2007 12:31 pm
by Segaholic2
The Wii can't output HD.

Posted: Tue Sep 11, 2007 1:21 pm
by Brazillian Cara
Seriously, does it make THAT much of a difference?

Posted: Tue Sep 11, 2007 2:04 pm
by Esrever
In a way, it makes even more of a difference in 2D than it does in 3D.

3D graphics are scalable. A crate might be ten pixels wide, or 20, or 100, or 1000, depending on how close your character is standing to it. With an HD display, your screen resolution is bigger, which means you can see that crate in much more detail. But the game can still easily scale the graphics down to a lower resolution. The effect is no different than how it would display objects in HD that are slightly further away from your character.

2D graphics, on the other hand, are not scalable... they are drawn deliberately pixel by pixel. The resolution the game is designed for is the only resolution the game will ever be viewed in... if you blow it up bigger, it just makes the pixels in the game art bigger as well.

So basically, by making the game in standard def, they are effectively painting on a smaller canvas. HD would allow them to draw that pretty artwork of theirs much larger.

Of course, drawing it in HD would also mean it wouldn't fit on most people's televisions...

Posted: Tue Sep 11, 2007 8:42 pm
by Isuka
I wonder if the DVD-9 of the 360 has enough capacity for standard definition and HD samples of a 2D game of this nature (that is, flash-like 2D). Someone at Vanillaware could develop some sweet graphics compression algorithm (or even try and render some of the elements in real-time using vectors and textures) so it could store two separate versions of the game, and save any extras for a second disc if they must.

Of course this isn't a problem with the PS3, but I'll assume anyone that has the console must have an HDTV already, so it's entirely moot.

Posted: Wed Sep 12, 2007 12:45 am
by Esrever
You would think so, but apparently most owners aren't even aware the ps3 and 360 are capable of HD visuals.

http://www.1up.com/do/newsStory?cId=3161833

Posted: Wed Sep 12, 2007 1:57 am
by Light Speed
Isn't Alien Hominid and the new Castle Crashers game 2D sprite based HD games that can run in SD? How do they do it? Alien Hominid is only 50 or a 100 megs.

Oh and the difference between 360 games and Wii games graphically is staggering. I also bought the HD DVD addon and that kickass too. Even the sound kicks more ass. Everyone should buy 12, now!