Request for an Immediate Rescue
Posted: Fri Jul 27, 2007 8:41 pm
So I decided it was high time to finish up my collection of Sonic Team Saturn games, and went onto eBay to collect the finishing item: <i>Burning Rangers</i>. I wasn't really sure what I was to be expecting here, especially since it's not a title that's remembered anywhere NEAR as fondly as other obscure Sonic Team titles are (except maybe <i>Billy Hatcher</i>, but anyway). Prolly paid too much, but ~$50 complete-in-box is better than the $70-$80 that others are commanding, so it could've been worse...
Anyway, I just felt like stating that it's not half-bad, actually. I mean, the fact that there are only four stages is somewhat concerning, but then, this was back when Sonic Team made relatively few stages in their games, only to cram those few stages with enough reasons to constantly come back and replay them. Either way I've only played the first two levels (as Tillis naturally), so I guess I've barely scratched the game's surface.
So yes, the graphics really kind of suck. Not so much because they're blocky, necessarily, but because there's the occasional flickering, slowdown here and there, and the overall framerate is abysmal. But the game is nevertheless quite playable, so... what isn't quite as excusable is the camera. Diss Sonic Team's latest cameras as much as you want; fact is, they're all still better than <i>Burning Rangers</i>'. I get lost so very much in this game, to the extent that not even constantly pestering Chris is of much help. It's workable, but MAN do I yearn for something better - even the <i>Sonic Adventure</i> camera, despite its wall-clipping issues, was a lot easier to use than this one, which generally rotates 90Â￾° at a time, and sometimes I swear not in the direction I would expect it to...
I haven't really seen too many enemies, yet. The first two bosses, obviously, but other than that, it's mostly fire. There WERE some annoying blue robots that take several fully-charged shots to destroy, including at least one room with THREE of them... what's really annoying is that, should you get hit, you would lose all your crystals (the game's equivalent to "rings"), complete with a lack of sound effect to notify you of such, and should you shoot that fully-charged shot, all those crystals that just went flying are VAPORIZED. This is not an issue with one enemy, but with three, it gets to be extremely cramped, so it does, in fact, become a factor. Either way, combat's not EXTREMELY satisfying but it gets the job done.
Voice-acting is atrocious, of course. Big Landman sounds nothing like he should (wasn't he supposed to be foreign? I'd expected at least a faint African accent to him), and apparently "Lead" is pronounced "Reed" in the future (which wouldn't be an issue if they'd just used "Reed" to begin with). Not to mention, the conversations that you have with the hostages are laughable at best - but, well, par for the course in the late '90s, I guess. The anime cutscenes are nice, though - although they'd be nicer if they were used for more than just post-level cinematics, but perhaps a bit of pre-level plot as well.
There are some nice replay incentives, though; I recall reading on this very site that further replays will give you drastically different paths, and therefore give you access to a wider variety of hostages. Saving all the hostages looks to be one of the biggest incentives, actually, since the game keeps track of each and every hostage you've saved - I doubt there's a bonus for saving ALL of them, but regardless, it's a neat thing.
Anyway, I intend to trek deeper into the game sometime soon. I figure I'm not the only one here who's played it (GG! and Popcorn come to mind, at least), but nevertheless, for those who haven't, I'll prolly report my overall feelings once I've finished the whole shebang.
That being said, I kinda wish they would take another attempt at this series; the level design, from what I've seen, explicitly has no bottomless pits, at least. They could fix the camera (well, okay, at least make it less broken), and probably rework the combat system to be somewhat more modern (lock-on button FTW)... plus, even on, say, the Wii, the game would look a helluva lot better and run a lot smoother than the Saturn game itself does. The series has potential, I think - should they ever bother to return to it.
Anyway, I just felt like stating that it's not half-bad, actually. I mean, the fact that there are only four stages is somewhat concerning, but then, this was back when Sonic Team made relatively few stages in their games, only to cram those few stages with enough reasons to constantly come back and replay them. Either way I've only played the first two levels (as Tillis naturally), so I guess I've barely scratched the game's surface.
So yes, the graphics really kind of suck. Not so much because they're blocky, necessarily, but because there's the occasional flickering, slowdown here and there, and the overall framerate is abysmal. But the game is nevertheless quite playable, so... what isn't quite as excusable is the camera. Diss Sonic Team's latest cameras as much as you want; fact is, they're all still better than <i>Burning Rangers</i>'. I get lost so very much in this game, to the extent that not even constantly pestering Chris is of much help. It's workable, but MAN do I yearn for something better - even the <i>Sonic Adventure</i> camera, despite its wall-clipping issues, was a lot easier to use than this one, which generally rotates 90Â￾° at a time, and sometimes I swear not in the direction I would expect it to...
I haven't really seen too many enemies, yet. The first two bosses, obviously, but other than that, it's mostly fire. There WERE some annoying blue robots that take several fully-charged shots to destroy, including at least one room with THREE of them... what's really annoying is that, should you get hit, you would lose all your crystals (the game's equivalent to "rings"), complete with a lack of sound effect to notify you of such, and should you shoot that fully-charged shot, all those crystals that just went flying are VAPORIZED. This is not an issue with one enemy, but with three, it gets to be extremely cramped, so it does, in fact, become a factor. Either way, combat's not EXTREMELY satisfying but it gets the job done.
Voice-acting is atrocious, of course. Big Landman sounds nothing like he should (wasn't he supposed to be foreign? I'd expected at least a faint African accent to him), and apparently "Lead" is pronounced "Reed" in the future (which wouldn't be an issue if they'd just used "Reed" to begin with). Not to mention, the conversations that you have with the hostages are laughable at best - but, well, par for the course in the late '90s, I guess. The anime cutscenes are nice, though - although they'd be nicer if they were used for more than just post-level cinematics, but perhaps a bit of pre-level plot as well.
There are some nice replay incentives, though; I recall reading on this very site that further replays will give you drastically different paths, and therefore give you access to a wider variety of hostages. Saving all the hostages looks to be one of the biggest incentives, actually, since the game keeps track of each and every hostage you've saved - I doubt there's a bonus for saving ALL of them, but regardless, it's a neat thing.
Anyway, I intend to trek deeper into the game sometime soon. I figure I'm not the only one here who's played it (GG! and Popcorn come to mind, at least), but nevertheless, for those who haven't, I'll prolly report my overall feelings once I've finished the whole shebang.
That being said, I kinda wish they would take another attempt at this series; the level design, from what I've seen, explicitly has no bottomless pits, at least. They could fix the camera (well, okay, at least make it less broken), and probably rework the combat system to be somewhat more modern (lock-on button FTW)... plus, even on, say, the Wii, the game would look a helluva lot better and run a lot smoother than the Saturn game itself does. The series has potential, I think - should they ever bother to return to it.