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Silent Hill 5!

Posted: Thu Jul 12, 2007 3:09 pm
by aso
It's been confirmed for the PS3 and the Xbox 360, and there are a few screenshots available on IGN.

Everything you need to know is this way.

Posted: Thu Jul 12, 2007 3:24 pm
by Zeta
ALEX HAS BEEN DEAD THE WHOLE TIME.

Posted: Thu Jul 12, 2007 3:36 pm
by aso
Zeta wrote:ALEX HAS BEEN DEAD THE WHOLE TIME.
They wouldn't use a cop-out ending like that again.

... at least, I hope not.

Posted: Thu Jul 12, 2007 5:11 pm
by PSMad
Damnit, *another* Silent Hill? After seeing the movie I've a desire to blast through the old ones for the first time if I can track down the collection...

Posted: Thu Jul 12, 2007 8:43 pm
by Delphine
aso wrote:They wouldn't use a cop-out ending like that again.
...the bad ending in 1, the obvious conclusion in 2, Walter in 4...

I'm not sure if I'm excited or not. Three sort of felt like the end of the series -- I mean, Alessa finally escaped, in a way -- and four wasn't even supposed to be a Silent Hill game, until they got scard towards the end of development that it wouldn't sell and tacked on a bunch of references. It'd be really cool if the same team told a different horror story.

Posted: Thu Jul 12, 2007 8:53 pm
by Segaholic2
It's being developed by The Collective, the brilliant masterminds behind such smash hits as Star Wars Episode III: Revenge of the Sith: The Videogame and The Da Vinci Code: The Videogame.

Posted: Thu Jul 12, 2007 9:16 pm
by Delphine
Well, now I definitely know I'm not excited.

Posted: Thu Jul 12, 2007 10:09 pm
by Zeta
The stupid theme of veterans in Silent Hill is just an excuse to make the game a more traditional FPS by having your character blow away demonic soldiers instead of having to creep around demonic psychic manifestations of sexual abuse.

Posted: Wed Aug 29, 2007 8:55 pm
by aso
I've gotta admit that once I heard the developer was The Collective, my interest waned...

... but the recent EGM article made me somewhat hopeful again, though not entirely.

The Good:
Alex doesn't look terribly bad as a main character.
No forced FPS perspective: they're sticking with a more flexible third-person perspective, thankfully.
Some of the monster designs (such as this thing and Zipperhead) are actually somewhat inspired. Also, the Nurses are back to their creepier SH2 form.
Yamaoka is doing the soundtrack and is also going to be around as a sort of consultant.

The Bad:
The story seems sort of iffy, but then not all of the details have been released. Also, pointlessness of the 'war' theme.
The presence of Elle, who may very well be an AI partner.
Increased focus on combat. Makes sense, since Alex is a soldier and all, but definitely takes away from the idea that the character is a 'regular joe', unlike the first four games.
The Collective is developing it. C'mon.

There are a lot of ways they could screw this up, but I'll have to admit that I've been made a little bit more hopeful by this news.

Posted: Wed Aug 29, 2007 10:43 pm
by gr4yJ4Y
I was just about to ask you what your avatar was, but now I get it.

Posted: Thu Aug 30, 2007 1:55 am
by Zeta
I don't.

Posted: Thu Aug 30, 2007 11:23 am
by Delphine
aso wrote:The Bad
You forgot something:

<a href="http://www.joystiq.com/2007/08/28/silen ... e/">Silent Hill V taking cues from Gan's movie.</a>

Let me ephasize:

Silent Hill V taking <b>cues from <i><u>Gan's movie.</u></i></b>

Posted: Thu Aug 30, 2007 12:59 pm
by Zeta
. . . the first half of the Silent Hill movie was really good. The second half was absolute crap.

Posted: Thu Aug 30, 2007 2:37 pm
by aso
Zeta wrote:I don't.
The monster's head is 'opened', as if a zipper had been drawn. However, the hole made with opening also serves as the mouth. It's almost delightfully bizarre.

And, yeah, the Silent Hill movie wasn't as bad as it could've been - once the plot with the psychotic Christian witch-burners came about, then, yeah, it kinda sucked. But everything before that was generally pretty solid - and the real-time transformation between the 'Normal' Silent Hill and the Otherworld 'Silent Hill' was the best part of the package.

Now, if they take cues from the latter half of the flick, or randomly throw in Pyramid Head for no real reason, then I can understand looking down on it.

Posted: Thu Aug 30, 2007 2:45 pm
by Zeta
I really didn't understand the motivation behind changing the villains from demonic worshipers trying to raise a corrupted Native American God to take over the world into crazy witch-burning Christians.

Was the writer some weird militant pagan dude with a grudge against Christianity? I'm no fan of the religion (or any religion) myself, but it was still damn stupid.

Posted: Thu Aug 30, 2007 9:57 pm
by Delphine
Zeta wrote:I really didn't understand the motivation behind changing the villains from demonic worshipers trying to raise a corrupted Native American God to take over the world into crazy witch-burning Christians.
Because the idea is more mainstream. And that's exactly what we want to do with a creepy psycho thriller game whose fans sit for hours discussing the smallest of details. Make it mainstream.