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Sonic SatAM: The Videogame?

Posted: Wed May 16, 2007 7:52 pm
by WB
http://www.youtube.com/watch?v=TYRz3oWVEMQ
http://www.sega-16.com/Interview-%20Pet ... rawiec.php

This was linked on NeoGaf.

Assuming that this isn't a hoax this is what we would have gotten post spinball. The gameplay looks kinda shit for Sonic, but if this is true, "Whoa..."

EDIT: Yuji Naka kinda seems like a douche. Then again - thats something I've heard before....many times

Posted: Wed May 16, 2007 8:20 pm
by Segaholic2
Thank God that wasn't made.

Posted: Wed May 16, 2007 8:21 pm
by WW
That's like, slower than Sonic Labyrinth.

Posted: Wed May 16, 2007 8:28 pm
by WB
Its very slow. I can't help but think of Spinball. Somewhat nice looking animation but slow as shit with clunky, asinine, and amatuerish controls

Posted: Wed May 16, 2007 8:31 pm
by Popcorn
Looks like they managed to completely remove every element that defined the original Sonic games and instead create Generiplatformer 6.

... And that SatAM game doesn't look very good either! Ha ha ha ha ha ha ha ha ha ha ha ha ha 8----------------------)

Posted: Wed May 16, 2007 8:50 pm
by Ngangbius
The only good thing about it is that it has nice animation. Other than that, it looks anti-Sonic and generally awful.

Posted: Wed May 16, 2007 9:24 pm
by Frieza2000
The first thing I thought was that it looked like a hack of Comix Zone. And I was right; the interview says it was made by the guy who programmed Comix Zone.

Posted: Wed May 16, 2007 10:35 pm
by DBurraki
Not bad to look at but as already stated, really really slow.

It's about as 'Sonic' as the SatAM cartoon was though, in that it's more or less something nearly completely different that happens to have some characters in common with the games. So I suppose this means it hit it's mark.

Posted: Wed May 16, 2007 11:46 pm
by Black Rook
Sonic's speed was at least incorporated into the show. He might as well be Bubsy in that demo.

Posted: Thu May 17, 2007 3:52 am
by cjmcray
Black Rook wrote:Sonic's speed was at least incorporated into the show. He might as well be Bubsy in that demo.
Hey man, don't be dissing on the Bubsy. He's got more attitude than Sonic. Just look at the exclaimation point on his shirt. It just screams rebellion and disrespect for authority.

Posted: Thu May 17, 2007 6:09 am
by Ngangbius
He also spouted off catchphrases every single minute. Kids love the hip lingo!

Posted: Thu May 17, 2007 8:05 am
by WW
WHAT COULD POSSIBLY GO WRONG?!

Posted: Thu May 17, 2007 8:41 am
by Shadow Hog
It looks like a CD-i game.

Seriously, I'm almost tempted to say I wouldn't be surprised to start such a game up and see Sonic stretching and rambling "GEE, IT SURE IS BORING AROUND HERE!"

Seeing Sally respond with "MAH BOI, THIS PEACE IS WHAT ALL TRUE FREEDOM FIGHTERS STRIVE FOR" would be a little... hard to conceive, actually.

Posted: Thu May 17, 2007 8:52 am
by WW
"It is written, only Sonic can defeat Robotnik!"

"Great! I'll grab my stuff!"

"There is no time, your backpack is enough."

Why was Sonic wearing a backpack?

Posted: Thu May 17, 2007 9:08 am
by Shadow Hog
Because he was a perpetual nudist and had to store things <i>somewhere</i>.

Frankly, I'm as likely to accept that he just stores it all in hammerspace, but I don't believe American cartoons do that kind of thing.

Posted: Thu May 17, 2007 9:12 am
by WW
Well, they used to. Back when American cartoons were good.

Posted: Thu May 17, 2007 10:37 am
by Neo Yi
Eh, just looking at the gameplay bores me, but nice graphics...of their time anyways.

Posted: Thu May 17, 2007 1:08 pm
by DBurraki
To be fair (...) I think part of the slowness comes from the fact that the level's design wasn't very speed friendly (small platforms, nooks, crannies and etc). If there was a long straight away maybe he'd of been able to pick up speed.

Or maybe it's just slow as crap. I don't know.

Posted: Thu May 17, 2007 1:39 pm
by DackAttac
DBurraki wrote:To be fair (...) I think part of the slowness comes from the fact that the level's design wasn't very speed friendly (small platforms, nooks, crannies and etc). If there was a long straight away maybe he'd of been able to pick up speed.
Yeah, but where's the fun in an area where you just run fast? Might as well have dash pads. Sonic-brand speed is part running, part dodging/attacking shit. That's what gets the adrenaline pumping. This game's M.O. seems to be "stop and attack". A 2D Heroes, if you will.

Posted: Thu May 17, 2007 2:25 pm
by Rob-Bert
This makes me wish Sonic was able to throw rings and shoot off his quills in today's games.

Posted: Thu May 17, 2007 2:42 pm
by Locit
Because projectile weaponry is the cornerstone of a good Sonic game.

Posted: Thu May 17, 2007 2:49 pm
by WW
Just look at how awesome it was throwing rings as Tails in Sonic '06!!

Posted: Thu May 17, 2007 3:48 pm
by MiraiTails
Ugh. Don't remind me. It doesn't seem like it would be that hard to implement. How did they mess it up so badly?

Posted: Thu May 17, 2007 4:11 pm
by Yami CJMErl
Wasn't there that thing about Sammy firing over half of the bug testers?

Posted: Thu May 17, 2007 4:12 pm
by Frieza2000
They outsource their testing according to OCB.