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Sonic Heroes power core level differences

Posted: Tue Oct 18, 2005 12:09 pm
by Owen Axel
Just thought I'd mention this in the interest of completeness for the Sonic Heroes page in the museum. Feel free to ignore this stuff if you don't think it's worth mentioning or would rather stick a knife in your spleen than deal with Sonic Heroes stuff again.


Speed Formation:
Lvl 1: Increased attack damage
Lvl 2: Increased attack damage; able to destroy unshielded pawns in one hit, as should be the rule with Sonic game badnicks.
Lvl 3: Max attack damage. Homing attack gains tornado effect; able to blow off shields, flip over turtle robots, and toss pawns in the air with regular homing attacks.

Power Formation:
(All power characters have unique attacks affected by core levels. Unique attacks follow a regular attack combo. Each successive attack does more damage then the previous, obviously)
Lvl 1:
- Knuckles uses an explosive ground slam
- Omega fires 360 degree machine gun fire
- Big swings his fishing pole 360 degrees, the hook leaving a weak trail of fire
- Vector whistles notes (?) in a 360 degree twirl
Lvl 2:
- Knuckles's ground slam causes fire to scorch the ground for a few seconds
- Omega's machine gun is replaced by a flame thrower
- Big's hook now leaves a slightly greater wake of fire
- Vector now breathes fire instead of whistling
Lvl 3:
- Knuckles's ground slam causes fireballs to erupt from the ground in all directions for a few seconds
- Omega now fires off drill bits that explode upon impact.
- Big's hook turns all spiky and leaves a wake of fire and black smoke
- Vector spits large bubble gum bubbles in all directions that explode upon impact and bounce off walls.

Fly Formation:
Lvl 1: Slightly increased damage. Slightly increased flight period.
Lvl 2: Increased damage. Able to damage bosses and destroy unshielded pawns in one hit. Increased flight period. Thunder shoots chain through enemies more easily.
Lvl 3: Max damage. Max flight period. Thunder shoot now able to suck up clumps of rings and items like static electricity.



Might also mention that Metal Overlord can also use Chaos Control after three Team Blasts. It's kinda sad that you only get to see that attack if you either suck or are just screwing around.

Posted: Tue Oct 18, 2005 2:58 pm
by Ritz
Also, Vector's bubbles ricochet off walls. Oh, and since I don't recall anyone mentioning this before, Team Sonic's attacks sustain a 'supercharged' effect after using a Team Blast. That is, their moves mimic those used during the blast, and are quite similar to the Light Spin attacks from the previous two Adventure titles, which means that a single attack makes you orbit an enemy until you either manage to hit them, or the Team Blast gauge runs out.

Posted: Tue Oct 18, 2005 3:29 pm
by Owen Axel
Yeah, until the Team Blast gauge runs out, Sonic can use the Light Speed Attack to instantly destroy any non-boss enemy, and it doesn't suck up any rings like in the Metal Overlord fight. As such, Sonic is the only character who can destroy a Heavy Egg Hammer with one blow.

Which would be really handy for the robot storm boss if it weren't for the collision detection glitches that may or may not send you over the edge and down the bottomless pit if you attempt it.

Posted: Tue Oct 18, 2005 5:09 pm
by The Doc
Although that usually doesn't matter anyway because by the time you use Sonic Overdrive in Robot Storm, all the Heavy Egg Hammers are gone and, by the time the next wave comes along, the whole effect has worn off.

Too bad, so sad.

Posted: Tue Oct 18, 2005 5:27 pm
by Brazillian Cara
You probably know this glitch, but here it is anyway: if you press both Y and B buttons (in Gamecube) at the same time while in Fly formation, you automatically refill one third of the Team Blast gauge. It takes a few tries, but it works. Credit to: some guy from Gamefaqs.

Posted: Wed Oct 19, 2005 8:57 am
by Owen Axel
I messed up the info on Big's successive attacks. It's fixed now.