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Katamari on PSP

Posted: Thu Oct 13, 2005 10:15 am
by Tsuyoshi-kun
http://www.1up.com/do/newsStory?cId=3143712

What's the fucking point?! The PSP doesn't even have two analog sticks to play the game.

Then again, I wondered this with Ape Escape.

Re: Katamari on PSP

Posted: Thu Oct 13, 2005 11:00 am
by Delphine
Tsuyoshi-kun wrote:What's the fucking point?!
Money?

I was really excited about Minna Daisuki -- and I love it dearly, it's a lot of fun -- but this just annoys me.

Posted: Thu Oct 13, 2005 12:12 pm
by Esrever
I enjoyed the follow up article from TGS:
The simple and natural control scheme defined the game -- how would it survive the transition to the PSP's single analog stick configuration?

The answer is not very well!
http://www.1up.com/do/previewPage?cId=3143907&did=1

I just don't think this can work, especially not when it's trying to simulate the second stick by using the face buttons. I still don't understand the point of making a handheld fully 3D capable when it doesn't have two sticks... it just seems like a big fucking waste.

Also, I'm weary that the original creator is not involved. If they can make one game without him, I imagine they'll probably make a lot more of them. :P

Posted: Thu Oct 13, 2005 12:42 pm
by Tsuyoshi-kun
Much like with Mega Man?

At least it's being handled by Namco and not some outside company.

Posted: Fri Oct 14, 2005 8:27 pm
by Squirrelknight
Katamari without two analog sticks is like watching porno while both of your arms are broken.

Posted: Sat Oct 15, 2005 1:22 am
by G.Silver
How would we feel about just having the shoulder triggers assigned to strafing and just use one stick? I don't think the twinstick approach is really all that integral to Katamari at all, but replicating an analog stick with four little buttons is a terrible idea.

Posted: Sat Oct 15, 2005 2:08 am
by Dash
I don't think the twinstick approach is really all that integral to Katamari at all
LIES




I mean, it could work, but I think the feel of it all would be lost somehow.


Speaking of PSP games, anyone excited for Loco Roco? I'm pretty interested.

Posted: Sat Oct 15, 2005 9:27 am
by Segaholic2
Loco Roco looks really cool. Maybe the PSP will be cheap enough to buy by the time it comes out.

Posted: Sat Oct 15, 2005 9:50 am
by Neo Yi
Loco Boco looks utterly adorable and fun to play.
~Neo

Posted: Sat Oct 15, 2005 12:26 pm
by Green Gibbon!
I don't think the twinstick approach is really all that integral to Katamari at all
I would disagree with that. The dual sticks approach isn't the only feasible mechanic, but I don't think anything else would be as engaging in terms of conveying the feeling of actually rolling a large, unwieldy ball. Billy Hatcher rolls his egg around with just one control stick, but even with more elaborate platformer level design (not especially good level design, granted), it's never as interesting as Katamari.

On the topic of PSP games, I've had my eye on Karakuri for a while...