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The end of a mystery... (S3&K)

Posted: Thu Sep 22, 2005 5:40 pm
by Starscream
"Also, you'll note that the signs at the end of the Act fall from the sky this time -- knock them around for points, or try to land 'em on secret "hotspots" on the ground to produce an Item Box"

I never knew what the trick with those things was, or if the boxes just dropped out at random. I seemed to get a bubble at Angel Island every time. Are these hotspots *known*? God knows how many times I bumped those signs around. Weirdly enough, you could get a pair of sneakers at Sandopolis.

Posted: Thu Sep 22, 2005 5:55 pm
by Omni Hunter
Yeah, the items aren't random. I remember always aiming for hotsots to get certain items but I don't remember the exact positions of them.

Posted: Sun Sep 25, 2005 9:51 am
by Bo
I used to think there was a 1-pixel white line that showed where the hotspots were from when I played the game on a TV screen, but further investigation shows I was just getting lucky

Posted: Sun Sep 25, 2005 11:05 am
by Starscream
Omni Hunter wrote:Yeah, the items aren't random. I remember always aiming for hotspots to get certain items but I don't remember the exact positions of them.
I'm beginning to wonder whether or not the positions are random though. I thought I found two spots in Flying Battery (they're easy to spot as they're the only breakups in the floor on both sides of the pod) but today only one them produced a box.
Unless of course my aiming was slightly off, in which case you have to land those signs insanely precise... There are a few levels where the spot is right where the sign drops down (Angel Island, a bubble, and Mushroom Hill, a box of rings) so at least that doesn't change.

Yesterday I found three spots in Ice Cap. All three boxes of rings. :smile:

Posted: Sun Sep 25, 2005 12:19 pm
by Owen Axel
The positions definitely are not random. A thousand and one playthroughs have confirmed that. The most impressive box to get is the one at Sandopolis Zone act 1. If you charge up a hefty spin-dash prior to knocking the rock golem into the quicksand you'll bounce back a good way, and if your timing is true the sign falls straight down onto a hidden extra life box.

It's one of those silly prestige feats, like reaching the hidden emblem on the ledge across from Tails's workshop in Sonic Adventure as Sonic. Certainly good enough for bragging points.

*brags*

Posted: Sun Sep 25, 2005 1:35 pm
by j-man
That's easy, all you do is spindash and jump.

Posted: Sun Sep 25, 2005 2:35 pm
by Owen Axel
Well of course it's easy in practice. What's tricky was finding a method of getting the sign to drop straight down on the extra life in the first place.

Far as I know, that's the only sign-drop spot that gives a 1-up.

Posted: Sun Sep 25, 2005 6:29 pm
by j-man
I was talking about the emblem thing.

Posted: Mon Sep 26, 2005 12:35 am
by Owen Axel
Then I'll shut up. Shut up like a fox!

Posted: Sat Oct 01, 2005 8:52 pm
by Professor Machenstein
Image

Posted: Sat Oct 01, 2005 9:11 pm
by Brazillian Cara
What the cra...you're good.

Posted: Sat Oct 01, 2005 9:23 pm
by Kishi
Now do the rest.

Posted: Sun Oct 02, 2005 6:03 am
by Starscream
Eh... I knew where the ones in Ice Cap were!

Nice :smile:

Posted: Sun Oct 02, 2005 12:19 pm
by Professor Machenstein
I'm having a difficult time with Sandopolis. I know there are monitors there, but the emulator is not showing them when I remove the frames to reveil their location in the ground. If any of you know the locations of all the monitors in Sandopolis' goal point, I could use your assistance.

Posted: Sun Oct 02, 2005 1:37 pm
by Owen Axel
Sorry, I only know the exact position of the one I mentioned earlier in this thread. And truthfully I don't know as much WHERE it is as HOW to get it.

Posted: Sun Oct 02, 2005 3:08 pm
by Segaholic2
[quote="Professor Machenstein"][/quote]

WELL? Where's the rest?

Posted: Sun Oct 02, 2005 4:06 pm
by Professor Machenstein
Read my previous post. I am working on the Sonic & Knuckles monitor locations, but I cannot proceed until I get Sandopolis done... Which is something I cannot do at the moment because I cannot see the monitors in the ground at the goal-point. When taking those screenshots with an emulator, I can remove backgrounds and certain sprites, allowing me to see what's hiding behind the ground. I cannot do this in Sandopolis. I'm thinking it has something to do with the pyramid background that rises up when you are facing the Act 1 Boss (The stone mummy thing). I guess I'll have to find another emulator or program. I'm open for suggestions.

I'm using Megasis, by the way.

Posted: Mon Oct 03, 2005 11:32 am
by Starscream
Why not skip Sandopolis in the mean time and get the others done? :smile: