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Knuckles in Sonic 1 rev 01, assload of fixes

Posted: Mon Sep 12, 2005 8:10 am
by LocalH
Yeah.

Code: Select all

- Fixed player sprite tile loading to accomodate for all of Knuckles' tiles on
  all animations
- Fixed a bug that allowed player to climb down through floors when solidity on
  the wall didn't end
- Fixed a bug that freaked out the camera between a boss and the end of the level
- Fixed a bug that freaked out the camera during the title screen after the game
  ended under certain circumstances
- Fixed a bug that allowed immediate skidding after hitting a horizontal spring
- Fixed a bug that disallowed spindashing through monitors that are right beside
  the player
- Fixed a bug that allowed running/skidding on waterslides by pressing left/right
- Fixed a bug that disallowed panning the screen up/down (look up/down)
- Fixed a bug that sent player to the right after striking a pushable block when
  gliding left
- Fixed a bug that caused the camera to pan to the right if the player is too far
  to the left
- Fixed a bug that caused player not to be pushed down properly by solid sprites
  when not moving up
- Fixed a bug that caused player to stop at the edge of conveyor belts instead of
  falling off
- Fixed a bug that caused player to enter walking/pushing animation when spindashing
  beside moving solid sprites
- Fixed a bug that caused player to enter walking animation when jumping beside
  solid sprites
- Fixed a bug that caused player to keep spinning against pushable blocks that still
  have room to move
- Fixed bugs that caused player to keep pushing animation when a wall or solid object
  that was in his way was removed
- Fixed a bug that gave Caterkiller bodyparts one additional frame to damage player
  after the head was destroyed
- "Fixed" "spike bug"
- Fixed tile error in GHZ
- Lowered switch in MZ3
- Lowered Special Stage Ring in SYZ1
- Removed unused Caterkiller tiles from SYZ so Roller enemy displays properly
- Implemented revision 1 scrolling effects
- Implemented dust sprites for spindash, skidding, and sliding
- Implemented player state reset after exiting debug mode
- Enabled entering more than one code per titlescreen sequence
- Implemented small bonus feature, activated by code:     BBBBUDLR
- Implemented cheat for bonus feature (also activates): BBBBBBUDLR
At Stealth's request, please do not spoil the cheats, they're not too hard to figure out and it's either a nice pleasant surprise or a reaction of "I'm never fucking using that ever again".

Posted: Mon Sep 12, 2005 12:44 pm
by Baba O'Reily
Don't tell people not to spoil something, as generally, the thought doesn't cross most people's minds until you mention it.