Let us Pay Our Respects to two Dead Mascots
Posted: Thu Jun 17, 2004 6:22 pm
Well, I played through a little bit of the new Crash & Spyro crossover games, and while they're not "God, shove a fork into my brain to stop the pain" awful (Like Crash 4 and Spyro 4 were), they're nothing near good.
The most telling thing about the quaility of both games is that NEITHER is a platform game.
That's right - they put two platform mascots together in a tie-in game, and no platforming is involved. They're both mini-game collections. There's some platforming trim around the mini-games, but each world is basically a big Sonic Advance 3-style hub that lets you play rip-offs of various arcade games (most noticably Tubin').
These poor bastards. Ever since Naughty Dog and Insomniac dropped their respective franchises, they've been slumming. Finally, like JLo and Marc Anthony, they attempt a poorly thought out join venture and all it does is confirm the death of their careers. Let's take a retrospective on what each franchise had to offer.
Crash Bandicoot
Crash was nothing special. He really didn't do anything that hadn't been done before. However, he was the first popular platform hero on the PSX. Despite the fact that Mario 64 did everything that Crash did, only 100 times better, Crash managed to win the hearts of those souless bastards who both hated Mario and Sonic.
Crash soon gained a strange sequel that improved gameplay in some areas, and made things worse in others.
Finally, Crash 3 was released near the end of the PSX's lifecycle. Arguably one of the best platform games ever on a Sony console, Crash 3 was full of pleasant suprises and classic platform action.
Then Crash was dropped by Naughty Dog in favor of an elf and a weasel, and Crash wandered around - confused for several years. Eventually he appeared in Crash 4, which was like the Sonic Heroes of Crashdom.
Crash wasn't really a special character. He was literally the lovechild of Sonic the Hedehog and Taz. He just happened to give a small niche of gamers something that they couldn't really get anywhere else. He managed to develop real talent near the end of his career, but was tragically cut down as he approached his prime.
He coulda been a contender.
RIP - Crash Bandicoot.
Spyro the Dragon
Anyone who's experienced one of the classic Spyro games can tell that it's a special experience. Suprisingly, despite the world-wide popularity of dragons - no one had ever made a dragon-based platformer of note before Spyro. Spyro took all the skills you would expect of a dragon - flame breath, flight, super strength - and boiled them down into a very interesting and marketable package.
The art of Spyro's games was stunning. Pastel-covered and sweeping fantasy landscapes, as well as a trippy cast of supporting characters, gave one the feeling that they were playing in a cartoonized version of a Tolkien book. "Lord of the Ring Babies" - if you will.
The gameplay, based entirely around exploration and tricky aerial manuevers, was very interesting at times. You could charge at high-speed throughout the levels, or stop and glide everywhere -taking a leasurely exploration route.
Sadly, Spyro was eventually infected with "Chaotixitis". The poor little dragon was soon saddled with a largely unnecessary cast of supporting characters that made no sense at all. Even though he was a dragon, Spyro was soon surrounded with non-sensical and bland generic animal characters. Monkeys, cheetahs, penguins, kangaroos.
One would think that creatures like Gryphons or Unicorns or Centaurs would fit more in with the fantasy theme of Spyro, but obviously the creators of Spyro started scraping the bottom of the barrel, character-wise, after the first game.
Like Crash, Spyro had a grand 3rd game that packed everything that was great about Spyro into a single volume.
Then Insomniac apparently decided to mimic Naughty Dog and dropped the license, too.
Spyro 4 was not just a bad game compared to the other 3, there was nothing redeeming about it at all. While previous installments of the series had included 30+ stages, Spyro four ironically had only about 4 stages. Making it something that would've been more home on the 3DO than the Playstation 2.
Poor Spyro. He was a pretty original character, even if his sidekicks were all random and boring animals that didn't fit in with Spyro at all.
RIP - Spyro the Dragon.
And so that brings us up to now. Both game studios that once handled both licenses got two dual sets of mascots. Jak and Daxter and Ratchet & Clank.
Jak and Daxter started out as a total clone of Crash - however, a drunken night of GTA and the game producers decided to turn the happy little elf into a drunken, gun-toating, psychopath. Er, good call, guys.
Ratchet and Clank, meanwhile, always had guns from the start.
Jak 2 was pretty dismal, because it tried to mix aspects of multiple game genres, and because the characters didn't fit the theme of the game at all.
Ratchet and Clank 1 and 2 was a hoot to play - even though the characters are as bland as Spyro's sidekicks, the weapons system makes the whole series feel like what a 3-D Megaman game SHOULD be.
However, with the third games of both series coming up, I'm sure it won't be long before R&C and J&D are sold to some talentless hacks of game developers.
And then, gentle gamers? And then?
We'll have "Ratchet, Jak, Clank, and Daxter in: The Shameless Search for more Money".
Let us pray that Sonic never crosses over with any freaky licenese. I never want to see "Sonic & Sly Cooper".
The most telling thing about the quaility of both games is that NEITHER is a platform game.
That's right - they put two platform mascots together in a tie-in game, and no platforming is involved. They're both mini-game collections. There's some platforming trim around the mini-games, but each world is basically a big Sonic Advance 3-style hub that lets you play rip-offs of various arcade games (most noticably Tubin').
These poor bastards. Ever since Naughty Dog and Insomniac dropped their respective franchises, they've been slumming. Finally, like JLo and Marc Anthony, they attempt a poorly thought out join venture and all it does is confirm the death of their careers. Let's take a retrospective on what each franchise had to offer.
Crash Bandicoot
Crash was nothing special. He really didn't do anything that hadn't been done before. However, he was the first popular platform hero on the PSX. Despite the fact that Mario 64 did everything that Crash did, only 100 times better, Crash managed to win the hearts of those souless bastards who both hated Mario and Sonic.
Crash soon gained a strange sequel that improved gameplay in some areas, and made things worse in others.
Finally, Crash 3 was released near the end of the PSX's lifecycle. Arguably one of the best platform games ever on a Sony console, Crash 3 was full of pleasant suprises and classic platform action.
Then Crash was dropped by Naughty Dog in favor of an elf and a weasel, and Crash wandered around - confused for several years. Eventually he appeared in Crash 4, which was like the Sonic Heroes of Crashdom.
Crash wasn't really a special character. He was literally the lovechild of Sonic the Hedehog and Taz. He just happened to give a small niche of gamers something that they couldn't really get anywhere else. He managed to develop real talent near the end of his career, but was tragically cut down as he approached his prime.
He coulda been a contender.
RIP - Crash Bandicoot.
Spyro the Dragon
Anyone who's experienced one of the classic Spyro games can tell that it's a special experience. Suprisingly, despite the world-wide popularity of dragons - no one had ever made a dragon-based platformer of note before Spyro. Spyro took all the skills you would expect of a dragon - flame breath, flight, super strength - and boiled them down into a very interesting and marketable package.
The art of Spyro's games was stunning. Pastel-covered and sweeping fantasy landscapes, as well as a trippy cast of supporting characters, gave one the feeling that they were playing in a cartoonized version of a Tolkien book. "Lord of the Ring Babies" - if you will.
The gameplay, based entirely around exploration and tricky aerial manuevers, was very interesting at times. You could charge at high-speed throughout the levels, or stop and glide everywhere -taking a leasurely exploration route.
Sadly, Spyro was eventually infected with "Chaotixitis". The poor little dragon was soon saddled with a largely unnecessary cast of supporting characters that made no sense at all. Even though he was a dragon, Spyro was soon surrounded with non-sensical and bland generic animal characters. Monkeys, cheetahs, penguins, kangaroos.
One would think that creatures like Gryphons or Unicorns or Centaurs would fit more in with the fantasy theme of Spyro, but obviously the creators of Spyro started scraping the bottom of the barrel, character-wise, after the first game.
Like Crash, Spyro had a grand 3rd game that packed everything that was great about Spyro into a single volume.
Then Insomniac apparently decided to mimic Naughty Dog and dropped the license, too.
Spyro 4 was not just a bad game compared to the other 3, there was nothing redeeming about it at all. While previous installments of the series had included 30+ stages, Spyro four ironically had only about 4 stages. Making it something that would've been more home on the 3DO than the Playstation 2.
Poor Spyro. He was a pretty original character, even if his sidekicks were all random and boring animals that didn't fit in with Spyro at all.
RIP - Spyro the Dragon.
And so that brings us up to now. Both game studios that once handled both licenses got two dual sets of mascots. Jak and Daxter and Ratchet & Clank.
Jak and Daxter started out as a total clone of Crash - however, a drunken night of GTA and the game producers decided to turn the happy little elf into a drunken, gun-toating, psychopath. Er, good call, guys.
Ratchet and Clank, meanwhile, always had guns from the start.
Jak 2 was pretty dismal, because it tried to mix aspects of multiple game genres, and because the characters didn't fit the theme of the game at all.
Ratchet and Clank 1 and 2 was a hoot to play - even though the characters are as bland as Spyro's sidekicks, the weapons system makes the whole series feel like what a 3-D Megaman game SHOULD be.
However, with the third games of both series coming up, I'm sure it won't be long before R&C and J&D are sold to some talentless hacks of game developers.
And then, gentle gamers? And then?
We'll have "Ratchet, Jak, Clank, and Daxter in: The Shameless Search for more Money".
Let us pray that Sonic never crosses over with any freaky licenese. I never want to see "Sonic & Sly Cooper".