When was the last you felt bad while playing a videogame?
- Brazillian Cara
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When was the last you felt bad while playing a videogame?
And by that, I mean "have you ever felt disconfortable while playing/watching a game?".
Here's an example (mine): That scene in the beggining of Onimusha 3, the one with the demon carnage in Paris, with people dying painfully, screams everywhere, and tense classic music playing. I almost actually cried.
Here's an example (mine): That scene in the beggining of Onimusha 3, the one with the demon carnage in Paris, with people dying painfully, screams everywhere, and tense classic music playing. I almost actually cried.
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Umm... Fatal Frame scared the shit out of me. That game is pretty much the only survival horror game I've played that delivered consistant scares... Oh, and Silent Hill 2. But not Silent Hill 3 and 4, as the enemies were so easy in those games that they were never threatening in the slightest.
Final Fantasy X-2 was pretty much a series of disconfortable moments, and it wasn't disconfortable in a good way. Whenever one of them started singing or dancing, I always thought to myself, "Goddamn, I hope no one sees me playing this."
And uh... Recently, Mario DS pissed me off so much I chucked my brand new DS clear across the room. That made me disconfortable because I thought I broke it, but it was fine. Anyway, Rainbow Ride and that last Bowser level are even tougher when you have to use a control scheme thats broken in every single aspect-- You can't move quickly, you can't move accurately, and the camera somehow manages to be harder to handle than the N64 version... Oh well. Mario 64 is still one of the greatest games of all time, and the DS's gimped controls don't bring it down that much.
Oh, and I was extremely disconforted every time a guy hit on me in PSO...
Final Fantasy X-2 was pretty much a series of disconfortable moments, and it wasn't disconfortable in a good way. Whenever one of them started singing or dancing, I always thought to myself, "Goddamn, I hope no one sees me playing this."
And uh... Recently, Mario DS pissed me off so much I chucked my brand new DS clear across the room. That made me disconfortable because I thought I broke it, but it was fine. Anyway, Rainbow Ride and that last Bowser level are even tougher when you have to use a control scheme thats broken in every single aspect-- You can't move quickly, you can't move accurately, and the camera somehow manages to be harder to handle than the N64 version... Oh well. Mario 64 is still one of the greatest games of all time, and the DS's gimped controls don't bring it down that much.
Oh, and I was extremely disconforted every time a guy hit on me in PSO...
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There's singing and dancing in FFX-2? I've been itching for a (good) musical. Is there any good choreography going on in FFX-2? I mean, the only good musical I've watched in recent years was The Polar Express, because Christmas music generally has a nice-and-fuzzy feeling to it.
Anyway, I generally <i>cannot</i> play a horror or suspense game, or else I will be up for days (even bad horror movies), and I place my sleep in pretty high regard. I've played the game Snatcher earlier this year, thanks to the Sega CD torrent GG! pointed out oh so long ago in another thread, and once I finished that, I couldn't be by myself in dreary dark rooms for a long time, because I'd get all jumpy. I mean, the stockroom at the Target I worked at usually didn't bother me before, but I couldn't stay in that dreary dark Pharmacy stockroom once Snatchers came up in my head.
Anyway, I generally <i>cannot</i> play a horror or suspense game, or else I will be up for days (even bad horror movies), and I place my sleep in pretty high regard. I've played the game Snatcher earlier this year, thanks to the Sega CD torrent GG! pointed out oh so long ago in another thread, and once I finished that, I couldn't be by myself in dreary dark rooms for a long time, because I'd get all jumpy. I mean, the stockroom at the Target I worked at usually didn't bother me before, but I couldn't stay in that dreary dark Pharmacy stockroom once Snatchers came up in my head.
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The enemies in Silent Hill 2 were complete pushovers compared to the ones in 3 and 4. The worst enemies are the walking Angela's Papa in the Hotel near the end, and they require a few shotgun blasts at most.Squirrelknight wrote:Umm... Fatal Frame scared the shit out of me. That game is pretty much the only survival horror game I've played that delivered consistant scares... Oh, and Silent Hill 2. But not Silent Hill 3 and 4, as the enemies were so easy in those games that they were never threatening in the slightest.
In Silent Hill 3, you have those fucking Pendulums that typically come in crowds and can deflect some gunfire, and Slurpers, sources of eternal annoyance and pain who are too low to be affected by gunfire and can swiftly knock you down. In Silent Hill 4, as Delphine noted, you have the Ghosts, and a few particular Ghosts are very nasty if you don't deal with them quickly. I really hated the final "special" Ghost...
Oh, and I recently played Resident Evil: Code Veronica X, and it made me feel bad because it bored the hell out of me. I like the storyline with the Ashfords and all, but the same old gameplay grates at you after awhile.
As for a game I actually liked playing, during Cave Story, the deaths of Toroko and King, as well as Curly's sacrifice all got to me.
Last edited by aso on Sun May 01, 2005 12:15 am, edited 1 time in total.
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Eh, I can get back and forth from REmake/RE0 and RE4 without too much hassle... Really, it's like playing games from two different series'. I still play through RE4 on a regular basis, either to relive the single player game or fuck around in Mercenaries mode. And I occasionally put around in REmake simply because I never beat it... It's not like I don't know what happens anyway. Plus, the fighting is easy as hell-- Dodge, turn, R+A, repeat. You don't even have to aim most of the time.Delphine wrote:Once you play RE4, you won't be able to play the others anymore. I tried to play the REmake, just for kicks, and I couldn't stand it. CVX is pretty annoying as it is anyway.
What I meant with the enemies in Silent Hill is, in the 2nd one they'd pop out of somewhere, and whether it was because Silent Hill 2 had a better atmosphere or just that the monsters were scarier, I would be genuinely scared of the monsters. In 3 and 4, the monsters weren't scary at all, and I knew I could pretty much take them with my pipe or stick or whatever.
The ghosts in Silent Hill 4 weren't so bad-- You can run past most of them without taking too much damage from their "aura" (I never used those medallion things around the normal ghosts), and I pinned most of the "special" ghosts with swords. They really weren't all that scary.
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I'll give you that -- the monsters in 3 and 4 didn't bother to try and scare you, they were just there. Every once in awhile something would come out of nowhere, but that really only happened if you weren't paying attention. The ghosts got really annoying after awhile -- in SH I like to take my time and look at everything, because the backgrounds and details are just so neat, and it's hard to do that with a ghost climbing up your ass.
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I don't know what extent thing musical aspect of FFX2 plays in the game, but if you haven't played it already, try to score yourself a copy of Rhapsody for the PS1, where the characters frequently break out into song and dance for no reason at all. Admittedly, they are just little sprite-based song and dance routines, but it's charming as can be. There's a whole series of games like that in Japan but only the one came out over here (thank Atlus, as usual).There's singing and dancing in FFX-2? I've been itching for a (good) musical. Is there any good choreography going on in FFX-2? I mean, the only good musical I've watched in recent years was The Polar Express, because Christmas music generally has a nice-and-fuzzy feeling to it.
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