MegaKitsune wrote:Ever consider that it might have been a money hungry SEGA that released it too early, and not a lazy Sonic Team? I think the general consensus is the last good 3D sonic game was SA2, correct? Well that was when they had the Dreamcast still and had a little more money to toss around. Nowdays, if SEGA spends too much on a high-profile title and doesn't get it out the door when they say it will be, they lose money and their ass is in hot water with the console makers (because console makers get a certain percentage of cash off of the game sales, so naturally, DNF-style delaying games don't fly).
So I wouldn't get too hard on Sonic Team and send them angry letters and shit, because you are most likely preaching to the choir.
Somebody didn't read!
Or maybe it was just the pressure of a deadline that ruined this game; every now and then I'll see a glimmer of hope shine through - but almost always, any time I find myself having fun, the fun immediately stops. Radical Train was awesome - until I had to do the Mach Speed section. White Acropolis was pretty cool - until I had to play as Tails. Aquatic Base was fun - until it gave control to the Amigo characters. Almost every stage in the game is ruined because you're either carrying the Princess, will have to take control of an Amigo character, drive one of Shadow's stupid vehicles, complete a Mach Speed section, or solve an inane physics puzzle with Silver. Everything cool in this game is buried under a mountain of frustrating crap. This is a game that honestly would benefit from being released for Christmas 2007, as almost every aspect of the game I currently have in my hands is broken to some degree.
Yeah I see your point. So the problem is with everything NOT Sonic. They could make a Sonic game without everybody else, but everyone would complain, "Where's Knuckles!?" "Where's Amy!?". So I doubt they'd make another game with Sonic only.
How the fuck do you get through Tropical Jungle as Silver? A lot of these stages are too damn unlinear and there's unecessary confusing crap off to the side . . .
Yeah I see your point. So the problem is with everything NOT Sonic. They could make a Sonic game without everybody else, but everyone would complain, "Where's Knuckles!?" "Where's Amy!?". So I doubt they'd make another game with Sonic only.
Sonic Wild Fire. I refuse to call it and the Secret of the Rings.
Also, my problems with the game is generally sadly, everything that IS Sonic, since his gameplay is the least polished.
Actually, I kind of agree with WW. It wasn't horrible, but I even had more fun with Sonic Heroes my first time through than Sonic Adventure 2 (and that's the game I bit myself in furstration while playing). SA2 kicks the shit out of Heroes in extended plays, though.
Actually, I kind of agree with WW. It wasn't horrible, but I even had more fun with Sonic Heroes my first time through than Sonic Adventure 2 (and that's the game I bit myself in furstration while playing). SA2 kicks the shit out of Heroes in extended plays, though.
Well I liked the music and the MP. I only played Heroes in a store kiosk.
Haha, what the fuck. I love Elise's mildly concerned "No!" when Sonic gets impaled.
What a shitfest this game's story is. No cool death scene for Sonic? Sonic survived being shot into the Earth's atmosphere, yet when he finally does die, all that happens is someone creeps up from behind and stabs him. Eggman has an IQ of 300, why didn't he think of that?
Hybrid wrote:Haha, what the fuck. I love Elise's mildly concerned "No!" when Sonic gets impaled.
What a shitfest this game's story is. No cool death scene for Sonic? Sonic survived being shot into the Earth's atmosphere, yet when he finally does die, all that happens is someone creeps up from behind and stabs him. Eggman has an IQ of 300, why didn't he think of that?
Because Sonic is supposed to be fast and able to avoid an attack from the back...
I'm still really impressed by the graphics and story of 360. Ideally, it would've been a movie rather than a game.
The Blaze thing is really confusing though. As much as I like her, they really should have left her to the portables. Where the fuck is Rush 2, anyways? Ironically though, she actually controls like a slower Sonic with better jumping ability. SA2 Sonic with a double jump, really. I tried to keep myself from screaming at the screen: "Why didn't you give this control setup to Sonic, you fuckers?"
Tails really shouldn't been exercised from the game. Shooting parts indeed.
The levels continue to become slightly better thought-out than in previous 3D Sonics, save for the crappy chase sequences. There's quite a few alternate paths you can take if you're slick enough.
I'd be willing to consider this about on par with SA2, but the horrible loading times (four in Crisis City alone) are frustrating enough on their own . . .
This game isn't a trainwreck. It's a game that was almost better than SA/SA2 but lacked the polishing it needed to actually pull that off.
Also, now that we've seen Sonic fight giant water God and giant fire God - does that mean we can look forward to him beating the crap out of living dirt and wind in the next decade?
I thought the crisis city speed part was awesome because in almost every sonic game they have sonic gets chased by something but this one you could actually get hurt in, it made it challenging.
Also just wondering, wasn't blaze supposed to be from a different dimension, not the future? also if blaze is here, where is eggman nega?
I still have not played shadow's story but as of right now I think this game is pretty good.
I figured they couldn't shoehorn Blaze into the plot without ripping plotholes open or confusing a lot of people. That was my biggest fear about the story going in.
Where the fuck is Rush 2, anyways?
I heard someplace that Sega and Dimps had a nasty falling out; is this true?
I figured they couldn't shoehorn Blaze into the plot without ripping plotholes open or confusing a lot of people. That was my biggest fear about the story going in.
It really makes no sense no matter how you look at it. Blaze's world merging with Sonic's was not a desolate future dystopia. Eggman Nega is not mentioned at all by Blaze or Silver despite supposedly being one of their arch-enemies. The Sol Emeralds are also absent. Also, Rush's Blaze is a loner for life, while 360 paints her and Silver as being childhood friends.
The only thing that would barely make sense is if Rush occured in the "fixed" future timeline (Sonic Made a Good Future!) without Iblis and Blaze exists in the future with the Sol Emeralds and an undestroyed world along with Eggman Nega. But that seems needlessly complex. It also doesn't explain the Eggman's assertions that Sonic/Chaos Emeralds/Eggman were parallel to Blaze/Sol Emeralds/Neggman rather than future/past versions of eachother.
The moral of the story is: Messing with the timeline and alternative dimensions is bad, children. Did you not pay attention in Professor Brown's class?
FlashTHD wrote:
I heard someplace that Sega and Dimps had a nasty falling out; is this true?
I heard the falling out was about ownership conflict between the Rumblefish games. This could explain why there hasn't been any news of a sequel to Rush as it did decently worldwide, afterall.
Zeta wrote:It really makes no sense no matter how you look at it. Blaze's world merging with Sonic's was not a desolate future dystopia. Eggman Nega is not mentioned at all by Blaze or Silver despite supposedly being one of their arch-enemies. The Sol Emeralds are also absent. Also, Rush's Blaze is a loner for life, while 360 paints her and Silver as being childhood friends.
The only thing that would barely make sense is if Rush occured in the "fixed" future timeline (Sonic Made a Good Future!) without Iblis and Blaze exists in the future with the Sol Emeralds and an undestroyed world along with Eggman Nega. But that seems needlessly complex. It also doesn't explain the Eggman's assertions that Sonic/Chaos Emeralds/Eggman were parallel to Blaze/Sol Emeralds/Neggman rather than future/past versions of eachother.
Well, it's all sort of sorted out when you beat Silver's game. However, there are still plotholes.
Please tell me I wasn't the only one who had the Shadow of the Colossus music playing in my mind when Sonic gets killed. The music when you defeat a colossus. Oh well.
I find it hilarious (ly bad) that they tried so hard to make the story serious and dramatic, or something. They got so far, but in the end, it doesn't really matter, BECAUSE IT'S A GAME ABOUT A BLUE HEDGEHOG WHO CAN RUN AT SUPERSONIC SPEEDS.
Don't think of them as blue furry animals, but as goofy comic book superheroes fighting supervillains. Looking at the stories from that sort of view, it fits perfectly. We've got time travel, super powers, mad scientists, alternate future time lines, demons, hidden laboratories, super team-ups, evil twins, and implausible high-budget action sequences.
It's not Sonic Adventure 3. It's Hedgehogman 3, brought to you by Marvel.
You sir have perfectly summed up the entire World of Sonic-dom in a tidy easy to understand package, congratulations. I have never seen anyone explain it so well.