Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

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Neo
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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Neo »

Remember how in Zelda Four Swords Adventures each player needed his own Game Boy Advance?

Nintendo aren't exactly smart when it comes to designing multiplayer games, it seems.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Rob-Bert »

I doubt it would be fun to play a precision based platformer with lag anyway. :P

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by G.Silver »

Obviously the more features the better, but I just assumed this would be entirely local multiplayer from the getgo, and was delighted. Perhaps I just know what to expect from Nintendo.

Do they even have voice chat? Co-op with all my silent friends sounds like such a really great time!

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Rob-Bert »

Well...there is the Wii Speak module but that's not via headset. It's via a speaker that you put on top of your TV, car phone style. So far the only game I know of that uses it is Animal Crossing.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Crazy Penguin »

Zeta wrote:
There's also Donkey Kong. You know... the series that was among Nintendo's top-sellers until they let it die off for no reason.
I think the reason was that only Rare was actually interested in making games starring Donkey Kong and Nintendo itself didn't give a damn.
Rare only made 3 games starring Donkey Kong - Donkey Kong Country, Donkey Kong Land and Donkey Kong 64.

Jungle Beat really surprised me. You'd think a platform game that you control with a peripheral designed solely for a bongo game would suck ass, but they actually pulled it off. I'd love to see how they'd handle a sequel without the bongos in mind.

I'd also like to see another Mario vs Donkey Kong game. Along the lines of Game Boy Donkey Kong and the first Mario vs Donkey Kong. The sequel, March of the Minis, was entertaining but owed more to Lemmings than its prequel. You'd think Donkey Kong Jr vs Mario would be a logical sequel, but the character's more or less retired. Still, if Captain Syrup and Pauline and the Koopalings can return...

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Shadow Hog »

Then, uh... who made the other two Country/Land games?

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by K2J »

K2J wrote:
IGN wrote:Wii is already being overpowered by what's happening on screen in New Super Mario Bros Wii. So no power left for online.
A co-op 2.5D platformer is too energy-intensive to be online? I mean, not like I was expecting online, but to cite the system's weakness that bluntly...
Why, on every forum that I've posted this, have people ignored it and then later reported this quote as news? Sorry, pet peeve.
So far the only game I know of that uses it is Animal Crossing.
The Conduit is going to use it, too, so at least someone's using it for teamspeak.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Crazy Penguin »

Shadow Hog wrote:Then, uh... who made the other two Country/Land games?
Rare.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by CM August »

Shadow Hog wrote:Then, uh... who made the other two Country/Land games?
CP's only listing the ones where DK was actually a playable character. You know, unlike the Mario Vs. DK series.
I'd also like to see another Mario vs Donkey Kong game.
Surprise! A new one's been revealed at this year's E3, the third installment in the Mario series starring Mario, fighting the antagonist Donkey Kong.
http://www.gametrailers.com/game/mario- ... minis/2676

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Crazy Penguin »

CM August wrote:
Shadow Hog wrote:Then, uh... who made the other two Country/Land games?
CP's only listing the ones where DK was actually a playable character. You know, unlike the Mario Vs. DK series.
Never said that DK was the star of Mario vs Donkey Kong. Just an aside comment that I would like to see another one. Regardless, Donkey Kong certainly had more of a presence in those games than he did in DKC/DKL 2/3.
CM August wrote:
I'd also like to see another Mario vs Donkey Kong game.
Surprise! A new one's been revealed at this year's E3, the third installment in the Mario series starring Mario, fighting the antagonist Donkey Kong.
http://www.gametrailers.com/game/mario- ... minis/2676
Yeah. Read about that. Which is why I said I wanted one more like the first game and its Game Boy predecessor. And preferably I WOULD like a sequel to give the option to play as Donkey Kong and throw things at Mario.

I'm not even sure what this new one is. It looks/sounds like a weak sauce March of the Minis stage creator expansion pack. Calling it the third game in the series really seems to be over-selling it.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by K2J »

It looks more like a lite, downloadable version of the second game. The sprite-based cutscene appears to replace the CGI one of the retail version. Carrie got carried away by saying it was the first time to design your own levels and share them online, as the second game did that, too.

Now, if they ditched the Lemmings motif in lieu of actually having Mario fight Donkey Kong a la DK '94, then I'd be interested.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Edgerock »

Morton Koopa Jr. Boss Battle Video

http://www.nintendojo.com/infocus/view_ ... 1244046738

Near the end. Looks harder then his fight in Mario 3/World.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Crazy Penguin »

K2J wrote:It looks more like a lite, downloadable version of the second game. The sprite-based cutscene appears to replace the CGI one of the retail version. Carrie got carried away by saying it was the first time to design your own levels and share them online, as the second game did that, too.
Well, she did say the first time "completely from scratch". I didn't use the feature in March of the Minis so I'm unaware of how complex it was there. If it is the same then yeah, it really is just a readers digest version.
K2J wrote:Now, if they ditched the Lemmings motif in lieu of actually having Mario fight Donkey Kong a la DK '94, then I'd be interested.
Ditto. In many ways it's still superior to Mario vs Donkey Kong. I was quite disappointed that they ditched many of the GB edition's unique elements in favour of more established Mario iconography. I can understand the reasons for doing so, a consistent brand image and what-not, but I think the series would be stronger with its own visual identity.

With Game Boy Donkey Kong you would tell that the developers just took the original Donkey Kong and Donkey Kong Jr arcade games as their source material and decided upon what a sequel to those would look like, almost completely ignoring all of the Super Mario games.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Crazy Penguin »

Edgerock wrote:Morton Koopa Jr. Boss Battle Video

http://www.nintendojo.com/infocus/view_ ... 1244046738

Near the end. Looks harder then his fight in Mario 3/World.
I should hope so. The classic Mario games had very easy and repetitive boss battles.

It looks like the magic wands from SMB3 are back. The fight looks a lot more varied and balanced than Super Mario Bros 3 though, which was mostly about dodging the wand projectiles. The characters are too cool to just make reliant on a generic weapon, so I hope they all have unique attack patterns.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Zeta »

Image

So, the first art for Zelda Wii. Apparently the Master Sword now has the ability to transform into a fairy girl or something, and it's Link's latest sidekick.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Dr. Watson »

Remember last years E3 when pretty much the only games Nintendo revealed were of the "casual"/"party"-crap type, which caused them to be considered nothing but soul less sellouts by the worlds more devoted gamers? Cause somehow, i think my own memory of it is starting to faint now...

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Cuckooguy »

Somehow I think New Super Mario Bros. for the Wii should've been based on Mario 2. That game has 4 playable characters, and it even has a pick-and-throw mechanic that this new game seems to make use of (since it seems you can pick and throw your partners, probably can't for items). Is picking-and-throwing a common Mario title gameplay mechanic? I think only 2 had that, and so it would make more sense to revisit that formula for a 4-player Mario title.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Zeta »

Somehow I think New Super Mario Bros. for the Wii should've been based on Mario 2. That game has 4 playable characters, and it even has a pick-and-throw mechanic that this new game seems to make use of (since it seems you can pick and throw your partners, probably can't for items). Is picking-and-throwing a common Mario title gameplay mechanic? I think only 2 had that, and so it would make more sense to revisit that formula for a 4-player Mario title.
That's why I wish Peach would've been the 4th playable character instead of another Toad. WTF.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Blount »

She's probably busy being kidnapped or something. After all, you've got to have someone to rescue. Besides, it looks like all the characters have similar moves, so having playable Peach would make everyone want to be the fourth player. At least I've never met anyone who didn't always pick her in Super Mario Bros. 2.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Green Gibbon! »

It's cause she had the only jump that didn't suck.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by G.Silver »

Funny, I had the opposite experience where most people gravitate towards Toad because of how fast he could pick up and throw stuff. All Peach seemed good for was that short cut in the ice level (and then fighting the boss was a bitch because she was crippled every time she picked something up).

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by K2J »

I don't know about the original, but Luigi was my main man in the Advance remake.

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Green Gibbon! »

I can't imagine why anybody would voluntarily choose Luigi in Mario 2.

Just as a matter of curiosity, how does Luigi play in Galaxy? I gave up on those purple coins...

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by Cuckooguy »

In Galaxy, he was a better jumper but had worse friction, so he couldn't turn or brake as well. Also, the first race with Shadow Luigi was a bit different and harder than the Shadow Mario one, but I think that was the only race that was made harder. I also thought it was funny that there were two Luigis on screen at the same time (common sense would dictate that Luigi would be replaced with Mario as the NPC brother during Luigi's game, but oh well).

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Re: Super Ultra Mario Party Land World Bros. Sunshine Galaxy II

Post by G.Silver »

I'm really excited that Yoshi is back in the new Mario games, but somehow since it's been so long since anyone who wasn't an infant rode on him, and he's been imbued with so much more personality since Mario World, it just seems weird to see Mario riding him. I mean, now Yoshi can drive a car, play a mean game of tennis, or fight hand-to-hand! Is it right to use him like a lowly beast of burden? To be cast off down a hole whenever Mario misses a jump? It's weird!

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