I think that every game that shows what dying people dream about must be great.Green Gibbon! wrote:You think? I thought that one looked pretty froofy. There's a demo in some Xbox magazine, I wonder how it is?However after watching an Eternal Sonata video, I want to play that just to look at it.
Kutaragi, mein fuhrer
- Isuka
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SCEA would do it, while SCEI releases the PS4 some three months later, with HVD and actual FOUR-DIMENSIONAL ZOMFG!!!!!!!!!!one capabilities.
- Cuckooguy
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If you like "Tales of" type games where you button mash to victory, then you'll like Eternal Sonata. If anything, Eternal Sonata is the most colorful game made on the next-gen platforms to date. The music's really nice too.Green Gibbon! wrote:You think? I thought that one looked pretty froofy. There's a demo in some Xbox magazine, I wonder how it is?
- Protodude
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Yeah, the Eternal Sonata demo was good, although I hope the light/dark component in the battles is a bit better in the full game. The cel-shading looks pretty nice, and the backgrounds were luscious sugar-coated goodness for the eyes. Also, I would say the combat is a mix of traditional turn based battles and the free-roaming, button mashing gameplay the Tales of games are known for.
I also found out yesterday that Frederic Chopin is actually a playable character, which I wasn't expecting for some reason, and that the ending is 45 minutes long.
I also found out yesterday that Frederic Chopin is actually a playable character, which I wasn't expecting for some reason, and that the ending is 45 minutes long.
- Green Gibbon!
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Better make sure you go pee before you beat the final boss.and that the ending is 45 minutes long
I always do that. When I get worked up at a final battle, it never occurs to me that I need to piss until the battle is over, and then it totally ruins the ending when all I can think about the whole time is relieving myself.
Am I alone?
- Popcorn
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During every MGS ending, someone seems to ring me while I'm the only one in, asking for my parents. I don't know why all games haven't given you the ability to pause cut scenes since about 1994. I think Final Fantasy XII was the first time I've seen it, and it blew my mind.Green Gibbon! wrote:Better make sure you go pee before you beat the final boss.and that the ending is 45 minutes long
I always do that. When I get worked up at a final battle, it never occurs to me that I need to piss until the battle is over, and then it totally ruins the ending when all I can think about the whole time is relieving myself.
Am I alone?
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- Isuka
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Same does Xenosaga, and what a relief it is!
I remember that I had to do something important during the FUCKING ENDLESS final, ultimate blabber of Campbell in MGS2, problem is I can't remember if it was number 1, number 2 or just open the door for the pizza guy. Either way, I didn't understand shit so it doesn't matter.
I remember that I had to do something important during the FUCKING ENDLESS final, ultimate blabber of Campbell in MGS2, problem is I can't remember if it was number 1, number 2 or just open the door for the pizza guy. Either way, I didn't understand shit so it doesn't matter.
- Cuckooguy
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I had an experience like that with Grandia 2 when Skye was explaining Ryudo's past to Elena. Since you couldn't pause cutscenes, and since the text rolls by itself without the need to press any buttons during that cutscene, my mom yelled at me to come do whatever it is I needed to do in one of her hissy-fissy moments. When I watched my older sister play Grandia 2 and she got to that scene, my mom yelled for me again in order to tell me to do what I needed to do (the cutscene is really long and she has very thin patience). When I watched my <i>younger</i> sister play it, the same thing happened again. I did see the cutscene eventually on my second playthrough (I was a young teen and jobless so I had to make my games last). When I think about it, I should've just had one of my sisters keep a save before the cutscene, but, well, what's happened has happened.
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Re: Kutaragi, mein fuhrer
Oddly enough, according to the Nielsen rating system, so is the Wii!Green Gibbon! wrote:It's a game console for adults. Not just any stoner, beer-chugging, Homer Simpson idolizing trailer park adults - wine-drinking, Cuban cigar-smoking, business-section reading adults who spend their summers playing golf in Ireland.
I guess that just leaves the Xbox 360, then.
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- Locit
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In game ads are pretty much commonplace now. EA had pretty much exactly what you're talking about in NFS: Carbon (which has been out for a while now I think, I don't really follow NFS), and has been putting it in a number of games since then. It's terribly lucrative, so I can't say I blame them. I wrote a piece on the new technology and methods about a year ago-- in game ads can tell how many times you've seen them and for how long, among other things. Besides, Sonic wore fucking Soap-brand shoes in SA2, so as far as I'm concerned we've already seen the worst case scenario.
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- Frieza2000
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Oh, that kind of in-game. I can live with logos and brand names on game objects. What I was worried about was being forced to watch a commercial before I'm allowed to play the game, like they do with some DVDs now. With live they could even come up with a way to make the commercials dynamic, charge companies a monthly fee, and allow them to target the commercials by title or genre. Obviously the whole community would be in an uproar, but if any of the big three decided to cash in there wouldn't be much we could do about it.
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Well, this pretty much seals the deal on buying a PS3 for me.
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- Green Gibbon!
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Really? I liked the character designs, but it came off as very mechanically rigid otherwise. It was really just kind of a dungeon crawl masquerading as a proper full-blown adventure RPG, and not nearly as engaging, I think, as Dark Chronicle, which was an unabashed dungeon crawl.
Until I played it, I was also under the impression that it was turn-based. I hate these quasi-action RPG's where you have to control more than one character at a time.
Until I played it, I was also under the impression that it was turn-based. I hate these quasi-action RPG's where you have to control more than one character at a time.
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They sort of integrated dungeons and cities together, which was very very weird - but I eventually grew to really love that sort of set up. It kept it from being another generic dungeon crawl and gave me the impression of actually being in another city, where that mugger or evil mastermind doesn't care that I'm not outside of the invisible limits of the potion shop to attack me. Which threw me off at first, but the difficulty level eventually leveled off and I just enjoyed it. The only part of the game I hated was the stupid factory sequence, which was just boring and empty.