Sonic the Hedgehog (Sonic 1) to be realeased to GBA
- jenkins
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- aso
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It's a bit difficult for me to put this into words, but... Sonic CD is far too full of jamming points and occasionally bizarre platform placement for me to really enjoy the level design of the game. It is not fun to suddenly be halted in the middle of a run by the seemingly random placement of a spring that catapults you backwards, or an out-of-nowhere platform shift that requires you to awkwardly scale up so many screens just to get moving again.jenkins wrote:Er, what? The original was flawless. How could they make a "better level design" version?
Sonic 1 (and from what I can recall of 2 and 3, not sure about S&K) was much smoother and didn't rely quite as much on forced navigation of a series of obstacle courses and the like. The levels that did utilise obstacle courses and such (typically the later levels, and not all over the damn game, as in CD) at least took time to alternate.
Not to say that I didn't like CD; it's still fun, I just much prefer the freer form utilised in S1 and friends.
Then again, maybe I'm retarded. Who knows.
- G.Silver
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It's just a matter of preference--people who like Sonic CD the most like its levels the most too, or at least, I certainly do. Overcoming the "problems" you describe are what makes it so much fun, I feel like Sonic is much more agile when he tackles those situations smoothly, even if it isn't as fast all the time. It's certainly rougher and less polished though, so it's easy to confuse what I'm pretty sure is usually deliberate design with sloppiness.
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- Green Gibbon!
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Sort of. Sonic 1 & 2 are included in the Sega Genesis Collection that's being released on PSP and PS2. Sounds like a better deal than the GBA one anyway.
- Dr Kintobor
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I really hope all 5 of the first Sonic games get released on GBA (not Sonic Spinball though).
Playing Sonic 1, 2, CD, 3 and S&K on a handheld will be totally awesome. We have ports on consoles but not handhelds. As long as the games play properly on GBA we should be on for a winner, that is if all of these get released. I have a bad feeling only Sonic 1 will.
Playing Sonic 1, 2, CD, 3 and S&K on a handheld will be totally awesome. We have ports on consoles but not handhelds. As long as the games play properly on GBA we should be on for a winner, that is if all of these get released. I have a bad feeling only Sonic 1 will.
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- James McGeachie
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If they're really actually replaced the soundtrack and are just letting you "unlock" the original tunes then I don't have the first clue what's going through Sega's head nowadays.
Also, since it's been discussed in this topic I'll add I can't stand Sonic CD's level design. I've only played through it a grand total of once (with the Japanese soundtrack) but I didn't enjoy a single second. Some levels, like wacky workbench or whatever, just seem horribly laid out and the game as a whole doesn't really feel like any of the main Megadrive titles or play even remotely as well.
I don't think I'll ever understand what so many people see in it, even the jump sound effect heavily pisses me off.
Also, since it's been discussed in this topic I'll add I can't stand Sonic CD's level design. I've only played through it a grand total of once (with the Japanese soundtrack) but I didn't enjoy a single second. Some levels, like wacky workbench or whatever, just seem horribly laid out and the game as a whole doesn't really feel like any of the main Megadrive titles or play even remotely as well.
I don't think I'll ever understand what so many people see in it, even the jump sound effect heavily pisses me off.
- Tsuyoshi-kun
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I think it's nostalgia. I first played Sonic CD in 1995, when I purchased a Sega CD near the very end of its life cycle (SEGA stopped making games for it about 6 months after I got it). I don't remember getting frustrated when playing it, but when I replayed it in 2004 on a different Sega CD (with the American soundtrack, since I played it not through an emulator and didn't feel like hunting down the Mega CD version), I remember swearing at the controls, getting frustrated at the level design (Stardust Speedway still has some of the shittiest level design of any 2-D Sonic game ever, the Advance games included), and losing all my lives because I got stuck in retarded places I couldn't get out of. But since I had good memories of the game when I was younger I tried (and eventually) to forgive these problems.
I definitely wouldn't like Sonic CD if I played it through Sonic Gems Collection, Japanese soundtrack or not.
I definitely wouldn't like Sonic CD if I played it through Sonic Gems Collection, Japanese soundtrack or not.