Page 12 of 85
Posted: Wed Jul 04, 2007 8:30 am
by Green Gibbon!
ギガ━━━━(゚∀゚)━━━━!!!!!
Posted: Wed Jul 04, 2007 3:10 pm
by Yami CJMErl
This has got to be the BEST Final Smash revealed so far. IMO, playable Giga Bowser has just made this game win everything, ever.
Posted: Thu Jul 05, 2007 1:18 am
by Team Mecha
Damn your jinxes Zeta!
Really should've used tilts for the remote, double pressing a direction twice for a medium attack & once for a heavy attack doesn't exactly make a lot of sense.
Posted: Thu Jul 05, 2007 2:49 am
by Esrever
Am I missing something? I didn't see any part about double tapping...
Posted: Thu Jul 05, 2007 12:38 pm
by gr4yJ4Y
Giggabowser = win.
gr4yJ4Y wrote:I'm beginning to think these Final Smash attacks will be pretty balanced. We have Link, who appears to only be able to attack one enemy with his Final Smash. Then we have Pikachu, who can attack a large amount of enemies, but risks falling off the edge of the board. And finally we have Mario. He attacks in a vague <-shape with him at the left. This allows him to attack more characters who are farther away from him, while leaving an open spot for enemies that are just out of range. It makes me curious as how they'll handle these attacks for the other characters.
Having Giggabowser as a Final Smash is keeping things pretty balanced. He can still be attacked, but he's much stronger. And since he'll return to his normal form after some time, he needs to try to do as much damage as possible in as short of time as possible.
Posted: Thu Jul 05, 2007 12:42 pm
by One Classy Bloke
Pressing two buttons on the sideways Wiimote for a smash seems fiddly to me. But at the same time, it might be preferable for beginners.
Posted: Thu Jul 05, 2007 12:55 pm
by Esrever
I don't think there's any feasible way for the wiimote-only controls to work as well as the other options. But you know, it's still pretty cool that they're bothering to include it. I've been getting pretty sick of having to buy four new controllers every console generation. It's nice to know that when your friends come over you'll be able to toss them onto practically any controllers you happen to have lying around.
Posted: Thu Jul 05, 2007 6:33 pm
by Isuka
That's funny, I remember only having the DualShock 2 and nothing more. Either way, it's as bad of a control option as playing any MK with a 3-button Genesis pad.
Esrever wrote:They're not going to make a game with 40+ playable characters... it'd be too hard to balance them all.
Un-
balanced?
Posted: Thu Jul 05, 2007 11:57 pm
by Team Mecha
MvsC2 is hardly balanced & I'm not sure about MKA but nobody ever took that series as a whole as a serious fighter anyway.
Anywho, last Friday update before E3, think we'll get anything particularly special?
Posted: Fri Jul 06, 2007 12:22 am
by Timestones
Nah. I'm predicting a stage update.
Posted: Fri Jul 06, 2007 12:26 am
by Esrever
Yeah, Isuka! I think those two games are great examples of totally unbalanced character rosters... especially Mortal Kombat.
Posted: Fri Jul 06, 2007 1:20 am
by Smilie
New update, and Timestones was right - the rather pretty Bridge of Eldin from Twilight Princess, complete with the (occasional) break in the middle and a miniboss cameo. Still, that means the only stage out of five that doesn't consist entirely of floating platforms is Delfino Plaza.
Posted: Fri Jul 06, 2007 7:08 am
by Opa-Opa
You know who would be sweet in this game? Little Mac.
Posted: Fri Jul 06, 2007 8:07 am
by Anon
I've been saying that since Melee. Since we got Mr. Game and Watch of all people last time, there might be a chance, but I'm not holding my breath.
If he were in there, I wonder if there would be an option to use his NES incarnation as opposed to how he looks from the arcade/SNES/Fight Night Round 2.
Posted: Fri Jul 06, 2007 9:38 am
by Black Rook
If they do that, we should also have the option to switch Yoshi's annoying babytalk to his SMW/Yoshi's Island/Kart 64 style speech.
Posted: Fri Jul 06, 2007 6:46 pm
by Smilie
Speaking of Yoshi, I just realised that they accidently announced Yoshi as a playable character. Remember how, in Bros. and Melee, Yoshi had his own egg symbol instead of a mushroom symbol like most other Mario characters?
WELL THAT EGG SYMBOL WAS ON THAT YOSHI'S STORY MUSIC THINGO AND THE YOSHI'S ISLAND STAGE
FEAR MY DEDUCTIVE REASONING AND LOGIC
Posted: Fri Jul 06, 2007 11:18 pm
by Opa-Opa
Wow, it's like you're Batman or something.
Posted: Fri Jul 06, 2007 11:19 pm
by Yami CJMErl
Having Yoshi come back was kind of an inevitability, really.
Posted: Sat Jul 07, 2007 12:43 pm
by gr4yJ4Y
It would be odd to have stages from the Yoshi games, but no Yoshi.
Posted: Sat Jul 07, 2007 1:14 pm
by Opa-Opa
Maybe it's not Yoshi, it's Boshi.
Posted: Sat Jul 07, 2007 1:55 pm
by Zeta
Square would sue them.
Posted: Sat Jul 07, 2007 5:55 pm
by Opa-Opa
Oh.
Posted: Sun Jul 08, 2007 9:33 am
by Anon
Black Rook wrote:If they do that, we should also have the option to switch Yoshi's annoying babytalk to his SMW/Yoshi's Island/Kart 64 style speech.
I never had a problem with the baby talk. But then again, I find Navi's "HEY! LISTEN!" amusing instead of annoying, which proves that I'm not all there in the head. Mostly.
Posted: Sun Jul 08, 2007 2:53 pm
by gr4yJ4Y
Anon wrote:Black Rook wrote:If they do that, we should also have the option to switch Yoshi's annoying babytalk to his SMW/Yoshi's Island/Kart 64 style speech.
I never had a problem with the baby talk. But then again, I find Navi's "HEY! LISTEN!" amusing instead of annoying, which proves that I'm not all there in the head. Mostly.
Same here. I actually really enjoy mimicking that baby talk of Yoshi's. Kirby's too.
Posted: Mon Jul 09, 2007 12:37 pm
by Opa-Opa
I like the Navi thing, but I hate the baby talk. I loved the old Yoshi sounds from Super Mario World.