Overrating the underrated
- j-man
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- The Doc
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The reason some people liked DK64 (and I was one of them and, frankly, still AM) is because first of all: the music was pretty damn head-sticky. Not addictive, mind you, but the shit just stuck in your damn head for hours.
Secondly, the DKC craze went 3D. That was enough to boost sales.
Another factor was that it was sold with an N64 Expansion Pak when it was first released (which eventually became REQUIRED for all later games), yet they sold the whole kit and kaboodle for the same price as just a game, so they thought, "hey, a free Expansion Pak...eh, why not? The game can't be that bad..."
Plus, Lanky Kong is God.
Secondly, the DKC craze went 3D. That was enough to boost sales.
Another factor was that it was sold with an N64 Expansion Pak when it was first released (which eventually became REQUIRED for all later games), yet they sold the whole kit and kaboodle for the same price as just a game, so they thought, "hey, a free Expansion Pak...eh, why not? The game can't be that bad..."
Plus, Lanky Kong is God.
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- G.Silver
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Toshinden was--as I seem to remember it--huge in 1995 or whenever it was that the PSX launched. No one talks about it now because they are embarassed that they bought so many copies that they made three games out of it before people got over the 3D graphics and realized what crappy fighting games they were (there was an anime, too).
- Green Gibbon!
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Yeah, Toshinden was hailed as some kind of killer app or something when the PS1 launched. The media coverage was huge, it got even more blitz than VF and Tekken.
I remember when I finally played it on the Saturn, I cleared the entire game (on every difficulty setting) by pressing the same button over and over.
And actually, there were 4 Toshinden games, plus 5 different versions of Toshinden 2. There was even an SD version on the Game Boy, I believe.
I remember when I finally played it on the Saturn, I cleared the entire game (on every difficulty setting) by pressing the same button over and over.
And actually, there were 4 Toshinden games, plus 5 different versions of Toshinden 2. There was even an SD version on the Game Boy, I believe.
- kurosaki
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Don't forget the moving backgrounds of Metropolis. Even Scrap Brain's internal act 2 backgound was incredible when Sonic The Hedgehog was originally released.
Here are what I think were genesis bests:
Ice Cap: Ice Flow
Green Hill: Magnificent Valleys and waterfalls
Hill Top: Moving cloud cover
Sandopolis: Heat wave effect
Star Light: Fantasticly detailed layered background
The list goes on...
Here are what I think were genesis bests:
Ice Cap: Ice Flow
Green Hill: Magnificent Valleys and waterfalls
Hill Top: Moving cloud cover
Sandopolis: Heat wave effect
Star Light: Fantasticly detailed layered background
The list goes on...
- kurosaki
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Okay okay, before I get flamed to hell, allow me to clarify. Yes, the graphics of the old Sonic games had very nice sprites (not only for their time, but also now). HOWEVER, won't you agree with me that compared to today's standards in graphics for consoles like Xbox and Gamecube, the graphics(of games like Halo), to be states kindly, are not "up to par"? And don't get all smart and say something like "Well, Sonic Mega Collection has the same graphics"
The graphics of Sonic games have incredible detail, espcially the newly relseased franchise for the GBA.
The graphics of Sonic games have incredible detail, espcially the newly relseased franchise for the GBA.
- Popcorn
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I don't really get what you mean. You mean they don't have polygons or massive colour palettes, or what? Working within the boundaries of the avilable technology, the games managed to be visually attractive then and still manage it now.kurosaki wrote:Okay okay, before I get flamed to hell, allow me to clarify. Yes, the graphics of the old Sonic games had very nice sprites (not only for their time, but also now). HOWEVER, won't you agree with me that compared to today's standards in graphics for consoles like Xbox and Gamecube, the graphics(of games like Halo), to be states kindly, are not "up to par"?
- Spazz
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Games are more than just play things, some are works of art like a shifting portait of creativity, ingenuity and resoursefulness.
Most old Sonic games fall into this category because of attention to detail and constant improvement with each sequel.
Sorry to sound soppy but to compare Sonic The Hedgehog (as in 1)
to Halo or similar games is ignorant.
There, my rant over, pass the cheesecake...
Most old Sonic games fall into this category because of attention to detail and constant improvement with each sequel.
Sorry to sound soppy but to compare Sonic The Hedgehog (as in 1)
to Halo or similar games is ignorant.
There, my rant over, pass the cheesecake...
- Crazy Penguin
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