
Heavy and Bomb in Sonic X?
- j-man
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- Lizard
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Would that be Queer Duck? I found the first episode here.Zeta wrote:There was actually a cartoon show about a gay duck. But he didn't use dynamite. Much.
After watching it I must say that the cast has some spooky similiarity with the secondhand Sonic cast. The QD cast consist of a gay duck (aka Bean), a gay croc (aka Vector), a gay polar-bear (aka Bark) and a gay wildcat (aka Big). That can't just be a coincidence, can it?
- j-man
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- Crazy Penguin
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Yes, he was 18.Neo Yi wrote:A 30 year old man in a 12-year old's body? That's just creepy. They think kids will like that?!
That's like the plot of a bad pedo story, not a children's cartoon.
I thought he's older counterpart was like, 18, or something.
I think the problem with introducing Mighty and Ray would be how to update their designs, they'd look very out of place and dated with their classic designs, they'd need to have Sonic Team create new designs for them and Sonic Team might be unwilling to do that until they want to use them in a game and have figured out purposes for them.
Fang, Bean and Bark could get away with just having irises added though.
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'Makes me think of the classic character modeling. I preferred the cleaner and less complex designs of the cast before Sega saw fit to spice them up. The changes just seem so... superfluous. They have their upsides, and the new designs are appealing, but I still miss the way they used to look. Doesn't really matter, since there's no going back now.
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I think the newer designs helped give them more of their own identities. I know in Sonic's very first design, there were some poses that made him basically look like a blue Mickey Mouse with ears on the back instead of on the head.'Makes me think of the classic character modeling. I preferred the cleaner and less complex designs of the cast before Sega saw fit to spice them up. The changes just seem so... superfluous. They have their upsides, and the new designs are appealing, but I still miss the way they used to look. Doesn't really matter, since there's no going back now.
The newer designs give their universe more coherence and uniqueness.
In my opinion, anyways.
- Green Gibbon!
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If we're talking about Uekawa's Sonic Adventure designs, they were excellent, and a much-needed breath of fresh air. By now they've gone stale, though... the newer illustrations (such as for the Sonic Advance games) have completely lost the pizazz they had in Sonic Adventure 1 and 2. They're just dead, there's no energy in them.
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Yeah, the problem now is not in the designs themselves, just the art. Uekawa is drawing them too neutral and cutesy now. Initially he had an edgier and more dynamic style, the drawings had more flair and personality to them - Sonic would be jumping around at all kinds of strange angles, have a wilder look to his spines and a distinctive grin or other facial expressions, now he just sort of stands about looking calm and smiling. Comparing the boxes of Sonic Adventure and Sonic Mega Collection is really quite saddening.
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But doesn't Uekawa himself work on Sonic X though? I believe there are sketches by him floating around on the net with original characters created for the new season of the show.Crazy Penguin wrote:I think the problem with introducing Mighty and Ray would be how to update their designs, they'd look very out of place and dated with their classic designs, they'd need to have Sonic Team create new designs for them and Sonic Team might be unwilling to do that until they want to use them in a game and have figured out purposes for them.
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He seems to have designed a new family of characters (that Lumina-ish chick and her friends) but I don't think he was credited as a character designer for the original series, and I wouldn't be surprised if these characters were created for a new game and the Sonic X guys got them in advance so they could do a tie-in. They probably got the designs of Vector, Espio, Charmy and Emerl long before we ever saw them.Lizard wrote:But doesn't Uekawa himself work on Sonic X though? I believe there are sketches by him floating around on the net with original characters created for the new season of the show.Crazy Penguin wrote:I think the problem with introducing Mighty and Ray would be how to update their designs, they'd look very out of place and dated with their classic designs, they'd need to have Sonic Team create new designs for them and Sonic Team might be unwilling to do that until they want to use them in a game and have figured out purposes for them.
- big_smile
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According to Sega Japan, Uekawa-san supervised the original Sonic X 'draft proposal'.Crazy Penguin wrote:He seems to have designed a new family of characters (that Lumina-ish chick and her friends) but I don't think he was credited as a character designer for the original series, and I wouldn't be surprised if these characters were created for a new game and the Sonic X guys got them in advance so they could do a tie-in. They probably got the designs of Vector, Espio, Charmy and Emerl long before we ever saw them.
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That would certainly go a long way to explain the similarity of certain character design sheets to original Uekawa art, in-game or out. If anybody here remembers seeing Cream's line-art for Sonic X, they'd recognize the face and poses as being completely ripped out of Sonic Advance 2.
Under the desk.So where's Ray?
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