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CE
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Post by CE »

In the original VJ, there were some differences. When playing as Sylvia, you take double damage, but run twice as fast. Alastor can't exit Viewtiful mode until the meter drains completely, but he always can double jump and deal extra damage. Captain Blue is the best, as he can hover in the air, allowing you to completely skip the Submarine stage.

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daytonafathead
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Post by daytonafathead »

Brazillian Cara wrote:(quote)inagada divida, baby.(quote)
WTF?
It's a song. Funny story, they were trying to sing the words "In the Garden of Eden" but they were to stoned. :shock:

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Post by j-man »

You mean "In-A-Gadda-Da-Vida". And he was drunk, not stoned.

OMG R U STUPID OR SUMTHIGN?????? :shock: :shock: :shock:

And now that I know what you meant, what the fuck does that have to do with anything?

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Grant
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Post by Grant »

In-A-Gadda-Da-Vida was supposed to be "In the Garden of Eden"?!

Gee, this is news to me.

Say, that Elton John fellow isn't gay, is he?

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Post by plasticwingsband »

I was playing Mortal Kombat earlier today and I realized that Noob Saibot's name came from lead programmers Ed Boon & John Tobais! Has anyone else figured this out yet?

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Double-S-
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Post by Double-S- »

j-man wrote:You mean "In-A-Gadda-Da-Vida". And he was drunk, not stoned.
Doesn't drunk = stoned?

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Post by plasticwingsband »

Not at all.

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Post by Kishi »

Green Gibbon! wrote:Hey, a friend of mine told me that on the MM Anniversary Collection, the buttons are reversed. Like, it's now the button on the left that makes Mega Man jump and the button on the right that makes him shoot. And apparently there's no option to change it. Is that right?
Only in the GameCube version. Go with the PS2 version and you'll be fine. The more than fair tradeoff is that the PS2 version has the first episode of the old Mega Man cartoon instead of an interview with Keiji Inafune for one of its unlockables.

Even if Command Mission were an amazing game otherwise, it'd still be stupid just because it went ahead and introduced a bunch of new characters when the X series already had a varied yet tragically underutilized supporting cast.

My first inclination concerning Metal Gear Solid 3 was to say that it's the most amazing game I've ever played. That's likely just the initial glow of it holding intact, but I'm pretty sure I can reasonably say that it is the best Metal Gear game ever--by far, not by minor tweaks from its predecessors--which is saying a lot considering it's always been a top-notch series. Plus, MGS3 is a prequel, so you don't really need to have played any of the other games at all in order grasp the vast majority of its plot.

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Green Gibbon!
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Post by Green Gibbon! »

There are about a dozen games I kind of want, but none that have urged me to spend the money I don't have just to play them, but I'm absolutely at the breaking point and Metal Gear 3 is looking like the most likely recipient of my non-existent cash. (Actually, I just got a horrible Christmas job at Best Buy, but the first grand I earn is pretty much already spent...)

I would very much like to kill a good RPG over the holidays, and I'm kind of starting to think I can't rely on Working Designs to release the Growlanser collection before June 2005, so I'm seriously considering grabbing either Baten Kaitos or Shadow Hearts 2. Anyone have thoughts on either?

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Post by j-man »

Paper Mario.

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Post by Green Gibbon! »

That's one of the others I was considering, but I'm definitely thinking along the lines of something more old-school at the moment.

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Post by Ngangbius »

^Shin Megami Tensei: Nocturne?

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Post by Green Gibbon! »

I can't find that anywhere... Really, though, if it's as challenging as the kids say, I probably wouldn't have the patience to finish it. I just want something I can relax and mess around with.

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Post by Locit »

...so you want a Metal Gear Solid title? I hear that the final boss battle lasts over an hour...

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Post by Green Gibbon! »

I'm talking about for the RPG, dill monkey.

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Ngangbius
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Post by Ngangbius »

Well, how about FFI & FFII: Dawn of the Souls which just came out for the GBA?

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Kishi
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Post by Kishi »

Yeah, supposedly the leveling systems for both games have been streamlined even more this time.
Locit wrote:...so you want a Metal Gear Solid title? I hear that the final boss battle lasts over an hour...
More like the halfway boss, and it only takes that long the first one or two times through the game, before you figure him out. Then it takes around 10 to 40 minutes.

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Post by Brazillian Cara »

(quote)I was playing Mortal Kombat earlier today and I realized that Noob Saibot's name came from lead programmers Ed Boon & John Tobais! Has anyone else figured this out yet?(quote)
YEARS ago.

(quote)Even if Command Mission were an amazing game otherwise, it'd still be stupid just because it went ahead and introduced a bunch of new characters when the X series already had a varied yet tragically underutilized supporting cast. (quote)
Well, it's a RPG. You need a lot of characters.

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Post by Timestones »

Brazillian Cara wrote: (quote)Even if Command Mission were an amazing game otherwise, it'd still be stupid just because it went ahead and introduced a bunch of new characters when the X series already had a varied yet tragically underutilized supporting cast. (quote)
Well, it's a RPG. You need a lot of characters.
Yeah, but that doesn't change the fact that Capcom has a fetish for creating new characters for the X series and either killing them off almost immediately, or just not doing anything with them. Hell, Command Mission makes that painfully obvious with the way its cast is handled. I mean seriously, just look at Marino, who has all of six lines in the entire game. If Capcom forgets out the new characters they created for the game by the time it ends, then why the hell were they created in the first place?

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Post by Zeta »

Well, it's a RPG. You need a lot of characters.
Golden Sun 1. Mario and Lugi: Superstar Saga. Final Fantasy 1. Legend of Legia. Etc. etc. etc. There are tons of RPGs where there are only 1-4 characters.
Yeah, but that doesn't change the fact that Capcom has a fetish for creating new characters for the X series and either killing them off almost immediately, or just not doing anything with them. Hell, Command Mission makes that painfully obvious with the way its cast is handled. I mean seriously, just look at Marino, who has all of six lines in the entire game. If Capcom forgets out the new characters they created for the game by the time it ends, then why the hell were they created in the first place?
Indeed. Do the 4 new characters even survive till the end of Command Mission? Most new major Megaman X characters are killed off in the same game they're introduced in.

Zero, Vile, Serge, Agile, Violen, Bit, Byte, Doppler, Iris, Colonel, General, Double, Gate, etc. etc.

It extends to a lesser extent to the Megaman Zero series, too. They love to create new characters so they have fodder to wipe out at the end of the game to make the story "more dramatic".

They're like red shirts, only - you know - they add enough to the story that you'd rather them NOT die - because Zero, X, Sigma, and even Axl being the only true reoccuring characters is incredibly boring.

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Post by Protodude »

....And that's not even including the characters from the Battle Network games, who DON'T get killed off since they just have "Copies" and "Backups".

The Battle Network games are fairly good, but I just don't have the patience to buy 3-4 different versions in one year.

On a really unrelated note, I beat Ico, which kicked major ass, even if the ending didn't make sense. But, the game was never heavy on story in the first place, so whatever.

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Timestones
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Post by Timestones »

Zeta wrote:
Yeah, but that doesn't change the fact that Capcom has a fetish for creating new characters for the X series and either killing them off almost immediately, or just not doing anything with them. Hell, Command Mission makes that painfully obvious with the way its cast is handled. I mean seriously, just look at Marino, who has all of six lines in the entire game. If Capcom forgets out the new characters they created for the game by the time it ends, then why the hell were they created in the first place?
Indeed. Do the 4 new characters even survive till the end of Command Mission? Most new major Megaman X characters are killed off in the same game they're introduced in.

Zero, Vile, Serge, Agile, Violen, Bit, Byte, Doppler, Iris, Colonel, General, Double, Gate, etc. etc.

It extends to a lesser extent to the Megaman Zero series, too. They love to create new characters so they have fodder to wipe out at the end of the game to make the story "more dramatic".

They're like red shirts, only - you know - they add enough to the story that you'd rather them NOT die - because Zero, X, Sigma, and even Axl being the only true reoccuring characters is incredibly boring.
Well, at the very least Signas and Alia have been sticking around, and Vile's aparrently gonna be back for another go in X8.

Anyway, <SPOLER ALERT> of all the new characters introduced in Command Mission, only Massimo, Cinnamon, Marino, Dr. Gaudile and Nana live to the end. The three playable characters that live vanish sometime before the ending, and Spider turns out to be the final boss in disguise, so you know he's dead. In anycase, knowing Capcom we'll probably never see the rest again. </spoiler>

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Zeta
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Post by Zeta »

That's a helluva lot more than I supposed. I had guessed that EVERY character in the entire game would be killed off save Zero, X, and Axl.

You know, like usual.

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Post by chriscaffee »

I'm not a big Mega Man buff but I seem to recall Zero dying in the first game.

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Zeta
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Post by Zeta »

More than the first. He died depending on what you did in the third, second, and fifth games as well. He's like Kenny.

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