Sonic CD opinions
- Dache
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No...Owen Axel wrote:Fixed.firemario1001 wrote:The final boss is one of the hundreds of bosses in sonic history to actually attack in a pattern.
Most of eggman's eggmobiles come equiped with a single weapon that he uses over and over again, with you hitting him without having him to stop his attacks. It MIGHT be a pattern to you, but a very very simple one. I was refering to something complex with eggman using 3 to 5 different ways of hitting you, then stopping to have you hit him, and repeating the procedure. That hardly happens in sonic games.
SegaSonic: there's a button on the main Sega CD menu on the bottom right. Hit it and I believe you will be tken to a black screen with some options. Hit the first choice you see and that should initialize the ram.
- Dache
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When it comes up with "MEGA CD" and a load of Japanese underneath, press Start, and it should take you to the CD player screen. Go down to Options in the bottom-right corner. On the list, there'll be a few options -- at the top is a picture of a Mega CD with Japanese it, and under that is a picture of a RAM cart with Japanese next to it. Press a button on both of them and highlight the left option for Yes to format the RAM. Come out, go to CD-ROM at the top, start playing.SegaSonic wrote:YES YES!!
an EGGMAN pic shows up!!
how can I format the RAM?
- G.Silver
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I personally consider this poor boss design. Any good boss has an attack pattern, but when you make it so the player can only attack at a specific time then you are taking away his ability to play the game however he wants. Contra on the PS2 is a perfect example, because every boss is pretty much invulvernerable until a window to attack appears, usually while the boss is not even attacking. The better alternative is to allow the player to attack at any time, just make it so that hitting the boss without getting hit yourself is actually somewhat challenging (or at least daring--without knowing what you can get away with many bosses are much scarier looking than they really are). Most 16-bit Sonic bosses are pretty exploitable, when first encountered you play pretty conservatively, but once you get braver you can do stuff like plant yourself under the Mystic Cave boss and spin dash until he dies 3 seconds later. Sure, it's cheap, but what else are you gonna do if you ever play the game a second time? (Remember when people used to do that?)I was refering to something complex with eggman using 3 to 5 different ways of hitting you, then stopping to have you hit him, and repeating the procedure. That hardly happens in sonic games.
Sonic CD's end boss is a cinch to beat whether you know his pattern or not, which kind of defeats the purpose of having the pattern in the first place. Every time he hits you it's basically a free hit for you..
- SegaSonic
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THANKYOU! THANKYOU!Dache wrote:When it comes up with "MEGA CD" and a load of Japanese underneath, press Start, and it should take you to the CD player screen. Go down to Options in the bottom-right corner. On the list, there'll be a few options -- at the top is a picture of a Mega CD with Japanese it, and under that is a picture of a RAM cart with Japanese next to it. Press a button on both of them and highlight the left option for Yes to format the RAM. Come out, go to CD-ROM at the top, start playing.SegaSonic wrote:YES YES!!
an EGGMAN pic shows up!!
how can I format the RAM?
Finally! Im playing Sonic CD Mega CD style!
Thanks for everything Dache!
- Brazillian Cara
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- Esrever
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It would be really neat to see a Mega Collection 2. There is just the right amount of material that hasn't been collected to make a sequel... Sonic CD, Knuckles Chaotix, Sonic Pocket Adventure, Sonic R, Sonic the Fighters (dreaming), SegaSonic the Hedgehog (seriously dreaming), Sonic Shuffle (ugh) and perhaps the Sonic World from Sonic Jam. And what the hell, while I'm completely in la la land, let's put whatever's playable of Sonic Extreme on there, too. They're not all classics, of course, but the completist in me would like to be able to have every "real" Sonic game ever all on one console.
But since they couldn't be buggered to put in the extra five seconds of effort to emulate Sonic CD for the first collection, they definitely aren't going to take on a project where they have to try to emulate Saturns and Dreamcasts and spagetti presses or whatever. It would just be COOL is all.
But since they couldn't be buggered to put in the extra five seconds of effort to emulate Sonic CD for the first collection, they definitely aren't going to take on a project where they have to try to emulate Saturns and Dreamcasts and spagetti presses or whatever. It would just be COOL is all.
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- G.Silver
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- Dache
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- Crazy Penguin
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- Zeta
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I just got around to finally playing it on the PC.
Hot damn! The music rocks. It's better than the game itself. It's a pleasant and smooth blend of J-pop and jazz that works PERFECTLY. The Tidal zone's Present music has to be heard to be believed. And Quartz Quadrant's Good Future music is absolutely sublime.
Still, it's not one of the greatest Sonic games ever. I would actually consider it a step below Sonic 2 - not much, but it's still not as good.
I've only made it to the Wacky Workbench Zone, and I've only gotten Good Futures in Palmtree and Quartz - but there's still a couple of annoying flaws that bug me.
First of all, I hate the way the Spindash has been nerfed. It's practically useless now. They obviously did this to highlight the Peel-Out/Infinity Dash move, but that's pretty useless in itself. People who complain about the "uselss" moves in the Sonic Advance games should experience the Infinity Dash before speaking out against the GBA games. It looks cool, but a regular, Sonic 2-styled Spin Dash would've worked just as well - if not better.
Also, I don't know if it's just me, but I can't get a freaking Timestone. I keep on misjudging the distance I should jump at. And it's starting to piss me off. I think I've been spoiled by playing ACTUAL 3-D games with actual physics n' stuff.
My final complaint is that the bosses, on the whole, play more like mini-games than battles.
But it's still a pretty decent game. Without the music, it would only rate slightly below great - but with the music it's fantastic. The level deisgn is the best I've seen since S3&K - but it doesn't surpass it. The time travel feature is a little unwieldly, and I almost would've prefered the game without it since the player has so little control over it.
Not as good as I've been led to believe - but still pretty damn good. Especially compared to more recent Sonic crap.
Hot damn! The music rocks. It's better than the game itself. It's a pleasant and smooth blend of J-pop and jazz that works PERFECTLY. The Tidal zone's Present music has to be heard to be believed. And Quartz Quadrant's Good Future music is absolutely sublime.
Still, it's not one of the greatest Sonic games ever. I would actually consider it a step below Sonic 2 - not much, but it's still not as good.
I've only made it to the Wacky Workbench Zone, and I've only gotten Good Futures in Palmtree and Quartz - but there's still a couple of annoying flaws that bug me.
First of all, I hate the way the Spindash has been nerfed. It's practically useless now. They obviously did this to highlight the Peel-Out/Infinity Dash move, but that's pretty useless in itself. People who complain about the "uselss" moves in the Sonic Advance games should experience the Infinity Dash before speaking out against the GBA games. It looks cool, but a regular, Sonic 2-styled Spin Dash would've worked just as well - if not better.
Also, I don't know if it's just me, but I can't get a freaking Timestone. I keep on misjudging the distance I should jump at. And it's starting to piss me off. I think I've been spoiled by playing ACTUAL 3-D games with actual physics n' stuff.
My final complaint is that the bosses, on the whole, play more like mini-games than battles.
But it's still a pretty decent game. Without the music, it would only rate slightly below great - but with the music it's fantastic. The level deisgn is the best I've seen since S3&K - but it doesn't surpass it. The time travel feature is a little unwieldly, and I almost would've prefered the game without it since the player has so little control over it.
Not as good as I've been led to believe - but still pretty damn good. Especially compared to more recent Sonic crap.
- Segaholic2
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- G.Silver
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Actually I think they did it because they wanted players to not use either of them so much, and instead focus on Sonic's running ability without it. Make you work to run up that hill rather than just blasting up it. That sort of thing. I think it's more interesting like that, but that's why everyone disagrees with me.They obviously did this to highlight the Peel-Out/Infinity Dash move, but that's pretty useless in itself.
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I've said it once and I'll say it again...I love the U.S. soundtrack. Sonic Boom seems more fitting and less cheesy IMO to the toot toot thingy (yes no capitals or proper title for it).
I'm not saying the U.S. tunes are definately better than the original (because I haven't heard all of it) but it's pretty amazing on it's own without any other competition. Especially the remixes for the past and future and how well they fit with the levels...
What was great about the levels was the amount of imagination put into them, attention to detail and everything.
The latest Sonic games seem to be moving further away from that level of creativity.
Imagine if they put as much effort to a 3D Sonic game as they did to Sonic CD...seems unlikely at the moment.
I'm not saying the U.S. tunes are definately better than the original (because I haven't heard all of it) but it's pretty amazing on it's own without any other competition. Especially the remixes for the past and future and how well they fit with the levels...
What was great about the levels was the amount of imagination put into them, attention to detail and everything.
The latest Sonic games seem to be moving further away from that level of creativity.
Imagine if they put as much effort to a 3D Sonic game as they did to Sonic CD...seems unlikely at the moment.
- Segaholic2
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- WhoopA
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Hey, does Sonic CD work on Windows 98? My old, shitty computer probably won't be able to handle the game, anyway, so it wouldn't matter.
Okay, thanks, CP. I probably won't bother, though.
Okay, thanks, CP. I probably won't bother, though.
Hehe, toot toot. I actually like that song better because it was more fast-paced and fitted the opening, even if I don't know what the hell they were saying (in a few parts). I like Sonic Boom too, though.I've said it once and I'll say it again...I love the U.S. soundtrack. Sonic Boom seems more fitting and less cheesy IMO to the toot toot thingy (yes no capitals or proper title for it).