Someone recorded an entire path in the Shadow game

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Gwilym
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Post by Gwilym »

Basically: This game is going to be awful.

It's the same of that bland, meaningless nonsense. The only thing you really want to do is see the person get to the end of the level, and ultimately end the game. It's all that on rails stuff, with only one path to take, and no actual challenge. Enemies can be attacked with that stupidly irritating homing jump move over and over again, and die. And they waddle about a bit too.

As the entire game is designed to be gone through as quickly as possible, there is no particular attention to detail anywhere, no areas which you can play about in or explore, no real puzzles or challenging factors, but just another setpiece with a few enemies inside it for you to bash away at. There's no feeling of any actual point to play - the only thing this kind of game tests is your ability to hold down the thumbsticks forward.

Essentially, this is Sonic Heroes but with only one character. The only thing going for it is the branching level structure, which really just means more tedious levels to go through. To add to the Heroes-esque feel, at the end you can see there is a selection for 'last story', meaning there's some penultimate level with the true ending.

The FMV was nice though.

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CM August
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Post by CM August »

Gwilym is dead right: this game is fucked to Hades and back. There's like 7 things happening on the screen at any time, and not in a good way. It's like the polar opposite of the Genesis games; wheras the gameplay back then was fairly simple but had a lot of depth to it, this thing is ridiculously shallow and complex. Everything is thrown in your face, including your partner characters who never shut the fuck up.

It's like the culmination of everything I hated in SA2 and Heroes, except taken to even further lengths.
Last edited by CM August on Sun Sep 25, 2005 6:26 am, edited 1 time in total.

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Post by Baba O'Reily »

There's still some chance it could be decent.

Until you sit down and play the final version, you can't make a judgement.

I hope.

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Gwilym
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Post by Gwilym »

Actually, I'm pretty sure it's fair to make a judgement after watching it for 45 minutes.

Even if that's not the case, I am willing to bet 100 pounds sterling and a pound of snuff that this game is going to be bad.

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Post by Baba O'Reily »

I'll see your wonderful sterling bet and I'll raise you a Mountain discography and a box of paperclips that the game is decent and your bitching has been for nothing!

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Gwilym
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Post by Gwilym »

:O I CANNOT REFUSE. This bet is on, man.

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Post by Professor Machenstein »

Gee, all that from an alpha? To be honest, I somewhat liked what I saw; I saw a lot of branching paths in the levels, most specifically the three-ways in Westopolis. The dialogue seems pretty good, the only exception being Charmy's; speaking of that, his voice is worse than ever. I know, I know, Sonic X voice actor, but I expected at least the guy who does Bokkun to do Charmy. So, what else is there... The enemies seems to take less hits than Heroes, which is good, because I feared you would have to hit them, like, twenty times like you would in Heroes. Sadly, the enemies in the game stay the same per level, unlike the classics where the enemies would change depending on the "zone" theme. I don't know guys, I know this game will at least be better than Heroes, but that's not saying much at all. It's still an alpha, so hopefully SEGA will fix all those goof-ups I see in the video. How long ago was that version displayed at that German convention, like, two months ago? And the game has another two months to come out. Ah, I'm still excited for the game and I think it looks alright from what I saw.
Last edited by Professor Machenstein on Sun Sep 25, 2005 6:40 am, edited 1 time in total.

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CM August
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Post by CM August »

With the release date set to November, I kinda doubt they're going to beef up the game at the last minute. They'll probably just make the character models a little shinier.

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Gwilym
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Post by Gwilym »

Professor Machenstein wrote:LIES
Also, you somehow managed to hallucinate branching pathways in Westopolis - after looking through it again, there is no such snippet or any hint of multiple routes to be found anywhere.

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Post by Professor Machenstein »

From the looks of it, at least they finally fixed the Light Speed Dash.
Gwilym wrote:
Professor Machenstein wrote:LIES
So Charmy's voice isn't worst than ever?

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Post by j-man »

[quote=Professor Machenstein"]I saw a lot of branching paths in the levels, most specifically the three-ways in Westopolis.[/quote]

:)

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chriscaffee
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Post by chriscaffee »

For those who didn't download the movie Shadow decides that he is an android and the real Shadow (the SA2 version) died.

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Post by j-man »

Yay!

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Gaz
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Post by Gaz »

Thank you for spoiling it!

Oh wait, I don't care!

Professor Machenstein
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Post by Professor Machenstein »

j-man wrote:
Professor Machenstein wrote:I saw a lot of branching paths in the levels, most specifically the three-ways in Westopolis.
:)
What I meant was, well, you know in City Escape, where if you tired to take other roads outside of the main road you're suppose to be on, an invisible wall blocks you with a flashing green arrow? Well, when I saw those other roads in Westopolis, I figured you could access them without that invisible wall blocking you.

EDIT: Here's the part I speak of.
Image
Last edited by Professor Machenstein on Sun Sep 25, 2005 11:11 am, edited 1 time in total.

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Frieza2000
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Post by Frieza2000 »

Oh thank God! For a while there I thought I might have to swallow my pride and actually enjoy the game.

The android scenario was my ideal explanation. I hope it's the true ending. And that Shadow kills himself in despair.

So, how's the story? Is the dialogue as bad as Heroes?

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Post by Professor Machenstein »

Frieza2000 wrote:So, how's the story? Is the dialogue as bad as Heroes?
Not really. Charmy does harm it though. He has music notes after everything he says. But I was fond of this.

"♪ It's a warzone! ♪"

The characters do talk a lot though, but it really doesn't bother me as much as it does everyone else. Shadow does cuss a couple of times, but everything else was on par with Sonic Adventure 2, dialouge-wise.
Last edited by Professor Machenstein on Sun Sep 25, 2005 12:23 pm, edited 1 time in total.

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Post by firemario1001 »

I'm hoping for suicide too...
Last edited by firemario1001 on Sun Sep 25, 2005 12:26 pm, edited 1 time in total.

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chriscaffee
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Post by chriscaffee »

The dialouge isn't corny. It's not fantastic, but it seem "okay."

For the record, no sign of the motorcycle.

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Nova
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Post by Nova »

chriscaffee wrote:The dialouge isn't corny. It's not fantastic, but it seem "okay."

For the record, no sign of the motorcycle.
Maybe the motorcycle is a one level thing...

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PSMad
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Post by PSMad »

So everyone is saying it looks bad... but how many of you are still going to go out and buy the thing :p

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Zaranth
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Post by Zaranth »

i'll go buy it i guess....then, once i've played the hell out of it, only then, will i make a final judgement.

The android scenario was my ideal explanation. I hope it's the true ending. And that Shadow kills himself in despair.
i myself always figured Shadow was an actual living being and that (no matter how impossible it must be) he survived the fall to earth.

and i definetly don't want him to kill himself. am i the only one here who likes Shadow?

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DarkPrime
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Post by DarkPrime »

Zaranth wrote:am i the only one here who likes Shadow?
Yes.

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Nova
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Post by Nova »

Zaranth wrote:i'll go buy it i guess....then, once i've played the hell out of it, only then, will i make a final judgement.

The android scenario was my ideal explanation. I hope it's the true ending. And that Shadow kills himself in despair.
i myself always figured Shadow was an actual living being and that (no matter how impossible it must be) he survived the fall to earth.

and i definetly don't want him to kill himself. am i the only one here who likes Shadow?
Is not that impossible, some Shadow fans say that that green light at the end of SA2 wasn’t Shadow disintegrating in the atmosphere but Chaos control.

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Post by PSMad »

I'd really like to know who said the normal pah is cannon... what about the good path? Or maybe there's a final ending. I'm unsure but I guess we'll find out.

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