Temjin should have been in Super Stars Tennis. Instead we ended up with a pretty lame lineup taking into account how many great characters sega has in its roster.
I has modelled an War Machine, and it's not just a palette swap of Iron Man. Take that, Capcom! But for some reason some edges are getting unintentionally pronounced. HMMMM...
G.Silver, that Crabmeat you posted a page or two back is freaking hardcore. Also I really like the way that comic is shaping up.
Here's my final film for my animation degree. It's about hikikomori (japanese social shut-ins, basically).
In three different resolutions! Youtube. SD version (25 mb) HD version (50 mb)
Stills:
All I can offer is the .flv file and accompanying .swf. I can't get it to anything approaching a civilised size in Quicktime format without losing so much quality as to make it not worth it.
That was a pretty cool and nicely done short. Normally I'd ask questions about cel-shading but you use 3Ds Max, which I know nothing of. I kind of want to make at least one cel-shaded model/environment in my life.
I didn't actually use a toon shader for the cel-shading effect (I did for the outlines). I just used normal lights set to be extremely bright, so everything's completely black and white, then render that as a pass, and composite it with a flat colour pass (along with several others) in After Effects. If you're doing stills you can just use Photoshop, of course.
Do you render to passes and use compositing already? If not I'd recommend learning about it, pretty much no good "look" you see in 3D work came straight out of the render in one go.
What do you use? Maya? I'm pretty sure that has its own toon shader, one of my classmates used it.
I use Maya, and I've played with the toon shader only a little bit. What I want to achieve is the use of textures with the toon shader, kind of like Zack & Wiki and maybe Wind Waker where the characters obviously have textures on them, and I have an idea on how to accomplish textured toon shaded things, but I imagine that if I do it the way I think I'm supposed to do it then it would be a tedious task. Well, I guess I'll try some other time.
Make your scene, save two versions of the file, one with toon shading but no textures or colour, one with textures but no shading of any sort. Render both, put them together in Photoshop (e.g. multiply the shadows of the toon shaded render over the textured render), BAM.
Does anyone here do commissioned work? I haven't quite decided what I want to do, but I want to know my options and what kind of price to expect. I'm planning on making something in RPGMaker XP and there's a human enemy with 4 or 5 forms I'd like to have an accurate battle sprite of (so something around this size), and it might also be nice to have some relevant images for the players to look at while they scroll through the obscene amounts of narrative I subject them to in the intro (probably about 640 x 480, color). I'm not going to dictate many details or, in the second case, even necessarily which particular parts of the scenes to draw, so there would be a great deal of creative freedom, and it doesn't have to be stellar quality; any custom visuals at all would be way more than my audience is expecting. If anyone thinks they'd be interested, let me know and give me some idea of what you charge.
What I hate about Hikkikomori is this: Relatives could just dont give em anything, like no light, no food, no paying the stuff they buy on da net and that. Sure, a few would comit suicide, but most of them would go out and get a job so they can pay the Internet bill and food.
Frieza: Perhaps you could drop TheBlackMarket a note? He does nice sprite work. I've commissioned an image or two from him before. And that's about as much as I know on the subject, sorry.
I should've seen that coming.
Also, is it just me, or the pic looks like it was cut in half? That has been happening for a while already, with the bigger ones.
Looks like you got some of the lighting issues worked out, or at least, so long as we don't see Tron's face. I think she would have an open hand when commanding her minions to attack.
Hmm, you're right about her hand, originally when I posed her her index finger was pointing out, which is lost in this angle so it'd probably be better to have her hand fanned out.