
Even without dialogue or character profiles you just know that Wendy is the spoiled daddy's girl, Iggy is the demented nerd, Morton is the bully and tough guy, Lemmy is the scatterbrained little kid, Roy is the cool guy. Larry and Ludwig are initially hard to pin down. The one constant for Larry in all of the art work and more detailed sprites is his smile, so I get the impression that he's a happy-go-lucky kind of character. I always took Ludwig as being the closest to a mini-Bowser due to his attack patterns, and he always has that look on his face like he's planning something mean.
One of the things I really liked about Super Mario World was that you didn't fight the Koopalings in the same order as SMB3. Mixing them up each game removes any sense of hierarchy and makes them all equals. I think Yoshi's Safari had them in a different order too, apparently. In Super Star Saga you just fought them in the same order as Super Mario World, which was a little bit disappointing. They were also going to be in the SMW order in Super Princess Peach, before they were scrapped from the game altogether.
That was kind of weird. But it was also kind of weird that they just followed Cackletta's orders and didn't seem to show much concern for their father. Maybe they were under some kind of mind control?Ngangbius wrote:^Funny thing is Alpha Dream's M&L games are dripping with quirky personality as much as IS's Paper Mario games, but when the Koopalings appeared in M&L:SS...well, they just attacked you. Not even one snippet of dialogue or anything else that indicates a personality. They were just generic bosses.

