Sonic Jump Music
- Spazz
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Sonic Jump Music
I went ahead and ripped the <a href="http://spazz.sepwich.com/music/Sonic_JUMP.rar">music from Sonic Jump.</a>
I think it's definitely worth a listen. Some songs are catchy.
Some notes:
- Some songs may sound like they suddenly cut off. Not the case, that's how they are in the game and just loop after that.
- I'm pretty sure it sounds the same way on all phones; I compared it to the demo on the SEGA Moble site just to be sure and sounds exactly the same from what I could tell.
But for the record, I recorded the music from a Samsung A950.
- The track titles and numbers aren't official, I just named them by what parts of the game they were used for and ordered them by appearance.
Enjoy~
I think it's definitely worth a listen. Some songs are catchy.
Some notes:
- Some songs may sound like they suddenly cut off. Not the case, that's how they are in the game and just loop after that.
- I'm pretty sure it sounds the same way on all phones; I compared it to the demo on the SEGA Moble site just to be sure and sounds exactly the same from what I could tell.
But for the record, I recorded the music from a Samsung A950.
- The track titles and numbers aren't official, I just named them by what parts of the game they were used for and ordered them by appearance.
Enjoy~
- Green Gibbon!
- BUTT CHEESE
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- Shadow Hog
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Sounds like MIDI files, to me. If we could somehow rip them, that'd be great - MIDI files are considerably easier to manipulate than MP3s, albeit they don't sound as good (which is not to say there's no such thing as a good-sounding MIDI, but they're not so common). In which case, you can easily make loops of the songs and so on.
- Spazz
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It's actually suprisingly fun for a cell phone game, it's a great time-waster anyway.Green Gibbon! wrote:So is... is the game fun?
Here's some thoughts I posted about it awhile back:
<img src="http://spazz.nothingforfree.com/SonicJump01.jpg">
Yeah, $7.99, Unlimited. Pretty fun for a cellphone game.
It's not nearly as slow as Sonic 1 is, and apparently you can only have either music OR SFX.
<img src="http://spazz.nothingforfree.com/SonicJump02.jpg">
^Cutscenes. Much like Sonic Battle.
<img src="http://spazz.nothingforfree.com/SonicJump03.jpg">
^For a game called Sonic Jump, there's actually no jumping. Sonic just bounces on those bouncy platforms the whole way up.
<img src="http://spazz.nothingforfree.com/SonicJump04.jpg">
^gasp. Boss.
So yeah, if you've got eight bucks, Verizon (or other service that has it), and a phone that can handle it, get it. It's cool.
S'all.
Quite possibly, assuming the phone renders them in realtime. But as far as I know, it sounds the same on all phones anyway.Shadow Hog wrote:Sounds like MIDI files, to me.
- G.Silver
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- Green Gibbon!
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- Spazz
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Someone requested the SFX to be ripped so <a href="http://spazz.sepwich.com/music/SonicJUMP_SFX.zip">here they are</a> if interested.
- Green Gibbon!
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- Frieza2000
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Re: Sonic Jump Music
So, answering GG's question and my own curiosity from 3 years ago, this is what story mode entails. If you finish a level with 50 rings you earn an emerald piece. If you get them all, you get a bonus level (alternate version with music that isn't midi remixes) and an extended ending. Strangely the last emerald is black, which is without precedence.
For the museum, Sonic Jump 2 is actually a graphical/control enhancement with some other additions and omissions (source), not a sequel.
For the museum, Sonic Jump 2 is actually a graphical/control enhancement with some other additions and omissions (source), not a sequel.
- big_smile
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Re: Sonic Jump Music
I played this three years ago on my Virgin Lobster mobile (a unique phone with a built in digital TV tuner).
The joy stick on the phone was perfectly suited to Sonic Jump. The levels are essentially a giant bottomless pit which Sonic has to avoid falling into by rebounding off platforms. Thankfully, unlike most Sonic games, the layout of the levels give you enough chance to respond to danger, so you do have a fighting chance of being able to beat the game without memorising the levels. Each level sports a modest assortment of robots, traps, alternate routes and even a boss fight all of which work surprisingly well without being frustrating. The controls are limited to jumping, although Sonic has new power jump move which can use to defeat enemies and reach high up spots.
In story mode Sonic and Tails (and possibly Knuckles - its been three years since I played it) team up to stop Dr Eggman who is launching a rocket from his South American base (making it the first time a real world location has been referenced in a Sonic game). Their adventure starts in Green Hill Zone, but moves through various places until they arrive in the Jungles of South America. Eggman succeeds in launching his rocket and so the duo (trio?) pursue him in outer space, although in a break form the norm, Super Sonic does not appear. For a mobile game, the story is fairly charming, although I have fairly high tolerance levels for Sonic stories. It doesn't do anything to contradict with the main continuity, other than the black Chaos Emerald (but I'm sure Sonic & Tails 2 also had a black gem).
Although I managed to beat the game, I didn't collect all the Chaos Emeralds. I was not aware of the alternate ending. The story is stored in a text file, which I ripped from the rom (or whatever the correct term for a mobile game is), but I don't remember reading anything about an alternate ending.
I seem to remember the story having extended scenes which would only play if you managed to collect an Emerald (but I might be confusing it with Sonic Shuffle which I was replaying at the same time).
Unfortunately my Lobster broke shortly after I beat the game, so I wasn't able to complete my quest to collect all the Emeralds. Every phone I have tried since have had terrible joysticks that render the game unplayable. As I understand, the game is written in Java, so I surprised a fan hasn't produced a PC port (especially as Sega released a PC demo a few years ago).
The joy stick on the phone was perfectly suited to Sonic Jump. The levels are essentially a giant bottomless pit which Sonic has to avoid falling into by rebounding off platforms. Thankfully, unlike most Sonic games, the layout of the levels give you enough chance to respond to danger, so you do have a fighting chance of being able to beat the game without memorising the levels. Each level sports a modest assortment of robots, traps, alternate routes and even a boss fight all of which work surprisingly well without being frustrating. The controls are limited to jumping, although Sonic has new power jump move which can use to defeat enemies and reach high up spots.
In story mode Sonic and Tails (and possibly Knuckles - its been three years since I played it) team up to stop Dr Eggman who is launching a rocket from his South American base (making it the first time a real world location has been referenced in a Sonic game). Their adventure starts in Green Hill Zone, but moves through various places until they arrive in the Jungles of South America. Eggman succeeds in launching his rocket and so the duo (trio?) pursue him in outer space, although in a break form the norm, Super Sonic does not appear. For a mobile game, the story is fairly charming, although I have fairly high tolerance levels for Sonic stories. It doesn't do anything to contradict with the main continuity, other than the black Chaos Emerald (but I'm sure Sonic & Tails 2 also had a black gem).
Although I managed to beat the game, I didn't collect all the Chaos Emeralds. I was not aware of the alternate ending. The story is stored in a text file, which I ripped from the rom (or whatever the correct term for a mobile game is), but I don't remember reading anything about an alternate ending.
I seem to remember the story having extended scenes which would only play if you managed to collect an Emerald (but I might be confusing it with Sonic Shuffle which I was replaying at the same time).
Unfortunately my Lobster broke shortly after I beat the game, so I wasn't able to complete my quest to collect all the Emeralds. Every phone I have tried since have had terrible joysticks that render the game unplayable. As I understand, the game is written in Java, so I surprised a fan hasn't produced a PC port (especially as Sega released a PC demo a few years ago).
- The Doc
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Re: Sonic Jump Music
Hey, I've always wondered...are these cell phone games considered official canon?
- Baba O'Riley
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Re: Sonic Jump Music
It's doubtful. A quick cash in probably has hardly any effect on a series that has more or less thrown away the idea of continuity in the past five years.The Doc wrote:Hey, I've always wondered...are these cell phone games considered official canon?
- Frieza2000
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Re: Sonic Jump Music
Look closely at the chart; it's pretty much the same shade of dark gray from the Genesis titles. Sonic Jump has both a gray emerald and the much darker black emerald.big_smile wrote:(but I'm sure Sonic & Tails 2 also had a black gem)
Actually, I've been kind of curious about the dialogue in some of those table games. What kind of witty remark does Sonic bust out with when he schools Eggman in backgammon? It was almost certainly written by some underpaid intern and shipped with no higher scrutiny than a glance from a Sega PR rep, but it could be funny.The Doc wrote:Hey, I've always wondered...are these cell phone games considered official canon?
- Neo
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Re: Sonic Jump Music
Maybe it's "You're too slow!!"?