Wahoo Anew

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Zeta
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Re: Wahoo Anew

Post by Zeta »

Which is great, because I've been waiting for Klonoa 3 for years now. If it ever gets made, I hope it continues from Klonoa 2, and not that alternate storyline from the Game Boy Advance games.
I wish they would just ignore Klonoa 2, I thought the story and design were much weaker than 1.

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Yami CJMErl
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Re: Wahoo Anew

Post by Yami CJMErl »

Zeta wrote:I've been looking for this outside of GameStop because I hate buying from them because they're doucebags, but dammnit non-Gamestop retaliers - I can't support you by buying my games from you if you refuse to stock the games I want to buy, fuckers!
This. I had the absolute HARDEST time trying to find a copy of Chrono Trigger DS when it came out, because apparently Target and Wal-Mart don't find it important enough to even have on their FUCKING COMPUTER DATABASES. Gah!

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Blount
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Re: Wahoo Anew

Post by Blount »

Zeta wrote:
Which is great, because I've been waiting for Klonoa 3 for years now. If it ever gets made, I hope it continues from Klonoa 2, and not that alternate storyline from the Game Boy Advance games.
I wish they would just ignore Klonoa 2, I thought the story and design were much weaker than 1.
They kind of did with the Game Boy Advance storyline. It's not that I disagree with you on this, but I still want the original plot to have some closure. However, I do think the Game Boy Advance games had an even weaker story, except maybe for Klonoa Heroes, which was alright for the most part.

In reference to Dream Champ Tournament, turning people into gears to power an evil empire is one of the stupidest plots ever.

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Kogen
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Re: Wahoo Anew

Post by Kogen »

Paying attention to the stories in platformers. You guys are silly !!!

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Zeta
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Re: Wahoo Anew

Post by Zeta »

I wish they would make Klonoa Heroes for Wii or DS and port it over to the US. I find Gunz hilarious, especially since it's so obvious he's a blatant parody of Shadow the Hedgehog. Klonoa Heroes was also good because it tried to marry all of the characters and settings of the franchise and spinoffs into one cohesive whole, and from what I saw - it worked pretty well.

My thought right now is that I want Klonoa 3 on the Wii, have it finally resolve the open story crap from 1 and draw most of its inspiration from 1, but also incorporate a lot of ideas from the Wiiware title Lost Winds, with Klonoa's current repertoire of moves being expanded to include changing the way the wind is blowing on screen with a brief shake of the Wiimote and using that to alter the stages to solve puzzles.

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Isuka
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Post by Isuka »

Zeta wrote:I wish they would just ignore Klonoa 2, I thought the story and design were much weaker than 1.
Seconded. I'm under the impression that I'd have probably enjoyed more Klonoa 2 if I didn't previously play the first one, so to not get my expectations so high in that regard. The game itself was a general improvement in almost all fronts, but the characters and plot were a pretty damn big step backwards.

Also, I'm all for an Unleashed render-quality 360/ PS3 third title. Not that those consoles' target consumers would particularly help sales.

[Dasher]Does the Wii remake have a Japanese voice option so to not get awfully ear-raped?[/Dasher]

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Zeta
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Re: Wahoo Anew

Post by Zeta »

[Dasher]Does the Wii remake have a Japanese voice option so to not get awfully ear-raped?[/Dasher]
It has a Phantomilian Voice option so you get the familiar and lovable Klonoa gibberish voiced by the Japanese cast.

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Shadow Hog
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Re: Wahoo Anew

Post by Shadow Hog »

Which is the option I have selected, personally. Klonoa without gibberish is hardly Klonoa at all.

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K2J
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Re: Wahoo Anew

Post by K2J »

Are we talking goofy Banjo-Kazooie gibberish or somewhat generic Animal Crossing gibberish?

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Shadow Hog
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Re: Wahoo Anew

Post by Shadow Hog »

Neither. It's more akin to Simlish, in that it actually sounds like a bunch of sentences, even though none of the words actually are words. In other words, actual acting; for instance, the scene where Grandpa dies actually has Klonoa screaming in agony. At least, it did in the PS1 game.

Banjo uses a few stock sounds and plays a random one at a random pitch for every letter, while Animal Crossing (as far as I can tell) has a squeaky voice read off the letter that was just printed. Both are flat as all hell, but neither game is particularly serious, so it works well.

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Zeta
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Re: Wahoo Anew

Post by Zeta »

Actually, like Simlish, there are a couple of words and phrases that mean something, but no more than five or six.

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Zeta
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Re: Wahoo Anew

Post by Zeta »

I got the game and played with it up to jugpot. The whirlwind move is inoffensive and actually useful if you're trying to solve a puzzle and keep enemies from fucking with you while you do it. Jugpot is pure eye candy and one of the most beautiful 2D platformer stages I've ever seen. I also notice there's been a small change in character design, as everyone has smaller eyes and more adult proportions - this is really apparent in Lephize. The Phantomilian soundtrack is pretty faithful. It's also nice to be able to see in more detail what the NPC characters look like. While the designs were great for the PSX, aside from Klonoa and the enemies - a lot of the NPCs looked like interestingly colored vaguely anthropomorphic blob characters. However, now it's pretty apparent, for instance, that the Forlockians are elf chicken monkey people, and the Jugpot people are crab tadpole dwarves. Really weird shit, but I love it anyways.

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Re: Wahoo Anew

Post by Esrever »

Just finished my first playthrough! This was, until now, the only Klonoa game I'd never had a chance to play -- outisde of the Japan-only releases, that is -- and now I'm just left wondering...

What the hell was up with that ending? I thought Klonoa was some kind of dream traveler that just moved on from world to world, waking up in places that needed saving. But in this game, he was deliberately summoned to one, then given fake memories for... some reason... so that he'll think he was born there? And if Huepoe stays behind, then why is he in almost all of the other games?

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Dr. BUGMAN
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Re: Wahoo Anew

Post by Dr. BUGMAN »

I think the GBA/WSC games take place in altogether separate continuity from PS(2)/Wii games.

Really though, the plot was a little too convoluted and melodramatic for me to even really care. I came for a no-nonsense platformer, and I got just that.

The effort that went into this--not just the game itself--is commendable. I don't expect a manual this in-depth from Nintendo themselves these days, let alone in color, unlike many of the Wii's budget-priced third-party titles.

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Re: Wahoo Anew

Post by Crowbar »

Dr. BUGMAN wrote:I think the GBA/WSC games take place in altogether separate continuity from PS(2)/Wii games.

Really though, the plot was a little too convoluted and melodramatic for me to even really care. I came for a no-nonsense platformer, and I got just that.

The effort that went into this--not just the game itself--is commendable. I don't expect a manual this in-depth from Nintendo themselves these days, let alone in color, unlike many of the Wii's budget-priced third-party titles.
Woah, a good manual? Like, how good? Does it have unique content and artwork? I seriously miss that from the 16-bit days.

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Dr. BUGMAN
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Re: Wahoo Anew

Post by Dr. BUGMAN »

Not 16-bit good; more like last-gen good. Granted last gen gave us gems like Wario World's, but not quite that level either.

Mostly it's things like back story and level synopsis--things that fell wayside to make room for tri-lingual booklets(consequently the thing is THICK). It's all-things-considered good.

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Zeta
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Re: Wahoo Anew

Post by Zeta »

The events of Klonoa 1 set up Klonoa as a dream traveler, since he still hasn't found his way back to his true home. Huepoe only appeared in more games till they came up with Popka and that other chick to replace his role as the guy Klonoa talks to, so those games aren't really in keeping with the story of 1 and 2.

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