Switch out Temple of Time for Twilight Realm. The dungeon entrance and ruins was utterly brilliant fan service though. Even the bit with the Master Sword being in the Lost Woods was an homage to A Link to the Past. However, the dungeon proper was a less damp re-run of Wind Waker's Tower of the Gods.Shadow Hog wrote:The snow mansion, the Temple of Time, and the sky one? Maybe swap one of them out for the Twilight Realm, I dunnoCrazy Penguin wrote:Twilight Princess had three great looking ones (guess which!)
Generally. The only game that doesn't seem to follow this rule is Four Swords Adventures, where Ganondorf seems to have a different origin to his Ocarina of Time version. In every other game he's clearly the same guy from Ocarina of Time.Wombatwarlord777 wrote:Also, isn't Ganon supposed to be the same person throughout all the games (unless he's two separate personalities in the Wind Waker and Twilight Princess timelines)?
The Links and Zeldas and Tingles and Malons and what-not are new people each generation, usually descendants and ancestors of each other, although Link himself is always left ambiguous.
Wind Waker had lots of side-quests and NPC interaction that were completely optional. If you didn't like that kind of stuff, generally you didn't have to do it. I think that's the right approach. Twilight Princess was greatly lacking in this respect, the few side quests it did have were mostly just collectathons.Esrever wrote:Man, that sounds like a surefire way to make sure I'd never play another Zelda game ever again! More NPCs and sidequests? Next you're going to tell me you want more fishing!
Ideally I'd like a Zelda game to have dungeons like Twilight Princess and Ocarina of Time, side-quests like The Wind Waker, the quirkiness of Link's Awakening, a more original storyline and something new that makes the game stand out from the rest of the series without detracting from what makes Zelda Zelda. It kinda bothers me how we always see lots of Gorons and Zoras these days but not many new races of creatures. The Oracle games had the Subrosians and Tokays (?), I thought they were great additions.
The annoying part is that this doesn't take A Link to the Past into account. I mean, Ocarina of Time was explicitly created a as a prequel to A Link to the Past, and yet there doesn't seem to be a way to reconcile it with The Wind Waker or Twilight Princess.Neo wrote:No it wasn't. Hell, the timeline branches immediately after that one game: after the events of the bad future, give or take a few hundred years, Wind Waker happens. The whole flooding thing happened because Link had been erased from existance (adult Link turned back into a child, child Link went to Termina) and there was no one to stop Ganon. Meanwhile, after Link returns to his time, warns the king about Ganondorf and goes to the parallel universe right around the corner, the king orders Ganondorf's execution, which is ultimately botched and ends up with him stuck in the Twilight Realm. This sets up Twilight Princess, hundreds of years after the past timeline of Ocarina. This is no fanboy bull, it's been explained by the men behind the games themselves, Miyamoto and Aonuma.CM August wrote:It's subjective I suppose. I'm quite certain Ocarina's Bad Future timeline was reset once Link returned to the past for good; it would be pretty stupid otherwise.