Get a life. (Or, if you can, a continue.)
- Arcade
- Posts: 1045
- Joined: Thu Feb 02, 2006 9:55 pm
Re: Get a life. (Or, if you can, a continue.)
Well, continues really make games a lot easier...
- gr4yJ4Y
- Posts: 1366
- Joined: Wed Jun 09, 2004 10:14 am
- Location: Crescent Knoll
Re: Get a life. (Or, if you can, a continue.)
I have fun taunting my sister while she plays Mario Galaxy.
"You only have one life left. What are you going to do if you can't make it?"
"Shuddup!"
She hasn't figured out that it doesn't really matter.
"You only have one life left. What are you going to do if you can't make it?"
"Shuddup!"
She hasn't figured out that it doesn't really matter.
- BlazeHedgehog
- Posts: 671
- Joined: Thu May 27, 2004 9:11 am
- Location: Colorado
- Contact:
Re: Get a life. (Or, if you can, a continue.)
I don't know if I want every game to be Ninja Gaiden, but I do miss the challenge in some games.
Like, New Super Mario Brothers. After playing and beating SMB1, SMB3, and Super Mario World cooperatively with a friend about six months before buying NSMB, NSMB sure felt like a cake walk. It had some really interesting set pieces, but it never really used them in challenging ways. Most of them were just sort of "there". You saw them and you moved on. Re-playing SMB1, SMB3, and Super Mario World just a couple months ago, I think the main problem with NSMB being so easy stems from the item storage system; but that's another topic.
Just beat Psychonauts recently, too. With the exception of the last level (which seems to have been designed with the explicit purpose of making you want to destroy the world) the game was fairly easy.
On a related subject to the current discussion: Back in the day, when my ex-girlfriend lacked the "ex", we used to sit and play Tetris (it was one of the only games she owned) to see who could "distract" each other the most using various foreplay methods.
Like, New Super Mario Brothers. After playing and beating SMB1, SMB3, and Super Mario World cooperatively with a friend about six months before buying NSMB, NSMB sure felt like a cake walk. It had some really interesting set pieces, but it never really used them in challenging ways. Most of them were just sort of "there". You saw them and you moved on. Re-playing SMB1, SMB3, and Super Mario World just a couple months ago, I think the main problem with NSMB being so easy stems from the item storage system; but that's another topic.
Just beat Psychonauts recently, too. With the exception of the last level (which seems to have been designed with the explicit purpose of making you want to destroy the world) the game was fairly easy.
On a related subject to the current discussion: Back in the day, when my ex-girlfriend lacked the "ex", we used to sit and play Tetris (it was one of the only games she owned) to see who could "distract" each other the most using various foreplay methods.
- Isuka
- Posts: 1436
- Joined: Mon Jun 04, 2007 4:03 pm
- Location: Buenos Aires, Argentina
- Majestic Joey
- Posts: 512
- Joined: Mon Oct 10, 2005 3:30 pm
Re: Get a life. (Or, if you can, a continue.)
I just recently got this game called God Hand. It is repetitive but is unbelievably fun just because of the fact the game is so hard. Like this game has a level system where the better you do the harder the game gets. If anybody's in to games that are super hard this is the game to get. And it's made by clover.