PS2's Viewtiful Joe has some slowdown, and some stuff that was probably rendered in real-time in the GameCube is now in FMV (almost the same as Resident Evil 4).
And Wii's Twilight Princess is a mirrored version of the 'Cube one, though you probably knew it.
Obligatory Gamecube Recommendation Thread
- Ngangbius
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You know, I really liked Cubivore because it was somewhat reminecent of the SNES game E.V.O.:The Search for Eden, but I don't think it was worth spending $50 on it. $30--yes, but not $50.Green Gibbon! wrote:I'm also going to throw Cubivore into this discussion because this discussion needs Cubivore.
As for other reconmendations, I agree with getting Chibi-Robo and Paper Mario: The Thousand Year Door. They both were charming in their own little way. In Chibi-Robo, you do little tasks from cleaning up garbage, to helping other toys, and to even saving your human family's marriage in order to earn happiness points that will allow Chibi to become stronger. Paper Mario 2 is one of the better RPGs last gen and I would say it surprassed its prodecessor.
As for Twilight Princess vs. Wind Waker, well CP already summed it up quite nicely. TP should be the better game overall as it feels more complete, however it seems to lack the charm that WW has. There is just a part of me that want to say that WW is the superior game even though it suffered because of supposedly ideas got axe due to a short deadline.
- Cuckooguy
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In Twilight Princess I recently beat the Goron Elder in sumo wrestling and have access to the Goron Mines but now I wish someone here played both the Wii and Gamecube versions and tallied up which is the more preferable version. The sword swinging thing doesn't bother me so much (except how sometimes it's not as responsive as I'd like it to be) but the fact that I know the game has been mirrored annoys a nerve in the depths of my brain.
I'm also interested in Animal Crossing, and since the only English ports of the game are the GC version and the DS version, I'd like to know (if you played both versions) why you prefer one version over the other. The only game I own on the DS is both Phoenix Wrights, though my sister bought Luminous Arc and I finished it (It's a strategy RPG with a standard battle system, a generic predictable story, meh characters, and an artstyle that feels like they hired a doujinshi hentai artist to draw the whole thing because every character is too cute or too beautiful and the only reason my sister seems to have bought it is because of all the pretty boys), and I kind of want to expand my roster of DS games (I'll probably check out EBA eventually).
I'm also interested in Animal Crossing, and since the only English ports of the game are the GC version and the DS version, I'd like to know (if you played both versions) why you prefer one version over the other. The only game I own on the DS is both Phoenix Wrights, though my sister bought Luminous Arc and I finished it (It's a strategy RPG with a standard battle system, a generic predictable story, meh characters, and an artstyle that feels like they hired a doujinshi hentai artist to draw the whole thing because every character is too cute or too beautiful and the only reason my sister seems to have bought it is because of all the pretty boys), and I kind of want to expand my roster of DS games (I'll probably check out EBA eventually).
- Timestones
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I played the Gamecube version to completion and the Wii version up to the "City in the Sky" dungeon and I'm fairly confident in saying that int he end it doesn't really matter which version you play, it all comes down to personal preference. As far as the differences go, well I say they pretty much break down like this-
Wii version: Superior controls for fishing and projectile weapons (the bow and Clawshot in particular), a stable, consistent framerate (the Gamecube version suffers from some nasty slowdown in a few areas), an easier to navigate item selection menu and the ability to have four items selected at once instead of just two.
Gamecube version: more comfortable swordplay controls, an adjustable camera (though nowhere near as good as the one in Wind Waker), the non-inverted world (important if you want to ride the OoT nostalgia all the way!), and a couple of nasty glitches from the early releases of the Wii version have been fixed in this one.
So yeah, I'm going to take the unpopular stance and suggest than neither version of the game is more "definitive" of an experience to the other.
Wii version: Superior controls for fishing and projectile weapons (the bow and Clawshot in particular), a stable, consistent framerate (the Gamecube version suffers from some nasty slowdown in a few areas), an easier to navigate item selection menu and the ability to have four items selected at once instead of just two.
Gamecube version: more comfortable swordplay controls, an adjustable camera (though nowhere near as good as the one in Wind Waker), the non-inverted world (important if you want to ride the OoT nostalgia all the way!), and a couple of nasty glitches from the early releases of the Wii version have been fixed in this one.
So yeah, I'm going to take the unpopular stance and suggest than neither version of the game is more "definitive" of an experience to the other.
- Green Gibbon!
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- Oompa Star
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Even though they are sucky ports that introduced all of the Tokyo Pop reading, Heely wearing tweentards to the franchise, I enjoy the Sonic Adventure remakes mainly because you can do some crazy stuff with an Action Replay and some unofficial codes from gscentral.org.
I guess I really love F-Zero GX then. I only beat story mode on normal though. Beating it legitimately on the higher difficulties is beyond the realm of human ability.Esrever wrote:F-zero is fantastic, but you have to REALLY LOVE IT to have any hope of getting anywhere in it. The standard GPs are not much tricker than your average title, at least not the early ones. But the story mode... man, I still can't even beat the second mission. That game is freaking brutal.
- Tsuyoshi-kun
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- Brazillian Cara
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- Cuckooguy
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Mm, I just finished Twilight Princess (I played a friend's copy of the Wii version) and I thought it was quite lovely, though I was a bit disappointed by the last two dungeons, especially Hyrule Castle (I wanted the option to re-explore the catacombs or re-visit the area where wolf Link was first imprisoned or go to the room where Zelda was imprisoned, dammit), but the Water Dungeon and the Snowpeak Ruins were awesome. I also tried a couple of mini games by turning the pointer off in the options menu and aiming wasn't so bad without the pointer (even without the pointer I got a pretty good score on the jar breaking mini game and I got the highest possible score in the giant fruit balloon minigame), so I'll probably buy the GC version for myself eventually because in retrospect the fact that I know it was mirrored annoys me more than it probably should.
Because I experienced OoT, Majora's Mask, and Twilight Princess for the first time all in the same year, I suppose I'll check Wind Waker out next to complete the experience (even though I intended to play Wind Waker before Twilight Princess, but oh well too late for that).
Because I experienced OoT, Majora's Mask, and Twilight Princess for the first time all in the same year, I suppose I'll check Wind Waker out next to complete the experience (even though I intended to play Wind Waker before Twilight Princess, but oh well too late for that).
- Arcade
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Animal Crossing GAMECUBE(Animal Crossing): You need a Cube, a GBA, and that that damn hard to get link cable that connects the GBA and the Cube to unlook all. You can play more that one town thanks to the memory cards.
Animal Crossing DS(Animal Crossing: Wild World): You need the Nintendo Wi-Fi Connection to unlook all. You cant play more that one town with the same game.
Animal Crossing DS(Animal Crossing: Wild World): You need the Nintendo Wi-Fi Connection to unlook all. You cant play more that one town with the same game.