Wiiiii!

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Zeta
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Post by Zeta »

I've read you CAN turn around, but the stages are linear enough that you usually don't need to do that. Sort of how like you CAN drive backwards in a racing game, but there's really no need to.

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FlashTHD
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Post by FlashTHD »

Not all of them...in Mario Kart DS you could use the brakes/reverse to stick someone else with a Blue Shell. Or for manuevers in the battle modes.

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Baba O'Reily
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Post by Baba O'Reily »

I'm pretty sure Sonic doesn't need or want to drift on what seems to be a fairly linear game.

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Shadow Hog
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Post by Shadow Hog »

Took me just under two months since release (and yet I only spent, what, 40-ish hours overall?), but I finally finished <i>Twilight Princess</i> as well.

Definitely the best plot in any <i>Zelda</i> created to date. I might still slightly prefer <i>OoT</i> or <i>Link's Awakening</i> overall, but, eh, they've really just got nostalgia on their side, I guess. (Although why I'm nostalgic about <i>OoT</i> when I first played that game on the <i>WW</i> pre-order disc in <b>2003</b> - a scant four years ago - is anyone's guess.)

Now, I've got oodles upon oodles of sidequests to finish up. I think I'll get to that later, though; I've not been playing much of my OTHER Wii games, like <i>Super Monkey Ball</i> or <i>Wii Sports</i>... or even <i>Gunstar</i>.

One thing bugs me, though. Is it just me, or has any game since the GameCube era that has Koji Kondo's name in the credits also have it listed with a bunch of other guys I've never heard of? It's just that, generally, the music I listen to in these new games doesn't quite connect with me like the old games did, and I'm wondering just how much Kondo's actually putting out these days. That, or nostalgia really <i>is</i> getting to me.

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James McGeachie
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Post by James McGeachie »

Kondo is actually composing next to nothing these days, he's just generally overall audio director/producer on each project he's involved with, meaning his team do 90% of the work and he gives it the thumbs up.

I'm actually not sure if he composed a single new theme himself for Twilight Princess or if the only music by him featured in the game is the remixes (although there's obviously plenty of those).

His lack of involvement nowadays is actually pretty significant to me too, I mean if you take Yoshi's Island DS for example....the soundtrack in that is absolute tripe. It's a big part of why the game doesn't even approach the quality of the original.

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Zeta
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Post by Zeta »

Midna is without a doubt the most engaging character ever seen in a Zelda game - in terms of depth, expression, and concept. She really steals the game's spotlight from just about everyone else.

I have no idea what Zelda's doing in the game, actually. Her roles are basically totally stolen by Ilia (Link's love interest), and Midna (the chick Link is assiting in the quest against evil). She appears in like 3 scenes throughout the entire game and doesn't even figure into the plot.

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Post by DackAttac »

They named the saga after her. She's pretty much stuck in there no matter how useless she may become.

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Shadow Hog
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Post by Shadow Hog »

<i>Link's Awakening</i> is a <i>Zelda</i> game, but doesn't feature Zelda at all (barring one mention at the game's start when Link mistakes Marin for her).

It's also probably one of my favorites, but then, it was my first (DX version - the thing inexplicably attracted me along with <i>Wario Land 2</i>, and since I'd randomly gotten a GBC for Christmas one year, I thought, why not?), so I suppose I'm naturally biased toward it.

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