http://www.1up.com/do/newsStory?cId=3143712
What's the fucking point?! The PSP doesn't even have two analog sticks to play the game.
Then again, I wondered this with Ape Escape.
Katamari on PSP
- Tsuyoshi-kun
- Posts: 946
- Joined: Tue Sep 07, 2004 11:33 am
- Location: Philadelphia, PA, U.S.A.
- Delphine
- Horrid, Pmpous Wench
- Posts: 4720
- Joined: Fri May 21, 2004 1:05 pm
- Location: Los Angeles, CA
- Contact:
Re: Katamari on PSP
Money?Tsuyoshi-kun wrote:What's the fucking point?!
I was really excited about Minna Daisuki -- and I love it dearly, it's a lot of fun -- but this just annoys me.
- Esrever
- Drano Master
- Posts: 2981
- Joined: Mon May 24, 2004 2:26 am
- Contact:
I enjoyed the follow up article from TGS:
I just don't think this can work, especially not when it's trying to simulate the second stick by using the face buttons. I still don't understand the point of making a handheld fully 3D capable when it doesn't have two sticks... it just seems like a big fucking waste.
Also, I'm weary that the original creator is not involved. If they can make one game without him, I imagine they'll probably make a lot more of them. :P
http://www.1up.com/do/previewPage?cId=3143907&did=1The simple and natural control scheme defined the game -- how would it survive the transition to the PSP's single analog stick configuration?
The answer is not very well!
I just don't think this can work, especially not when it's trying to simulate the second stick by using the face buttons. I still don't understand the point of making a handheld fully 3D capable when it doesn't have two sticks... it just seems like a big fucking waste.
Also, I'm weary that the original creator is not involved. If they can make one game without him, I imagine they'll probably make a lot more of them. :P
- Tsuyoshi-kun
- Posts: 946
- Joined: Tue Sep 07, 2004 11:33 am
- Location: Philadelphia, PA, U.S.A.
- Squirrelknight
- Utada wants me so much
- Posts: 564
- Joined: Fri May 21, 2004 3:01 pm
- Location: The O.C., bitch.
- Contact:
- G.Silver
- Drano Master
- Posts: 2750
- Joined: Sat May 22, 2004 12:58 am
- Location: warshington
- Contact:
- Dash
- Posts: 417
- Joined: Sat May 29, 2004 2:01 am
- Location: Somewhere between "here" and "there"
- Contact:
LIESI don't think the twinstick approach is really all that integral to Katamari at all
I mean, it could work, but I think the feel of it all would be lost somehow.
Speaking of PSP games, anyone excited for Loco Roco? I'm pretty interested.
- Segaholic2
- Forum God
- Posts: 3516
- Joined: Fri May 21, 2004 11:28 am
- Neo Yi
- Posts: 1013
- Joined: Mon Jun 07, 2004 12:07 pm
- Location: No where you need to know
- Contact:
- Green Gibbon!
- BUTT CHEESE
- Posts: 4648
- Joined: Fri May 21, 2004 11:39 am
- Location: A far eastern land across the sea
- Contact:
I would disagree with that. The dual sticks approach isn't the only feasible mechanic, but I don't think anything else would be as engaging in terms of conveying the feeling of actually rolling a large, unwieldy ball. Billy Hatcher rolls his egg around with just one control stick, but even with more elaborate platformer level design (not especially good level design, granted), it's never as interesting as Katamari.I don't think the twinstick approach is really all that integral to Katamari at all
On the topic of PSP games, I've had my eye on Karakuri for a while...